POV-Ray : Newsgroups : povray.binaries.images : A courtyard scene Server Time
6 Aug 2024 16:54:56 EDT (-0400)
  A courtyard scene (Message 11 to 15 of 15)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Jim Holsenback
Subject: Re: A courtyard scene
Date: 26 Jan 2007 05:21:59
Message: <45b9d647@news.povray.org>
"Mike Sobers" <sob### [at] mindspringcom> wrote in message 
news:web.45b9873aa665bdeebb1c02580@news.povray.org...
> Great job!  The lamps and texture on the foreground wall are terrific. 
> Only
> two small comments. The texture on the far wall (looks like it's the same
> texture as the foreground) is too uniform at that distance.  It almost 
> looks
> like new stucco, so maybe some larger patterned texture would help.

Thanks .... I like the lamps and inside texture as well. I'm not sure what 
to do about the outside texture looking so small at that distance. It 
shouldn't be too difficult to rescale the outside texture and retain the 
inside like it is. If memory serves me I believe I didn't texture the shapes 
I used to do the cutouts.

> Also, the roof on the tower is very smooth when outlined against the sky 
> (image
> mapped cone?)  If you had a few tree branches coming out from behind just 
> a
> teensy bit it would break up the line to make it less noticeable.
>
yes the shake roof is image_map on a HEX shaped cone. I tried to make it 
look less smooth but using the same image_map as a normal_map with large 
bump_size but wasn't able to pull it off ..... maybe a slight rotation in 
the y-axis might help.
BTW the sky is also image_map .... it's a photograph I took this last fall 
in my backyard.

> I think a close up of the lamp in its alcove the way it's currently lit
> would look awesome!

I was thinking of doing a separate render of just that .....

Jim


Post a reply to this message

From: s day
Subject: Re: A courtyard scene
Date: 26 Jan 2007 05:55:01
Message: <web.45b9dd53a665bdee211a62630@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> A much improved version if I do say so .....
>
> In order to get a better view it took a combination of moving the camera
> back and pushing the outside building out WAY farther in the "Z" axis. It
> took a bit to get the camera angle so the image didn't have a pinchusioned
> look to it. The close up view of the wall and the oil lamps has an area
> light the size of and almost right up against the ceiling. I like this tile
> color scheme MUCH better than the previous version ....
>
> Thanks everyone who offered comments on previous version .... I was
> suffering from POV version of writters block!

This does look much better than the original, If you are still planning
further improvments I think you should use an area light to soften the
shadows a bit, I like the sky/trees but it is not realistic as the Sun
appears to be setting in the distance but the light is comming from the
left side. However, it would be a shame to lose either the shadows of the
arches or the great looking sky so I would not change this it is just an
observation.

Also it is worth adding a layer of dirt over your wall texture to slightly
darken the texture near the floor again this is if you are aiming for
realism which is not always the purpose.

Sean


Post a reply to this message

From: Cousin Ricky
Subject: Re: A courtyard scene
Date: 26 Jan 2007 10:35:01
Message: <web.45ba1b93a665bdee85de7b680@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> A much improved version if I do say so .....

I agree.  The red bricks were the main thing, but the courtyard also seems
less claustrophobic now.

Just some comments:

 - As with any scene with prominent shadowed areas, i think this scene would
   benefit greatly from radiosity.

 - I like those copper "bishops."  What happened to them?

 - The sky suggests a sunrise or a sunset, but the sunlight color and the
   shadow lengths suggest otherwise.

 - I also agree with Mike that the tower silhouette is too smooth.

 - The outdoor area light was a good idea, although i think the effect in
   the original was too exaggerated.

   To be realistic, the diameter of the area light should be 2/215 the
   distance to the Sun.  For example:

      #declare Sun_loc = <-2000, 3000, -5000>;
      #declare Sun_d = vlength (Sun_loc) * 2/215;
      light_source
      {  Sun_loc, ...
         area_light Sun_d * x, Sun_d * z, 5, 5 circular orient
         ...
      }

   The effect is subtle, though, so some artistic licence may be called for.


Post a reply to this message

From: Jim Holsenback
Subject: Re: A courtyard scene
Date: 26 Jan 2007 12:00:00
Message: <45ba3390@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote in message 
news:web.45ba1b93a665bdee85de7b680@news.povray.org...
> - I like those copper "bishops."  What happened to them?

they just seemed out of place ....

> - The sky suggests a sunrise or a sunset, but the sunlight color and the
>   shadow lengths suggest otherwise.
>
i've been looking for another photo to use as image map, as i've not been 
able to come up with skies that I've been happy with. In this case I figured 
heck hollywood uses the "mat painting" technique .... why not in POV .... 
right? anyway I agree the backdrop is wrong my current setup.

the main light color is a tweeked Goldenrod from colors.inc I'm going for 
the "gloaming" look, and the light inside the alcove takes into account that 
some of the outside light makes it through the hex windows up in the tower.
>
> - The outdoor area light was a good idea, although i think the effect in
>   the original was too exaggerated.
>
>   To be realistic, the diameter of the area light should be 2/215 the
>   distance to the Sun.  For example:
>
>      #declare Sun_loc = <-2000, 3000, -5000>;
>      #declare Sun_d = vlength (Sun_loc) * 2/215;
>      light_source
>      {  Sun_loc, ...
>         area_light Sun_d * x, Sun_d * z, 5, 5 circular orient
>         ...
>      }

lighting is the trickiest part so I'm going to play around with your example 
.... thanks


Post a reply to this message

From: Kenneth
Subject: Re: A courtyard scene
Date: 29 Jan 2007 01:35:00
Message: <web.45bd94c4a665bdeee64a7b9e0@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> A much improved version if I do say so .....
>

To get that "in the gloaming" look--a beautiful idea-- I would suggest, as
others have, an area light for the courtyard, to soften the shadows.  But
to make it somewhat of a pastel blue.  On a clear and crisp late afternoon,
the light coming from the overhead sky at sunset transitions from light blue
to a darker blue/purple. Or use TWO area lights, one blue, the other
pinkish/orange (to simulate some overhead clouds reflecting the setting
sun.)

Very nice work.

KW


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.