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"Cousin Ricky" <ric### [at] yahoo com> wrote in message
news:web.45ba1b93a665bdee85de7b680@news.povray.org...
> - I like those copper "bishops." What happened to them?
they just seemed out of place ....
> - The sky suggests a sunrise or a sunset, but the sunlight color and the
> shadow lengths suggest otherwise.
>
i've been looking for another photo to use as image map, as i've not been
able to come up with skies that I've been happy with. In this case I figured
heck hollywood uses the "mat painting" technique .... why not in POV ....
right? anyway I agree the backdrop is wrong my current setup.
the main light color is a tweeked Goldenrod from colors.inc I'm going for
the "gloaming" look, and the light inside the alcove takes into account that
some of the outside light makes it through the hex windows up in the tower.
>
> - The outdoor area light was a good idea, although i think the effect in
> the original was too exaggerated.
>
> To be realistic, the diameter of the area light should be 2/215 the
> distance to the Sun. For example:
>
> #declare Sun_loc = <-2000, 3000, -5000>;
> #declare Sun_d = vlength (Sun_loc) * 2/215;
> light_source
> { Sun_loc, ...
> area_light Sun_d * x, Sun_d * z, 5, 5 circular orient
> ...
> }
lighting is the trickiest part so I'm going to play around with your example
.... thanks
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