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There was a request earlier to put the Niagara into Tek's wonderful water.
The Niagara, unfortunatley is in the dry dock, undergoing some major
refitting and overhauling to the hull. However, one of the ship's boats was
available. Unfortunately, it does not look like it was up to the crossing
and is foundering in the storm.
Tek - I love your "artistic" water. It gives a sense of drama and emotion
that I have not seen in any other POV water. You can bet tht I will be
tinkering with the code to see how I could possibly use it in my own work.
Tim
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Attachments:
Download 'tek_test.jpg' (152 KB)
Preview of image 'tek_test.jpg'
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> Well in light of the recently announced IRTC topic "Complexity" I figure a
> multi-fractal based water effect is fairly on topic (perhaps?). So I've
> adapted this to be a more dramatic image.
>
> Changes: I've moved the ship further away and smashed it's windows, there's
> some nice media to fogging and mist from the waves, and some general
> tweaking of the overall colours in the scene.
>
> Also, since it's been requested, I've posted the source in p.b.s-f. Enjoy!
>
> I think it's basically finished!
>
> What do you think?
> --
> Tek
> http://evilsuperbrain.com
Really NICE!
I think you should add a person struggling to reach the life ring, to add
with the sinking ship... then it will take the cake on emotion.
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Awesome. I think your materials need to be tweaked to suit my lighting, but
that still looks pretty cool! :)
--
Tek
http://evilsuperbrain.com
"Tim McMurdo" <jod### [at] wohrrcom> wrote in message
news:web.4558759a7adb74e7acb32c570@news.povray.org...
> There was a request earlier to put the Niagara into Tek's wonderful water.
> The Niagara, unfortunatley is in the dry dock, undergoing some major
> refitting and overhauling to the hull. However, one of the ship's boats
> was
> available. Unfortunately, it does not look like it was up to the crossing
> and is foundering in the storm.
>
> Tek - I love your "artistic" water. It gives a sense of drama and emotion
> that I have not seen in any other POV water. You can bet tht I will be
> tinkering with the code to see how I could possibly use it in my own work.
>
> Tim
>
>
Post a reply to this message
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Yeah but at the moment it's all one self-enclosed pov scene, and people are
bloody hard to do in pure pov! I don't want to go bloating it with huge
meshes, because I want to be able to distribute full source.
--
Tek
http://evilsuperbrain.com
"EagleSun" <nomail@nomail> wrote in message
news:web.45587f9a7adb74e7841337530@news.povray.org...
> "Tek" <tek### [at] evilsuperbraincom> wrote:
>> Well in light of the recently announced IRTC topic "Complexity" I figure
>> a
>> multi-fractal based water effect is fairly on topic (perhaps?). So I've
>> adapted this to be a more dramatic image.
>>
>> Changes: I've moved the ship further away and smashed it's windows,
>> there's
>> some nice media to fogging and mist from the waves, and some general
>> tweaking of the overall colours in the scene.
>>
>> Also, since it's been requested, I've posted the source in p.b.s-f.
>> Enjoy!
>>
>> I think it's basically finished!
>>
>> What do you think?
>> --
>> Tek
>> http://evilsuperbrain.com
>
> Really NICE!
>
> I think you should add a person struggling to reach the life ring, to add
> with the sinking ship... then it will take the cake on emotion.
>
>
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From: Tek
Subject: Re: artistic water final - IRTC WIP - Bigger boat test
Date: 13 Nov 2006 09:42:33
Message: <45588459@news.povray.org>
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Alright I've been messing around with a different boat that I built (this
time I actually looked at photos of real boats!). I figured out the problem
with the old one was very inconsistent styling, it had the smoke stacks of a
huge ocean liner, but the scale of the windows was more that of a luxury
yacht, giving the overall effect of a cute kids toy.
Now, the scale of this big one is a bit off, because from this angle a boat
that's to scale would be beyond the crest of the furthest visible waves, or
would be so close it completely filled the screen, so I've used a bit of
"forced perspective" so we still get to see it interacting with some waves.
I couldn't really tell from my preview renders last night, but now this high
quality one's finished I can see that the scale is too obviously wrong, and
also a large scale disaster should have more debris than just one life
ring... annoying!
So, I'm gonna have another bash at it, with some kind of luxury yacht or
something. After all this huge ship only took an hour to model :)
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:45574a89@news.povray.org...
> Well in light of the recently announced IRTC topic "Complexity" I figure a
> multi-fractal based water effect is fairly on topic (perhaps?). So I've
> adapted this to be a more dramatic image.
>
> Changes: I've moved the ship further away and smashed it's windows,
> there's
> some nice media to fogging and mist from the waves, and some general
> tweaking of the overall colours in the scene.
>
> Also, since it's been requested, I've posted the source in p.b.s-f. Enjoy!
>
> I think it's basically finished!
>
> What do you think?
> --
> Tek
> http://evilsuperbrain.com
>
>
>
Post a reply to this message
Attachments:
Download 'ridgedmf.jpg' (236 KB)
Preview of image 'ridgedmf.jpg'
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Tek,
I won't bother making any changes, I don't want to be a distraction to what
you are trying to do. I like the direction you are going and am very
excited to see your final image.
One thought though...do you need a boat/ship at all? You might have a very
powerful image on your hands with just the life ring.
Either way, this is fantastic work on your part. You certainly are inspiring
me.
Tim
"Tek" <tek### [at] evilsuperbraincom> wrote:
> Awesome. I think your materials need to be tweaked to suit my lighting, but
> that still looks pretty cool! :)
>
> --
> Tek
> http://evilsuperbrain.com
>
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"Tim McMurdo" <jod### [at] wohrrcom> wrote in message
news:web.45589a247adb74e7acb32c570@news.povray.org...
> One thought though...do you need a boat/ship at all? You might have a very
> powerful image on your hands with just the life ring.
Interesting thought, though I started without a boat and it looked a bit
empty. Plus I want something to show off the underwater shading so I need
something there...
--
Tek
http://evilsuperbrain.com
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Tek wrote:
>
> Interesting thought, though I started without a boat and it looked a bit
> empty. Plus I want something to show off the underwater shading so I need
> something there...
>
A shark and a red underwater "cloud"? :)
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> Well in light of the recently announced IRTC topic "Complexity" I figure a
> multi-fractal based water effect is fairly on topic (perhaps?). So I've
> adapted this to be a more dramatic image.
>
> Changes: I've moved the ship further away and smashed it's windows, there's
> some nice media to fogging and mist from the waves, and some general
> tweaking of the overall colours in the scene.
>
> Also, since it's been requested, I've posted the source in p.b.s-f. Enjoy!
>
> I think it's basically finished!
>
> What do you think?
> --
> Tek
> http://evilsuperbrain.com
This is extremely fine-looking water; as Jim Charter mentioned, it makes one
(well, me, at least) question my own recollections of the ocean and waves,
and it provides an artistic rather than photographic interpretation
(although the realism is very good too). It made me think of Hokusai's 'Big
Wave' as well. Incredible. Also generous of you to provide the code--
thanks!
If I could offer any suggestion, it would be that the clouds should have the
same sort of complexity at several scales that the water does. I know this
is pretty difficult, though. I also think the boat detracts, because it's
so much simpler than the water. Maybe another organic object as well, like
a jellyfish, feather, bit of wood, etc...
-Stefan
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I agree with you on both points. The clouds & boat do look too simple by
comparison. The problem is that the scene's a bit dull without them...
although I suppose I could shift the camera angle... ooh now you've given me
an interesting idea! An overhead view (so you don't see the clouds) with the
boat fully submerged below the life ring (so the refraction through the
waves hides the crappiness of it's appearance).
Though right now I'm rendering the same image as before but with a fairly
detailed trawler-style boat. Anyway if that still looks a bit wrong I'll try
that new idea you just inspired!
Thanks :)
--
Tek
http://evilsuperbrain.com
"Smws" <smw### [at] poboxcom> wrote in message
news:web.45593c137adb74e745b35da20@news.povray.org...
> "Tek" <tek### [at] evilsuperbraincom> wrote:
>> Well in light of the recently announced IRTC topic "Complexity" I figure
>> a
>> multi-fractal based water effect is fairly on topic (perhaps?). So I've
>> adapted this to be a more dramatic image.
>>
>> Changes: I've moved the ship further away and smashed it's windows,
>> there's
>> some nice media to fogging and mist from the waves, and some general
>> tweaking of the overall colours in the scene.
>>
>> Also, since it's been requested, I've posted the source in p.b.s-f.
>> Enjoy!
>>
>> I think it's basically finished!
>>
>> What do you think?
>> --
>> Tek
>> http://evilsuperbrain.com
>
> This is extremely fine-looking water; as Jim Charter mentioned, it makes
> one
> (well, me, at least) question my own recollections of the ocean and waves,
> and it provides an artistic rather than photographic interpretation
> (although the realism is very good too). It made me think of Hokusai's
> 'Big
> Wave' as well. Incredible. Also generous of you to provide the code--
> thanks!
>
> If I could offer any suggestion, it would be that the clouds should have
> the
> same sort of complexity at several scales that the water does. I know this
> is pretty difficult, though. I also think the boat detracts, because it's
> so much simpler than the water. Maybe another organic object as well, like
> a jellyfish, feather, bit of wood, etc...
>
> -Stefan
>
>
Post a reply to this message
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