POV-Ray : Newsgroups : povray.binaries.images : Cars Server Time
8 Aug 2024 06:21:21 EDT (-0400)
  Cars (Message 11 to 20 of 23)  
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From: scott
Subject: Re: Cars
Date: 19 Oct 2005 08:14:40
Message: <435638b0$1@news.povray.org>
>> No, in this case the mesh and artwork is free.  The mesh data is
>> actually included in a separate download from their site, and the
>> artwork you can get from the free demo of the game in jpeg format.
>> Or you could just make your own artwork, they give you blank
>> templates of the textures.
>
> Do you mean you can extract the artwork from the demo?

I guess, you just go into the skins folder and they are there in jpeg
format.  They even encourage you to use them as a base for your own skins.

> The fact that the demo is free does not necessarily mean
> that the artwork is free for use.
> Is there somewhere explicitely said that you're allowed
> to use these models for your own work which you publish
> and eventually get money for?

I doubt it, they wouldn't be very happy with people making money out of what
they are giving away for free.

Followup set to p.o-t


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From: Stefan Persson
Subject: Re: Cars
Date: 19 Oct 2005 18:43:23
Message: <4356cc0b$1@news.povray.org>
I hope this one drops into the right forum..

Scott, is the screenshots on the webpage for the game
actual ingame graphics? Looks stunning to say the least :)

Stefan

"scott" <sco### [at] spamcom> skrev i meddelandet 
news:4355098a$1@news.povray.org...
> Recently I've been working on converting the 3D models in my current
> favourite game to POV format.  The files are stored in some binary format
> that is quite complex, and the textures are in .dds format.  Anyway, I've
> been writing some C++ code to write out a POV file.  As you can see the
> geometry is done, but I'm still working on getting the textures converted
> automatically.
>
> This model has ~10k triangles.
>
>
>


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From: scott
Subject: Re: Cars
Date: 19 Oct 2005 19:01:37
Message: <4356d051$1@news.povray.org>
"Stefan Persson" <azy### [at] hotmailcom> wrote in message
news:4356cc0b$1@news.povray.org
> I hope this one drops into the right forum..

I set the follow-up for the "legal" part to p.o-t because it seemed to be 
getting a bit off topic.

> Scott, is the screenshots on the webpage for the game
> actual ingame graphics? Looks stunning to say the least :)

Yes, they are screenshots from the actual game.


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From: Dre
Subject: Re: Cars
Date: 20 Oct 2005 18:23:49
Message: <435818f5@news.povray.org>
"scott" <sco### [at] spamcom> wrote in message news:43560dd1@news.povray.org...
> Dre wrote:
> > "scott" <sco### [at] spamcom> wrote in message
> > news:4355098a$1@news.povray.org...
> >> Recently I've been working on converting the 3D models in my current
> >> favourite game to POV format.  The files are stored in some binary
> >> format that is quite complex, and the textures are in .dds format.
> >> Anyway, I've been writing some C++ code to write out a POV file.  As
> >> you can see the geometry is done, but I'm still working on getting
> >> the textures converted automatically.
> >>
> >> This model has ~10k triangles.
> >>
> >>
> >>
> >
> > Thats incredible!  Are you at all thinking about releasing that
> > program??
>
> You can get it from my website:
>
> www.scottboham.co.uk/sw
>
> Any problems give me a shout as I haven't really tested it properly, I
just
> got it working last night.
>
>
Nice!  Thanks very much!

I also went and checked out the LFS page, is this game a free game or am I
missing something???

Cheers Dre


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From: Dre
Subject: Re: Cars
Date: 20 Oct 2005 22:03:54
Message: <43584c8a@news.povray.org>
"scott" <sco### [at] spamcom> wrote in message news:43560dd1@news.povray.org...
> Dre wrote:
> > "scott" <sco### [at] spamcom> wrote in message
> > news:4355098a$1@news.povray.org...
> >> Recently I've been working on converting the 3D models in my current
> >> favourite game to POV format.  The files are stored in some binary
> >> format that is quite complex, and the textures are in .dds format.
> >> Anyway, I've been writing some C++ code to write out a POV file.  As
> >> you can see the geometry is done, but I'm still working on getting
> >> the textures converted automatically.
> >>
> >> This model has ~10k triangles.
> >>
> >>
> >>
> >
> > Thats incredible!  Are you at all thinking about releasing that
> > program??
>
> You can get it from my website:
>
> www.scottboham.co.uk/sw
>
> Any problems give me a shout as I haven't really tested it properly, I
just
> got it working last night.
>
>
Well thank you very much, I unzipped and ran your program and within 2
minutes had an awesome car on my screen!  (textureless atm)

No problems so far, I'm really really impressed!

Cheers Dre


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From: Dre
Subject: Re: Cars
Date: 20 Oct 2005 22:26:34
Message: <435851da$1@news.povray.org>
"scott" <sco### [at] spamcom> wrote in message news:43560dd1@news.povray.org...
> Dre wrote:
> > "scott" <sco### [at] spamcom> wrote in message
> > news:4355098a$1@news.povray.org...
> >> Recently I've been working on converting the 3D models in my current
> >> favourite game to POV format.  The files are stored in some binary
> >> format that is quite complex, and the textures are in .dds format.
> >> Anyway, I've been writing some C++ code to write out a POV file.  As
> >> you can see the geometry is done, but I'm still working on getting
> >> the textures converted automatically.
> >>
> >> This model has ~10k triangles.
> >>
> >>
> >>
> >
> > Thats incredible!  Are you at all thinking about releasing that
> > program??
>
> You can get it from my website:
>
> www.scottboham.co.uk/sw
>
> Any problems give me a shout as I haven't really tested it properly, I
just
> got it working last night.
>
>
I think I may have spoken too soon, I have managed to get a textureless
render, but for some reason when I try a textured render, only a small
amount of the textures show.  I have all the image maps in the same folder
as the pov file but they just dont work.

Any ideas?

Cheers Dre


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From: scott
Subject: Re: Cars
Date: 21 Oct 2005 03:54:36
Message: <43589ebc$1@news.povray.org>
>> You can get it from my website:
>>
>> www.scottboham.co.uk/sw
>>
>> Any problems give me a shout as I haven't really tested it properly,
>> I just got it working last night.
>>
>>
> I think I may have spoken too soon, I have managed to get a
> textureless render, but for some reason when I try a textured render,
> only a small amount of the textures show.  I have all the image maps
> in the same folder as the pov file but they just dont work.
>
> Any ideas?

That's because the main car body skins are in the data/skins folder inside
LFS.  Choose one of these to use, make sure it is for the right car (the
first three letters tell you).  Then, you have to manually change the
texture declaration inside POV to tell it to use this texture.

Look for this line in the pov code:
// this is the texture for skinning the body

And then change the following texture #declare to something like:

texture{
 pigment{ uv_mapping iamge_map{ jpeg "FXR????.jpg" interpolate 2 } }
}

That should do the trick.

Perhaps I should make it grab one of the skins by default to generate the
POV code?


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From: scott
Subject: Re: Cars
Date: 21 Oct 2005 04:13:41
Message: <4358a335$1@news.povray.org>
> I also went and checked out the LFS page, is this game a free game or
> am I missing something???

It's free to download and play, but you will only have access to 3 cars and
1 track.  YOu need to pay for it online before you get access to all the
other cars and tracks (well worth it!).


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From: ts
Subject: Re: Cars
Date: 23 Oct 2005 10:25:00
Message: <web.435b9c7cdb3e2e695869f810@news.povray.org>
"scott" <sco### [at] spamcom> wrote:

> > Thats incredible!  Are you at all thinking about releasing that
> > program??
>
> You can get it from my website:
>
> www.scottboham.co.uk/sw
>
> Any problems give me a shout as I haven't really tested it properly, I just
> got it working last night.

you say on your site that one must download the meshes.
which download? CMX Viewer S2N?
with dialup I'm not in a position to guess. ;)

thanks
-ts-


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From: Dre
Subject: Re: Cars
Date: 23 Oct 2005 18:54:30
Message: <435c14a6$1@news.povray.org>
"scott" <sco### [at] spamcom> wrote in message news:43589ebc$1@news.povray.org...
> >> You can get it from my website:
> >>
> >> www.scottboham.co.uk/sw
> >>
> >> Any problems give me a shout as I haven't really tested it properly,
> >> I just got it working last night.
> >>
> >>
> > I think I may have spoken too soon, I have managed to get a
> > textureless render, but for some reason when I try a textured render,
> > only a small amount of the textures show.  I have all the image maps
> > in the same folder as the pov file but they just dont work.
> >
> > Any ideas?
>
> That's because the main car body skins are in the data/skins folder inside
> LFS.  Choose one of these to use, make sure it is for the right car (the
> first three letters tell you).  Then, you have to manually change the
> texture declaration inside POV to tell it to use this texture.
>
> Look for this line in the pov code:
> // this is the texture for skinning the body
>
> And then change the following texture #declare to something like:
>
> texture{
>  pigment{ uv_mapping iamge_map{ jpeg "FXR????.jpg" interpolate 2 } }
> }
>
> That should do the trick.
>
> Perhaps I should make it grab one of the skins by default to generate the
> POV code?
>
Thanks for the info, I actually got to that point over the w/e :)

The thing I'm having trouble with now are things like skining the
wheels/tires etc, I cant seem to make my cars as nice as the one you put up
here!

Cheers Dre


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