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"scott" <sco### [at] spam com> wrote in message news:43560dd1@news.povray.org...
> Dre wrote:
> > "scott" <sco### [at] spam com> wrote in message
> > news:4355098a$1@news.povray.org...
> >> Recently I've been working on converting the 3D models in my current
> >> favourite game to POV format. The files are stored in some binary
> >> format that is quite complex, and the textures are in .dds format.
> >> Anyway, I've been writing some C++ code to write out a POV file. As
> >> you can see the geometry is done, but I'm still working on getting
> >> the textures converted automatically.
> >>
> >> This model has ~10k triangles.
> >>
> >>
> >>
> >
> > Thats incredible! Are you at all thinking about releasing that
> > program??
>
> You can get it from my website:
>
> www.scottboham.co.uk/sw
>
> Any problems give me a shout as I haven't really tested it properly, I
just
> got it working last night.
>
>
I think I may have spoken too soon, I have managed to get a textureless
render, but for some reason when I try a textured render, only a small
amount of the textures show. I have all the image maps in the same folder
as the pov file but they just dont work.
Any ideas?
Cheers Dre
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