POV-Ray : Newsgroups : povray.binaries.images : Cars : Re: Cars Server Time
8 Aug 2024 08:14:57 EDT (-0400)
  Re: Cars  
From: Dre
Date: 23 Oct 2005 18:54:30
Message: <435c14a6$1@news.povray.org>
"scott" <sco### [at] spamcom> wrote in message news:43589ebc$1@news.povray.org...
> >> You can get it from my website:
> >>
> >> www.scottboham.co.uk/sw
> >>
> >> Any problems give me a shout as I haven't really tested it properly,
> >> I just got it working last night.
> >>
> >>
> > I think I may have spoken too soon, I have managed to get a
> > textureless render, but for some reason when I try a textured render,
> > only a small amount of the textures show.  I have all the image maps
> > in the same folder as the pov file but they just dont work.
> >
> > Any ideas?
>
> That's because the main car body skins are in the data/skins folder inside
> LFS.  Choose one of these to use, make sure it is for the right car (the
> first three letters tell you).  Then, you have to manually change the
> texture declaration inside POV to tell it to use this texture.
>
> Look for this line in the pov code:
> // this is the texture for skinning the body
>
> And then change the following texture #declare to something like:
>
> texture{
>  pigment{ uv_mapping iamge_map{ jpeg "FXR????.jpg" interpolate 2 } }
> }
>
> That should do the trick.
>
> Perhaps I should make it grab one of the skins by default to generate the
> POV code?
>
Thanks for the info, I actually got to that point over the w/e :)

The thing I'm having trouble with now are things like skining the
wheels/tires etc, I cant seem to make my cars as nice as the one you put up
here!

Cheers Dre


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