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From: Orchid XP v2
Subject: What on earth...? [~110 KB]
Date: 6 Aug 2005 16:28:26
Message: <42f51d6a@news.povray.org>
OK, first person to figure out *what on earth* I've got POV-Ray to 
render here will get... uh... my respect. ;-)

Took just under 4 hours.

The image appears... noisy. I'm really not sure why...


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From: andrel
Subject: Re: What on earth...? [~110 KB]
Date: 7 Aug 2005 09:53:17
Message: <42F611C1.4030106@hotmail.com>
Orchid XP v2 wrote:
> OK, first person to figure out *what on earth* I've got POV-Ray to 
> render here will get... uh... my respect. ;-)
> 
At least not something modeled after real life.
You have reds, greens and blues, but yellows, purple, cyan and
other mixed colors are absent. It could be some function defined
on the complex plane, yet I would not rule out quaternions.

> Took just under 4 hours.
> 
> The image appears... noisy. I'm really not sure why...
can't help you there, I don't know what you did.
> 
> ------------------------------------------------------------------------
>


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From: Orchid XP v2
Subject: Re: What on earth...? [~110 KB]
Date: 7 Aug 2005 12:26:46
Message: <42f63646$1@news.povray.org>
>> OK, first person to figure out *what on earth* I've got POV-Ray to 
>> render here will get... uh... my respect. ;-)
>>
> At least not something modeled after real life.

That's the irony of it... It *is* based on real life. (Although 
admittedly not the laws of optics - which is why it doesn't *look* like 
anything.)

All will be revealed... in a while.

> You have reds, greens and blues, but yellows, purple, cyan and
> other mixed colors are absent. It could be some function defined
> on the complex plane, yet I would not rule out quaternions.
> 
>> Took just under 4 hours.
>>
>> The image appears... noisy. I'm really not sure why...
> 
> can't help you there, I don't know what you did.

There are two possible sources for the noise.

This image is a huge grid of different coloured boxes. Each box object 
is *supposed* to cover exactly 2 pixels. But if the box grid isn't quite 
lined up with the pixel grid (e.g., the camera coordinates are wrong) 
that might make it look noisy.

The other possibility is rounding errors. The image is iteratively 
generated, so such errors would presumably collect quite quickly...


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From: Orchid XP v2
Subject: More data
Date: 7 Aug 2005 12:43:51
Message: <42f63a47@news.povray.org>
> Took just under 4 hours.

Uh, yeah... that's because it's actually the final frame of an 
animation. See povray.binaries.animations for a much better idea of 
what's going on. (If you can see through all the MPEG distortion!)

This is one of those animations where for each frame, you read in a 
bunch of stuff, process it, draw it, and write the new data back to disk 
for the next frame. I wonder if I'm loosing precition in the process, 
and if that's why it's noisy...


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From: Orchid XP v2
Subject: The answer
Date: 10 Aug 2005 14:41:34
Message: <42fa4a5e$1@news.povray.org>
Since everybody is so captivated by this [not!], I'm going to just come 
out with it now.

You remember the chaos pendulum? A metal weight suspended over three 
magnets. A while back I make a simulation of its path.

Well, this is 102,400 chaos pendulums, all running in parallel, but each 
one started from a different initial pixel location. And each pixel is 
coloured according to how close its pendulum currently is to each of the 
three magnets. (The magnets are red, green and blue.) If you watch the 
animation, it appears to "pulsate" due to the typical swing period of 
the pendulum.

In this simulation, there is no gravity, no dissapation, and the magnets 
produce linear forces. I plan to try quadratic forces next, and maybe 
add some gravity. I'm expecting to find quadratic force makes the 
patterns a lot more complex...

BTW, I have done animations with other colourings. Best of all was a 
sky-like agate pattern that morphs to the swing. But it keeps crashing 
POV-Ray. :'{


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From: EagleSun
Subject: Re: The answer
Date: 10 Aug 2005 16:50:00
Message: <web.42fa678d176d3743841337530@news.povray.org>
Very interesting that you use POV-Ray for research, so it looks really
useful.  Very nice graphics to represent your data.

Orchid XP v2 <voi### [at] devnull> wrote:

> Well, this is 102,400 chaos pendulums, all running in parallel, but each
> one started from a different initial pixel location. And each pixel is
> coloured according to how close its pendulum currently is to each of the
> three magnets. (The magnets are red, green and blue.) If you watch the
> animation, it appears to "pulsate" due to the typical swing period of
> the pendulum.
>
> In this simulation, there is no gravity, no dissapation, and the magnets
> produce linear forces. I plan to try quadratic forces next, and maybe
> add some gravity. I'm expecting to find quadratic force makes the
> patterns a lot more complex...


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From: Stefan Viljoen
Subject: Re: The answer
Date: 10 Aug 2005 18:42:22
Message: <42fa82cd@news.povray.org>
Orchid XP v2 spake:

> Since everybody is so captivated by this [not!], I'm going to just come
> out with it now.
> 
> You remember the chaos pendulum? A metal weight suspended over three
> magnets. A while back I make a simulation of its path.
> 
> Well, this is 102,400 chaos pendulums, all running in parallel, but each
> one started from a different initial pixel location. And each pixel is
> coloured according to how close its pendulum currently is to each of the
> three magnets. (The magnets are red, green and blue.) If you watch the
> animation, it appears to "pulsate" due to the typical swing period of
> the pendulum.
> 
> In this simulation, there is no gravity, no dissapation, and the magnets
> produce linear forces. I plan to try quadratic forces next, and maybe
> add some gravity. I'm expecting to find quadratic force makes the
> patterns a lot more complex...
> 
> BTW, I have done animations with other colourings. Best of all was a
> sky-like agate pattern that morphs to the swing. But it keeps crashing
> POV-Ray. :'{

Ouch - no wonder I was totally wrong. Never heard of a chaos pendulum - some
kind of classical experiment or device in physics?

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Orchid XP v2
Subject: Re: The answer
Date: 11 Aug 2005 16:27:24
Message: <42fbb4ac$1@news.povray.org>
> Ouch - no wonder I was totally wrong. Never heard of a chaos pendulum - some
> kind of classical experiment or device in physics?

Like I said, a pendulum with a magnetic weight, with three magnets 
placed near to the swing path. You can find them in places like the 
Discovery story and the Gadget shop - along with Netwon's Cradle and 
other such amusements...


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From: Stefan Viljoen
Subject: Re: The answer
Date: 12 Aug 2005 01:43:57
Message: <42fc371c@news.povray.org>
Orchid XP v2 spake:

>> Ouch - no wonder I was totally wrong. Never heard of a chaos pendulum -
>> some kind of classical experiment or device in physics?
> 
> Like I said, a pendulum with a magnetic weight, with three magnets
> placed near to the swing path. You can find them in places like the
> Discovery story and the Gadget shop - along with Netwon's Cradle and
> other such amusements...

Hmm... what's that "plasma ball" thing called? You know, the one with the
glass sphere, filled with some gas (no idea what) and when you place your
hands on it it seems to "flow" in your direction, looking like lightning is
going on inside it? Some kinda flourescent gas.

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Daniel Hulme
Subject: Re: The answer
Date: 12 Aug 2005 03:04:13
Message: <20050812080413.22fc5f7c@dh286.pem.cam.ac.uk>
> Hmm... what's that "plasma ball" thing called?
That would be: a plasma ball.

-- 
Now  as he walked by the sea  of Galilee,  he saw  Simon and Andrew  his
brother casting a spam into the net:  for they were phishers.  And Jesus
said unto them, Come ye after me, and I will make you to become phishers
of men.  And  straightway  they forsook  their  nets,  and followed him.


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