POV-Ray : Newsgroups : povray.binaries.images : WIP - Nice View 2 (Dome city on Mars, AA+Rad) Server Time
9 Aug 2024 15:24:42 EDT (-0400)
  WIP - Nice View 2 (Dome city on Mars, AA+Rad) (Message 8 to 17 of 17)  
<<< Previous 7 Messages Goto Initial 10 Messages
From: Thomas de Groot
Subject: Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)
Date: 15 Feb 2005 09:28:04
Message: <421206f4@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> schreef in bericht
news:4210c8f8@news.povray.org...
>
> "Thomas de Groot" <t.d### [at] internlnet> wrote in message
> news:42106417@news.povray.org...
>
> > Perhaps a smaller one would work?
>
> There you go ... which reminds me, the 'paint' railing is actually one of
> your Moray textures I think, heavily modified.
>
Aaah! Thanks a lot! Much better with aa.
I do like Philippe Gibone's dome, as it is not a standard structure you
would expect. Something about the landscape outside troubles me though. We
are on the brink of Valles Marineris, right? There is an impression of the
dome going to slide down, to the right. Also, it is difficult to judge the
scale of the Valles... hmmm, perhaps some structure within the Valles would
give us a hint on that... another dome perhaps? just my 2 dimes worth idea,
though.
Otherwise, awsome image.

Oh yes, railing paint. yes, I seem to recognise that one. Nice modifications
too :-)

Thomas


Post a reply to this message

From: John D  Gwinner
Subject: Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)
Date: 15 Feb 2005 12:04:11
Message: <42122b8b$1@news.povray.org>
> I do like Philippe Gibone's dome, as it is not a standard structure you
> would expect.

Exactly - it works out a lot better for the buildings too, I found that 
Geodesic domes made the center buildings *way* too tall.  I had to play with 
the domes a lot to get a city with a good population density as well as a 
decent view for some.

My theory is that with real estate being essentially priceless, they are 
GOING to build right to the edge of the dome.

> Something about the landscape outside troubles me though. We
> are on the brink of Valles Marineris, right?

Correct.

> There is an impression of the
> dome going to slide down, to the right.

Interesting.  My animation in the IRTC (whoot! Third prize) shows the same 
landscape, but the dome is MUCH further inland.  The problem I found was 
that there was no view from the tram or the highest buildings.

Why go all that distance and go to the trouble of building a city and not 
have a view?

So I had to successively move the dome closer and closer to the valley.  I 
layer height fields to make it blend right, I'll post some more images when 
I get the outside finished again.  Third time I've moved it, let's hope I 
don't have to do all that again.

> Also, it is difficult to judge the
> scale of the Valles...

Scale is 'correct' without vertical exaggeration, but I agree with you.  Fog 
was supposed to help but didn't seem to much.

The terrain is a bit too flat; I got Leveller to 'curve' the height field 
over a globe but that didn't work (the resulting mesh was too big).  I'll 
post some other images of it.

Render time was 42 hours, so I'm a little reluctant to use an iso surface 
for the valley, but the real issue was I couldn't get it to work well with 
high resolution height maps.

>hmmm, perhaps some structure within the Valles would
> give us a hint on that... another dome perhaps?

The 'train rails' were supposed to show scale but I need to work on them.

Another dome could be possible, hadn't thought of that.  Maybe a road too. 
My original concept was a space port, but I put that behind the dome on the 
flatter area, so it can't be seen from this angle.

After further thinking about it, I put the space port behind a low set of 
hills, as if there was an explosion on landing, you wouldn't want anything 
to hit the dome.

> just my 2 dimes worth idea,
> though.
> Otherwise, awsome image.

Thanks!  Was it funny though?  Maybe no one gets it but me :)  Someone at 
work suggested changing the guys head angle slightly (and less chunky).

> Oh yes, railing paint. yes, I seem to recognize that one. Nice 
> modifications
> too :-)

*lol*

Actually it was TdG_FlackedPaint_Horizontal_1 ... pretty heavily modified 
Nothing might be left of the original but a normal ;-)

        == John ==


Post a reply to this message

From: Thomas de Groot
Subject: Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)
Date: 16 Feb 2005 03:27:42
Message: <421303fe@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> schreef in bericht
news:42122b8b$1@news.povray.org...
>
> Scale is 'correct' without vertical exaggeration, but I agree with you.
Fog
> was supposed to help but didn't seem to much.
>
Scale is a difficult topic because we are used to vertical exagerations. In
real life, I think 3D vision helps us to compensate and appreciate the true
dimensions, but in an image this is lost. On the other hand, I just realise
now what those dimensions of the Valles really are, and how it would look
like.

>
> Thanks!  Was it funny though?  Maybe no one gets it but me :)  Someone at
> work suggested changing the guys head angle slightly (and less chunky).
>
Funny? Oh, I am afraid to miss something here I am afraid.

>
> Actually it was TdG_FlackedPaint_Horizontal_1 ... pretty heavily modified
> Nothing might be left of the original but a normal ;-)
>
Life is tough!   ;-)

Thomas


Post a reply to this message

From: John D  Gwinner
Subject: Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)
Date: 17 Feb 2005 17:06:21
Message: <4215155d$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:421303fe@news.povray.org...

> Funny? Oh, I am afraid to miss something here I am afraid.

Ok, it maybe too subtle, which I need to think about.

"Nice View" refers to 3 POV's:

1) The viewer looking at the valley, which we consider unusual.  The locals 
see it every day
2) The woman to the right looking down at the city from the view high above 
it
3) The guy on the right checking out the woman.

The problem with 3) is that the radiosity settings make the lighting too 
stark, so the cleavage she's showing as she bends over to look is somewhat 
lost.  I really don't want to make her into Anna Nicole to make it obvious! 
The dress is a bit borderline as it is.

Funny thing about poser clothes that are available - the guys are all about 
uniforms and the women are all about ... well, let's just say there isn't a 
big variety of normal clothes.

        == John ==


Post a reply to this message

From: Thomas de Groot
Subject: Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)
Date: 19 Feb 2005 07:36:54
Message: <421732e6@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> schreef in bericht
news:4215155d$1@news.povray.org...
>
>
> Ok, it maybe too subtle, which I need to think about.
>
> "Nice View" refers to 3 POV's:
>
> 1) The viewer looking at the valley, which we consider unusual.  The
locals
> see it every day
> 2) The woman to the right looking down at the city from the view high
above
> it
> 3) The guy on the right checking out the woman.
>
> The problem with 3) is that the radiosity settings make the lighting too
> stark, so the cleavage she's showing as she bends over to look is somewhat
> lost.  I really don't want to make her into Anna Nicole to make it
obvious!
> The dress is a bit borderline as it is.
>
> Funny thing about poser clothes that are available - the guys are all
about
> uniforms and the women are all about ... well, let's just say there isn't
a
> big variety of normal clothes.
>
Got it! Better be subtle than too obvious I guess. I had not looked at the
image that way. Then, indeed, I think the head of the guy is not turned in
the correct position as he seems to watch the landscape beyond the dome. I
suppose his face should almost be straight on.

Yes, I remarked the clothes "selection" of Poser or Daz. Rather ill-fitted
for most of the business as usual type of environments :-)

Thomas


Post a reply to this message

From: John D  Gwinner
Subject: Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)
Date: 20 Feb 2005 02:44:13
Message: <42183fcd$1@news.povray.org>
> Got it! Better be subtle than too obvious I guess. I had not looked at the
> image that way. Then, indeed, I think the head of the guy is not turned in
> the correct position as he seems to watch the landscape beyond the dome. I
> suppose his face should almost be straight on.

I think he's actually pointed the correct way although I posed them 
independantly in Poser.  However, you're the second person to say the same 
thing, so I'll tilt his head more forward.

>
> Yes, I remarked the clothes "selection" of Poser or Daz. Rather ill-fitted
> for most of the business as usual type of environments :-)

heh.  Well, the funny thing is that he's wearing shorts - my theory being 
that all the builds are more or less 'indoors' so it's more like a Hawaii 
kind of envioronment, without the rain.  You're going to be glad you're not 
cooped up in a suit so people won't wear much.

I've been fiddling with the terrain some, will post other WIP's soon.  I'm 
trying to think of an 'imposter' scene.

I guess the whole city from another angle might look 'out of place' - the 
green against the martian sands.

        == John ==


Post a reply to this message

From: Thomas de Groot
Subject: Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)
Date: 20 Feb 2005 03:00:14
Message: <4218438e$1@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> schreef in bericht
news:42183fcd$1@news.povray.org...
>
> heh.  Well, the funny thing is that he's wearing shorts - my theory being
> that all the builds are more or less 'indoors' so it's more like a Hawaii
> kind of envioronment, without the rain.  You're going to be glad you're
not
> cooped up in a suit so people won't wear much.
>
Just a thought. Mars being a really cold planet (thin atmosphere; distant
Sun) I wonder how warm it would get inside the dome without some substantial
artificial heating. On Earth, hot houses are heated during winter... so, is
a Hawaiian kind of environment the obvious one? Never mind. Just mumbling
away a bit. ;-)

Thomas


Post a reply to this message

From: Alain
Subject: Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)
Date: 20 Feb 2005 09:55:51
Message: <4218a4f7$1@news.povray.org>
Thomas de Groot nous apporta ses lumieres en ce 2005-02-20 03:00:
> "John D. Gwinner" <joh### [at] cornelledu> schreef in bericht
> news:42183fcd$1@news.povray.org...
> 
>>heh.  Well, the funny thing is that he's wearing shorts - my theory being
>>that all the builds are more or less 'indoors' so it's more like a Hawaii
>>kind of envioronment, without the rain.  You're going to be glad you're
> 
> not
> 
>>cooped up in a suit so people won't wear much.
>>
> 
> Just a thought. Mars being a really cold planet (thin atmosphere; distant
> Sun) I wonder how warm it would get inside the dome without some substantial
> artificial heating. On Earth, hot houses are heated during winter... so, is
> a Hawaiian kind of environment the obvious one? Never mind. Just mumbling
> away a bit. ;-)
> 
> Thomas
> 
> 
When you have a whole city under a dome, you get a LOT of heat generated by all the
peoples, 
lighting, motors, you name it... In fact, you may need to cool it down with some heavy
duty climate 
control.

Alain


Post a reply to this message

From: Thomas de Groot
Subject: Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)
Date: 22 Feb 2005 03:07:06
Message: <421ae82a@news.povray.org>
"Alain" <ele### [at] netscapenet> schreef in bericht
news:4218a4f7$1@news.povray.org...
> >
> When you have a whole city under a dome, you get a LOT of heat generated
by all the peoples,
> lighting, motors, you name it... In fact, you may need to cool it down
with some heavy duty climate
> control.
>
Ah, yes. That might do the trick indeed.

Thomas


Post a reply to this message

From: John D  Gwinner
Subject: Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)
Date: 22 Feb 2005 10:55:25
Message: <421b55ed@news.povray.org>
"Alain" <ele### [at] netscapenet> wrote in message 
news:4218a4f7$1@news.povray.org...
> When you have a whole city under a dome, you get a LOT of heat generated 
> by all the peoples, lighting, motors, you name it... In fact, you may need 
> to cool it down with some heavy duty climate control.

That's an interesting point, especially as I'd considered putting the power 
generation inside the city to reuse the waste heat as steam.  This might not 
be necessary then.  (it might still be a good idea, however).  Cities used 
to do this for power generation, and it saved a lot of electricity.

        == John ==


Post a reply to this message

<<< Previous 7 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.