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Dan P wrote:
> I gave myself a treat after finally finishing a rather nasty stack of
> homework and played with densities tonight. After messing around, I came
> up with this image. Comments welcome!!!
It's a nuclear reactor.. powered by honey. :D
-Xplo
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Dan P wrote:
> I gave myself a treat after finally finishing a rather nasty stack of
> homework and played with densities tonight. After messing around, I came
> up with this image. Comments welcome!!!
>
> Code is at:
> http://<broken link>/imagery/lake.shtml
Thanks for the feedback, guys!!!
I fixed the above code.
Turns out all this time I forgot the fundamental law of copying code
into a web page -- turn all those <'s into <'s.
Newbie mistake. I must smack myself now. :-)
--
Respectfully,
Dan P
http://<broken link>
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Hot, hot, HOT!!
Nice image. How long did it take to render?
~Steve~
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Xplo Eristotle wrote:
> Dan P wrote:
>
>> I gave myself a treat after finally finishing a rather nasty stack of
>> homework and played with densities tonight. After messing around, I
>> came up with this image. Comments welcome!!!
>
> It's a nuclear reactor.. powered by honey. :D
Heheh -- Winnie the Pooh's nightmare for sure!
(Or maybe not -- that's a lot of honey!!!)
--
Respectfully,
Dan P
http://<broken link>
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St. wrote:
> Hot, hot, HOT!!
>
> Nice image. How long did it take to render?
>
> ~Steve~
Thanks! I didn't use radiosity (didn't seem like it would add anything
to the scene because the rods are so reflective) and it rendered really
quickly. In fact, I just ran it again to find out:
01m 10s
Width=700 Height=500 AntiAlias=True Output_File_Type=N Preview_Start_size=32
AMD Athlon(tm) XP 1800+
1.54 GHz
512 MB RAM
Windows XP: 2002 SP 1
--
Respectfully,
Dan P
http://<broken link>
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"Dan P" <dan### [at] yahoocom> wrote in message
news:406a1fbc@news.povray.org...
> St. wrote:
>
> > Hot, hot, HOT!!
> >
> > Nice image. How long did it take to render?
> >
> > ~Steve~
>
> Thanks! I didn't use radiosity (didn't seem like it would add
anything
> to the scene because the rods are so reflective) and it rendered
really
> quickly. In fact, I just ran it again to find out:
>
> 01m 10s
>
> Width=700 Height=500 AntiAlias=True Output_File_Type=N
Preview_Start_size=32
>
> AMD Athlon(tm) XP 1800+
> 1.54 GHz
> 512 MB RAM
> Windows XP: 2002 SP 1
Thanks Dan. I thought it might have been a lot longer than that, but
to say the least for a scene like that, that's fast.
Was it the 1.54GHz or the 512Mb RAM that aided this, do you think?
Or both? I feel your image would have taken considerably more time on
my m/c. (I have 600MHz and 384Mb RAM, win98SE, Duron mb.).
~Steve~
>
> --
> Respectfully,
> Dan P
> http://<broken link>
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St. wrote:
<snip />
>>AMD Athlon(tm) XP 1800+
>>1.54 GHz
>>512 MB RAM
>>Windows XP: 2002 SP 1
>
>
> Thanks Dan. I thought it might have been a lot longer than that, but
> to say the least for a scene like that, that's fast.
>
> Was it the 1.54GHz or the 512Mb RAM that aided this, do you think?
> Or both? I feel your image would have taken considerably more time on
> my m/c. (I have 600MHz and 384Mb RAM, win98SE, Duron mb.).
Probably the memory :-) I have souped-up memory in this thing because it
used to be a gaming box.
--
Respectfully,
Dan P
http://<broken link>
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Dan P nous apporta ses lumieres ainsi en ce 2004/03/31 20:31... :
> St. wrote:
>
> <snip />
>
>>> AMD Athlon(tm) XP 1800+
>>> 1.54 GHz
>>> 512 MB RAM
>>> Windows XP: 2002 SP 1
>>
>>
>>
>> Thanks Dan. I thought it might have been a lot longer than that, but
>> to say the least for a scene like that, that's fast.
>>
>> Was it the 1.54GHz or the 512Mb RAM that aided this, do you think?
>> Or both? I feel your image would have taken considerably more time on
>> my m/c. (I have 600MHz and 384Mb RAM, win98SE, Duron mb.).
>
>
> Probably the memory :-) I have souped-up memory in this thing because
> it used to be a gaming box.
>
Using win98, any flavour, you can't benefit from more RAM, and may
actualy get crashes if you go 512Mb or more. You get benefits up
to128Mb, then you hit a plateau up to 256. After that, you LOOSE
performances as you add more memory. Crapy memory management.
Those figures where about half lower on win95.
Alain
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Alain wrote:
> Dan P nous apporta ses lumieres ainsi en ce 2004/03/31 20:31... :
>
> Using win98, any flavour, you can't benefit from more RAM, and may
> actualy get crashes if you go 512Mb or more. You get benefits up
> to128Mb, then you hit a plateau up to 256. After that, you LOOSE
> performances as you add more memory. Crapy memory management.
> Those figures where about half lower on win95.
I'm not surprised -- Windows 95/98 are, like, so nineties. I highly
suggest for anyone using Windows 9X or ME to invest in XP or 2000 which
have been out for more than enough years to justify no longer even
/thinking/ about Windows 9X.
--
Respectfully,
Dan P
http://<broken link>
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Dan P wrote:
> I'm not surprised -- Windows 95/98 are, like, so nineties. I highly
> suggest for anyone using Windows 9X or ME to invest in XP or 2000 which
> have been out for more than enough years to justify no longer even
> /thinking/ about Windows 9X.
But save your copy of Win98. There are *some* things that just won't run
under an NT-based system. If you have old games (like, pre-2001 or so),
hardware based off the serial or parallel ports, etc., make sure it
works with XP before you ditch 98.
(Followups set)
--
Darren New, San Diego CA USA (PST)
I am in geosynchronous orbit, supported by
a quantum photon exchange drive....
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