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11 Aug 2024 21:20:57 EDT (-0400)
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From: Zeger Knaepen
Subject: Re: Strange Attractors by Manuel Kasten
Date: 15 Mar 2004 10:17:02
Message: <4055c8ee@news.povray.org>
"Timothy Cook" <z99### [at] bellsouthnet> schreef in bericht
news:40554725@news.povray.org...
> Dan P wrote:
> > AWESOME technique!!!
>
> Shouldn't that be 'AWESUM ROLEX'?  ;)

IIRC it was "AWSOME ROLEX" :)

btw, Rune, nice image as always, but I believe in this case raytracing isn't
the way to go.  Using scanline, you don't have to store all the points in
memory, only the one you're currently drawing, so it wouldn't be any problem
to draw millions or billions of points :)
(Unless there's something about this strange attractors that I don't know...
maybe you need every previous point to compute the next? :-/ :-))

cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"If we ain't outta here in ten minutes, we won't need no rocket to fly
through space."


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From: ingo
Subject: Re: Strange Attractors by Manuel Kasten
Date: 15 Mar 2004 14:38:45
Message: <Xns94ADD20507BEDseed7@news.povray.org>
in news:40555055@news.povray.org Manuel Kasten wrote:

> but wanted to play with attractors more, I wrote a Java
> program [...]

Are these "attractors" 3-dimensional? If so, how about the idea to have 
your program output 3df's, and render them in POV-Ray?


Ingo


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From: Manuel Kasten
Subject: Re: Strange Attractors by Manuel Kasten
Date: 15 Mar 2004 16:08:36
Message: <40561b54$1@news.povray.org>
> Are these "attractors" 3-dimensional? If so, how about the idea to have
> your program output 3df's, and render them in POV-Ray?


No, the aren't. They are just millions of points on a 2-d coordinate system.
But it is possible to make 3-dimensional attractors.


Manuel


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From: Steven Pigeon
Subject: Re: Strange Attractors by Manuel Kasten
Date: 15 Mar 2004 19:30:23
Message: <40564a9f$1@news.povray.org>
How much memory are we talking about for
the all-pov-version ?

--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Manuel Kasten" <kas### [at] gmxde> wrote in message
news:40555055@news.povray.org...
> > The code for this image is by Manuel Kasten, who posted it in
> > povray.general. The scene contains 2.000.000 little white spheres. He
> > couldn't render it himself though, because of heavy swapping.
>
> The code is based on Paul Bourkes scc3 entry.
>
> > Now, I don't have enough memory either, but what I did was to reduce the
> > memory usage by rendering the image over 20 passes each with 100.000
> > spheres, each time using the previous frame as a background image_map
> > for the current frame. The result looks nice. It's attached. Well, I
> > blurred it in Paint Shop Pro before posting in order to reduce
> > graininess and jpeg-artifacts. The original really isn't blurred at all
> > despite the multiple times applied antialiasing that is a side effect
> > from the multiple pass technique I used.
>
> Thank you! That's a great idea. Because I couldn't get around that problem
> for myself, but wanted to play with attractors more, I wrote a Java
program
> (so the following picture is _NOT POVRAY CREATED_). It consits of merely
> 50 mio. points and was created in less than 2 minutes with a memory usage
of
> approx. 4 MB.
>
> again: this is not povray generated, but related to the topic...
>
>
>


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From: John VanSickle
Subject: AWESOME ROLEX!!!!!
Date: 15 Mar 2004 20:18:41
Message: <405655E9.B26F9997@hotmail.com>
> (...the following picture is _NOT POVRAY CREATED_)


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From: John VanSickle
Subject: Re: Strange Attractors by Manuel Kasten
Date: 15 Mar 2004 20:20:51
Message: <4056566B.903BA65E@hotmail.com>
Rune wrote:
> 
> Now, I don't have enough memory either, but what I did was to reduce
> the memory usage by rendering the image over 20 passes each with
> 100.000 spheres, each time using the previous frame as a background
> image_map for the current frame.

BRAIN:  "Pinky, are you pondering what I'm pondering?"

PINKY:  "I think so, Brain.  But what are we going to do with our
spare time if we can emulate a z-buffer in POV-Ray?"


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From: Timothy Cook
Subject: Re: Strange Attractors by Manuel Kasten
Date: 15 Mar 2004 23:01:14
Message: <40567c0a@news.povray.org>
Zeger Knaepen wrote:
> btw, Rune, nice image as always, but I believe in this case raytracing isn't
> the way to go.  Using scanline, you don't have to store all the points in
> memory, only the one you're currently drawing, so it wouldn't be any problem
> to draw millions or billions of points :)

Does raytracing necessarily have to load all points into memory?

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Rafal 'Raf256' Maj
Subject: Re: Strange Attractors by Manuel Kasten
Date: 15 Mar 2004 23:34:56
Message: <Xns94AE38C42B037raf256com@203.29.75.35>
ing### [at] tagpovrayorg news:Xns94ADD20507BEDseed7@news.povray.org

> Are these "attractors" 3-dimensional? If so, how about the idea to have 
> your program output 3df's, and render them in POV-Ray?

800x800x800 - its a lot of memory ;)

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Rafal 'Raf256' Maj
Subject: Re: Strange Attractors by Manuel Kasten
Date: 15 Mar 2004 23:35:31
Message: <Xns94AE38DDC335raf256com@203.29.75.35>
z99### [at] bellsouthnet news:40567c0a@news.povray.org

> Does raytracing necessarily have to load all points into memory?

I think oct-tree would be best here

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Manuel Kasten
Subject: Re: Strange Attractors by Manuel Kasten
Date: 16 Mar 2004 01:49:25
Message: <4056a375@news.povray.org>
> How much memory are we talking about for
> the all-pov-version ?

The original povray-version needed beetween 400 - 500 MB of RAM for
2 mio spheres. Runes version needs as low memory as you want, depending
on how much passes you do.

My Java version's memory consumption is independent from the number of
points, so I can easily go as high as say 350 mio. Thats why the Java version
looks that much smoother than the POV version. ( Memory usage can be
approximated by     image_size*image_size*3 byte  )

Manuel


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