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Zeger Knaepen wrote:
> btw, Rune, nice image as always, but I believe in this case raytracing isn't
> the way to go. Using scanline, you don't have to store all the points in
> memory, only the one you're currently drawing, so it wouldn't be any problem
> to draw millions or billions of points :)
Does raytracing necessarily have to load all points into memory?
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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