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How much memory are we talking about for
the all-pov-version ?
--
Steven Pigeon, Ph. D.
pig### [at] iro umontreal ca
"Manuel Kasten" <kas### [at] gmx de> wrote in message
news:40555055@news.povray.org...
> > The code for this image is by Manuel Kasten, who posted it in
> > povray.general. The scene contains 2.000.000 little white spheres. He
> > couldn't render it himself though, because of heavy swapping.
>
> The code is based on Paul Bourkes scc3 entry.
>
> > Now, I don't have enough memory either, but what I did was to reduce the
> > memory usage by rendering the image over 20 passes each with 100.000
> > spheres, each time using the previous frame as a background image_map
> > for the current frame. The result looks nice. It's attached. Well, I
> > blurred it in Paint Shop Pro before posting in order to reduce
> > graininess and jpeg-artifacts. The original really isn't blurred at all
> > despite the multiple times applied antialiasing that is a side effect
> > from the multiple pass technique I used.
>
> Thank you! That's a great idea. Because I couldn't get around that problem
> for myself, but wanted to play with attractors more, I wrote a Java
program
> (so the following picture is _NOT POVRAY CREATED_). It consits of merely
> 50 mio. points and was created in less than 2 minutes with a memory usage
of
> approx. 4 MB.
>
> again: this is not povray generated, but related to the topic...
>
>
>
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