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From: Dan P
Subject: Snowflake Considers Her Mortal Coil (Final)
Date: 23 Feb 2004 21:58:47
Message: <403abde7@news.povray.org>
I added some "fur" and fixed the textures (PoseRay defaulted to the preview
textures and I didn't realize it at first). I did some minor tweaks in
Photoshop to fix a few radiosity artefacts. I have a job interview on
Wednesday as a graphical artist and I want to make sure I don't get any
points knocked off.
-- 
"I think co-ordinating 1000 prima donnas living all over the world will be
as easy as herding cats..."
- Andy Tanenbaum


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From: Tim Cook
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 00:45:16
Message: <403ae4ec$1@news.povray.org>
You need a pingu flying by in the background.  XD


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From: Rafal 'Raf256' Maj
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 01:00:50
Message: <Xns9499474F4DF3Fraf256com@203.29.75.35>
dan### [at] yahoocom news:403abde7@news.povray.org

> I added some "fur" and fixed the textures (PoseRay defaulted to the
> preview textures and I didn't realize it at first). I did some minor
> tweaks in Photoshop to fix a few radiosity artefacts. I have a job
> interview on Wednesday as a graphical artist and I want to make sure I
> don't get any points knocked off.

Yeah, realy nice - it has style - looks so cold and "quiet"

How about trying using real fur?


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Rafal 'Raf256' Maj
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 01:02:53
Message: <Xns949947A82CAF0raf256com@203.29.75.35>
dan### [at] yahoocom news:403abde7@news.povray.org

> tweaks in Photoshop to fix a few radiosity artefacts. I have a job
> interview on Wednesday as a graphical artist and I want to make sure I

Btw, one more sugestion - this cat looks like it is entire rotated to the 
left (like it was some kind of figure, not real cat that can twist itself) 
- because back legs are quite hidden, maybe rotating head to right, while 
keeping rotation of body/forward legs to left might give better result.


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Tek
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 01:14:59
Message: <403aebe3$1@news.povray.org>
The fur's definitely better, but I think it's too shiny which draws attention to
the fact that it's not real fur. So I suggest either use real fur that's shiny
like that (because fur does shine like that), or use less shine to hide the fact
that it's not real.

Also a few more blur samples might be good, but then you can never have enough
blur samples :)

-- 
Tek
www.evilsuperbrain.com

"Dan P" <dan### [at] yahoocom> wrote in message
news:403abde7@news.povray.org...
> I added some "fur" and fixed the textures (PoseRay defaulted to the preview
> textures and I didn't realize it at first). I did some minor tweaks in
> Photoshop to fix a few radiosity artefacts. I have a job interview on
> Wednesday as a graphical artist and I want to make sure I don't get any
> points knocked off.
> -- 
> "I think co-ordinating 1000 prima donnas living all over the world will be
> as easy as herding cats..."
> - Andy Tanenbaum
>
>
>


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From: Dan P
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 10:03:06
Message: <403b67aa@news.povray.org>
"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:403ae4ec$1@news.povray.org...
> You need a pingu flying by in the background.  XD

Heh... er, what's a pingu? :-)


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From: Dan P
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 10:05:48
Message: <403b684c@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns9499474F4DF3Fraf256com@203.29.75.35...
> dan### [at] yahoocom news:403abde7@news.povray.org
>
> > I added some "fur" and fixed the textures (PoseRay defaulted to the
> > preview textures and I didn't realize it at first). I did some minor
> > tweaks in Photoshop to fix a few radiosity artefacts. I have a job
> > interview on Wednesday as a graphical artist and I want to make sure I
> > don't get any points knocked off.
>
> Yeah, realy nice - it has style - looks so cold and "quiet"
>
> How about trying using real fur?

Thanks! :-) I don't know how to create real fur on a patch yet outside of
using Poser itself. Do you have any suggestions for any software or
resources that might help me in that arena?

PS: I just looked at Gilles Trans's cloud macro last night and I was really
impressed! I'm thinking of using what I learned from his excellent page to
make a density simulator (for things like tornadoes, explosions, etc.)
Before I go off on yet another tangent saying I'm gonna do things I'll very
likely never get around to, is there already a program for this kind of
thing out there too?


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From: Dan P
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 10:06:30
Message: <403b6876$1@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns949947A82CAF0raf256com@203.29.75.35...
> dan### [at] yahoocom news:403abde7@news.povray.org
>
> > tweaks in Photoshop to fix a few radiosity artefacts. I have a job
> > interview on Wednesday as a graphical artist and I want to make sure I
>
> Btw, one more sugestion - this cat looks like it is entire rotated to the
> left (like it was some kind of figure, not real cat that can twist itself)
> - because back legs are quite hidden, maybe rotating head to right, while
> keeping rotation of body/forward legs to left might give better result.

Thanks! I'll give that a try.
Thank god I can throw POV-Ray to the tray and lower the rendering priority
or I'd never get to use my pooter given these renderings take so darn long
:-)


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From: Dan P
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 10:08:19
Message: <403b68e3@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:403aebe3$1@news.povray.org...
> The fur's definitely better, but I think it's too shiny which draws
attention to
> the fact that it's not real fur. So I suggest either use real fur that's
shiny
> like that (because fur does shine like that), or use less shine to hide
the fact
> that it's not real.

I'll try lowering the specular and see if that works better. It kinda looks
like a ceramic (sp?) cat now. This is gonna be one of those WIP's forever me
thinks :-)

> Also a few more blur samples might be good, but then you can never have
enough
> blur samples :)

Yeah, dems blur samples are sure cute :-) I noticed that too on the right. I
was going to fake it in Photoshop but I wanted to stay pure. I'll up the
blur samples too and give it another go.

Thanks for all the suggestions, guys!!!! I'm learning a lot on this group.


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From: Tim Cook
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 10:53:36
Message: <403b7380@news.povray.org>
http://meph.eu.org/
http://obelix.jol.hu/pingu/
http://games.apropo.ro/pingutarget.html


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