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From: Jaime Vives Piqueres
Subject: Patio WIP 3 (144Kb)
Date: 17 Sep 2003 06:47:37
Message: <20030917124837.663a1309.jaimevives@ignorancia.org>
Hi again:

  Thanks to all for the comments on the prior wip. Sorry, but as the
lazy I am, I've been delaying the replies untill I had ready the next
wip... ;)

JC(Exther):
> - The water streams still seem to start too horizontally
> - The Palm trees leaves seem a bit too shiny in my opinion
> - The floor tiles look like they have some some of aliasing problem,
>the edges seem grainy.

  I've used a real model for the streams, but the problem might be that
the pipes are not very visible and must be lower respect to the water
levels. Thanks for the tip about the leaves: I've reduced the phong now.
I also reduced the grain on the isosurface floor tiles.

Hugo:
> You're not afraid of  Iso + Rad ?  Maybe I should test it further,
> then...
> [...] I think the light is now too white. Last time it was
> too blue. I'm not easy to satisfy (hrm.. this is sad)  The building 
> has very regular noise due to the isosurfaces, which is not all good.
> The edges need heavy noise to reveal the imperfections from this
> distance, but the rest of the walls seem a bit too noisy.

  Well, I forgot to mention that I used a two-pass method for rad, with
simpler geometry and textures for the saving step. Anyhow, it is slow on
some of the isos with more complicated formulas.

  I also changed the white balance, you were right about it being too
neutral. The noise on the isosurfaces is now a custom pigment, wich
gives better results getting ride of regularity. Better now?

Gonzo:
> Very very nice! Only thing missing is me in a hammock sipping a pina
> colada;-)

  That would be a "horchata", as this patio is very Valencian. :)

> The only thing that looks odd to me is the arch/columns. The round
> columns have the same noise as the arches above, seems like they 
> should be smoother, and the square where they join should be slightly
> different from both.

  Yeah, they were too simplistic: I've worked that a bit.

Aaron:
> 1) I think it might be a bit better to make the columns smooth and to
> make the color of the stucco on the arcades vary a bit more, perhaps
> with some water streaking, etc.

  Done! :)

> 2) The shadows seem to be too highly-illuminated.

  I'm trying to find a good balance, but it is a specially difficult
scene, and could vary highly from monitor to monitor...

Jim Charter:
> I can't believe you wrote a function to make the shape of arches!

  Neither me, but I started with the tutorial on the docs, and casually
one of the examples only needed an inversion to resemble somthing like
an arch. From here I started to tweak the shape by trial and error.
Later I added some noise with pigments, and lerned with Mike tutorial to
"join" shapes for the columns. Hard but really funny!

Johan Feyaerts:
> beautiful picture, a bit of splashing water where the falling water
> hits the surface may improve it.
> source: see http://users.skynet.be/johan.feyaerts/raytracing.htm
> source of dome & water

  Very nice fountain! Thanks for the tip. I was already making it with
a sort of "boiling water", although it's not very visible.


  Thanks again for all the suggestions. I will post the final image next
time, with some details enhanced (and the posible comments to this one,
of course!).

  Regards..


-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Kedar Patil
Subject: Re: Patio WIP 3 (144Kb)
Date: 17 Sep 2003 07:35:25
Message: <20030917170359.00003922.kedarCIRCLED_Apatilkedar.com@PCKPATIL>
Jaime, please stop posting photographs!!! ;-)

There is much improvement with respect to your WIP 2.  The tree
leaves look real to me now.  Nice work.

But I have noticed that am not very good at judging
"photoreality".  Now I will just go sit in a corner, waiting for
others to comment on the image. :)

-Kedar


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From: JC (Exether)
Subject: Re: Patio WIP 3 (144Kb)
Date: 17 Sep 2003 07:35:39
Message: <3f68470b@news.povray.org>
Woww ... I'd buy the house !

JC

Jaime Vives Piqueres wrote:
> Hi again:
> 
>   Thanks to all for the comments on the prior wip. Sorry, but as the
> lazy I am, I've been delaying the replies untill I had ready the next
> wip... ;)
> 
> JC(Exther):
> 
>>- The water streams still seem to start too horizontally
>>- The Palm trees leaves seem a bit too shiny in my opinion
>>- The floor tiles look like they have some some of aliasing problem,
>>the edges seem grainy.
> 
> 
>   I've used a real model for the streams, but the problem might be that
> the pipes are not very visible and must be lower respect to the water
> levels. Thanks for the tip about the leaves: I've reduced the phong now.
> I also reduced the grain on the isosurface floor tiles.
> 
> Hugo:
> 
>>You're not afraid of  Iso + Rad ?  Maybe I should test it further,
>>then...
>>[...] I think the light is now too white. Last time it was
>>too blue. I'm not easy to satisfy (hrm.. this is sad)  The building 
>>has very regular noise due to the isosurfaces, which is not all good.
>>The edges need heavy noise to reveal the imperfections from this
>>distance, but the rest of the walls seem a bit too noisy.
> 
> 
>   Well, I forgot to mention that I used a two-pass method for rad, with
> simpler geometry and textures for the saving step. Anyhow, it is slow on
> some of the isos with more complicated formulas.
> 
>   I also changed the white balance, you were right about it being too
> neutral. The noise on the isosurfaces is now a custom pigment, wich
> gives better results getting ride of regularity. Better now?
> 
> Gonzo:
> 
>>Very very nice! Only thing missing is me in a hammock sipping a pina
>>colada;-)
> 
> 
>   That would be a "horchata", as this patio is very Valencian. :)
> 
> 
>>The only thing that looks odd to me is the arch/columns. The round
>>columns have the same noise as the arches above, seems like they 
>>should be smoother, and the square where they join should be slightly
>>different from both.
> 
> 
>   Yeah, they were too simplistic: I've worked that a bit.
> 
> Aaron:
> 
>>1) I think it might be a bit better to make the columns smooth and to
>>make the color of the stucco on the arcades vary a bit more, perhaps
>>with some water streaking, etc.
> 
> 
>   Done! :)
> 
> 
>>2) The shadows seem to be too highly-illuminated.
> 
> 
>   I'm trying to find a good balance, but it is a specially difficult
> scene, and could vary highly from monitor to monitor...
> 
> Jim Charter:
> 
>>I can't believe you wrote a function to make the shape of arches!
> 
> 
>   Neither me, but I started with the tutorial on the docs, and casually
> one of the examples only needed an inversion to resemble somthing like
> an arch. From here I started to tweak the shape by trial and error.
> Later I added some noise with pigments, and lerned with Mike tutorial to
> "join" shapes for the columns. Hard but really funny!
> 
> Johan Feyaerts:
> 
>>beautiful picture, a bit of splashing water where the falling water
>>hits the surface may improve it.
>>source: see http://users.skynet.be/johan.feyaerts/raytracing.htm
>>source of dome & water
> 
> 
>   Very nice fountain! Thanks for the tip. I was already making it with
> a sort of "boiling water", although it's not very visible.
> 
> 
>   Thanks again for all the suggestions. I will post the final image next
> time, with some details enhanced (and the posible comments to this one,
> of course!).
> 
>   Regards..
> 
> 
> 
> 
> ------------------------------------------------------------------------
>


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From: ingo
Subject: Re: Patio WIP 3 (144Kb)
Date: 17 Sep 2003 07:38:48
Message: <Xns93F98AD14285Eseed7@netplex.aussie.org>
in news:200### [at] ignoranciaorg Jaime Vives 
Piqueres wrote:

> [...] the next wip... ;)

The closer you get the pickier the critiques.
The one thing that i.m.o. is a bit out of tune with the rest of the image 
is the regularity of the wooden fence, in shape and colour.
 
>   I'm trying to find a good balance, but it is a specially difficult
> scene, and could vary highly from monitor to monitor...

For this I always go around with the colour picker, it shows that there is 
relative little white an blak in places where to expect it. Highlights on 
the palm leaves, the plant in the corner even has no pure black in it. I 
modified contras in the gimp, you could make the shadows a tad darker and 
the bright part a lot lighter, The flat piece on the foot of the first 
collum on the left could be very close to white.

Ingo


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From: Christoph Hormann
Subject: Re: Patio WIP 3 (144Kb)
Date: 17 Sep 2003 08:12:02
Message: <s8vl31-5r3.ln1@triton.schunter.etc.tu-bs.de>
Nice colors but there is something wrong about the lighting.  While the 
sunlit surfaces are fairly dark the water is somehow 'glowing' quite 
strongly.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______


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From: Jim Charter
Subject: Re: Patio WIP 3 (144Kb)
Date: 17 Sep 2003 09:22:55
Message: <3f68602f$1@news.povray.org>
I have never travelled to Spain, but such architecture with courtyards 
can be found in Mexico.  A very civilized way to live.  Memories of my 
honeymoon.

You develop your pictures with such patience that I am not sure whether 
to take it as finished yet, but coming along very nicely indeed.

-Jim


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From: Gilles Tran
Subject: Re: Patio WIP 3 (144Kb)
Date: 17 Sep 2003 09:41:34
Message: <3f68648e@news.povray.org>

de news:200### [at] ignoranciaorg...
> Hi again:
>
>   Thanks to all for the comments on the prior wip. Sorry, but as the
> lazy I am, I've been delaying the replies untill I had ready the next
> wip... ;)

Hi Jaime
Great stuff as always ! The plants and fountain are impressive.
My only nitpicking would be that, given the lighting, I'd expect the lit
part of the walls to be much brighter and overexposed. Perhaps you could
raise the brightness level a little while keeping the dark parts dark. Yes,
I know how hard it is to get this sort of balance right ;)

I don't have much reference pics, but here's a few :
http://www.larch.umd.edu/classes/larc/L160/Slides/earlylandscapedesign/SLIDES50_56/eld52b.jpg
http://www.larch.umd.edu/classes/larc/L160/Slides/earlylandscapedesign/SLIDES50_56/eld53b.jpg
http://www.parlamento-and.es/img/patio02.jpg
http://www.bluffton.edu/~sullivanm/spain/segovia/alcazar/crtyrd2.jpg

G.

-- 

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Tim Cook
Subject: Re: Patio WIP 3 (144Kb)
Date: 17 Sep 2003 10:09:21
Message: <3f686b11$1@news.povray.org>
Gilles Tran wrote:
> I don't have much reference pics, but here's a few :
>
http://www.larch.umd.edu/classes/larc/L160/Slides/earlylandscapedesign/SLIDES50_56/eld52b.jpg
>
http://www.larch.umd.edu/classes/larc/L160/Slides/earlylandscapedesign/SLIDES50_56/eld53b.jpg
> http://www.parlamento-and.es/img/patio02.jpg
> http://www.bluffton.edu/~sullivanm/spain/segovia/alcazar/crtyrd2.jpg

*sigh*  Gilles, your renders are making us feel inferior...

oh wait, those are photos

wahaha


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From: Johan Feyaerts
Subject: Re: Patio WIP 3 (144Kb)
Date: 17 Sep 2003 18:01:41
Message: <3f68d9c5$1@news.povray.org>
> There's still something unnatural in those streams, but I'd say the
problem
> is they fall too vertically at the end. What's the trajectory of the
They seem to fall too horizontally in the beginning also.
I guess the water that flows out of a fountain doesn't get such a high
horizontal speed.
The curve seems too circular in the beginning.


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From: St 
Subject: Re: Patio WIP 3 (144Kb)
Date: 17 Sep 2003 18:45:09
Message: <3f68e3f5@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:200### [at] ignoranciaorg...
> Hi again:

      Hi Jaime - beautiful image. I wish I had the time to try
something like this. I think the problem with the water stems from
there, (seemingly), being no irregularity. Water pressures fluctuate
in any system, and as a result, you get different flow paths at
different rates. For example, if your fountain wasn't installed at
exactly the right angle, i.e. it leaned a little, then the flow would
be stronger in one part of the fountain, and weaker in another part.
Also, those holes that the water is coming out of would vary in size
too, not a lot, but enough to distort the water differently than the
others. This is also true if, say, one or two of the holes had
suitably large pieces of grit cemented inside the holes as part of the
fabrication of the fountain <lazy builders!> - the water would vary in
its flow. I also think there would be a little more splash in the
water (lower part, not sure about the upper part), with it streaming
from that height, and where's the ripples from those splashes?!   ;)
I'm also not sure of the arcs and angles of the flow, but I think
you're not far from it.

  Hope this is of some help. Looking forward to the next one.  :)

    ~Steve~


> -- 
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
>
>
>


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