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  testing 1.. 2.. 3.. 4 (Message 1 to 8 of 8)  
From: gonzo
Subject: testing 1.. 2.. 3.. 4
Date: 14 Mar 2003 21:57:51
Message: <3e7296af@news.povray.org>
For this IRTC round the operative keyword is "#macro"!  Not one of my
stronger subjects so far, so I'm working on improving my programming. This
is my first real test at complexity... macros calling macros calling macros
etc...

It's not architecture, I decided to stick to something I was familiar with.
Further proof that you can take the musician off the road, but you can't
take the road out of the musician... guess I still miss the smell of contact
cleaner and belden cable :-o

Needs better textures, any other comments or critiques?

RG - oops, it's too long for a sig


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From: Marc Jacquier
Subject: Re: testing 1.. 2.. 3.. 4
Date: 15 Mar 2003 03:37:41
Message: <3e72e655@news.povray.org>
I like it!
I had a try at modelling a mixing desk (Behringer 3282) some years ago, but
with Moray, no macros.
Is yours a Yamaha? they use colors like that.
I'd see the pot knobs a little higher, so that we can see nuts and washers.
Same thing for faders.
Talkback XLR looks strange: holes 1 and 2 should be on the same diameter and
not on an equilateral triangle
Phone outputs have octogonal nuts? I never ever saw that.
Errrrr... group 1 is clipping while its fader is cut ;-)
If it is not from a real model, I'd put low levels of bargraphs green, just
below 0dB yellow and red above ...
BTW they miss a scale.
But after all it is a workshop for macros, but a good start for a desk
image... may be in may, after IRTC round ends?.

Cheers
Marc




3e7296af@news.povray.org...
> For this IRTC round the operative keyword is "#macro"!  Not one of my
> stronger subjects so far, so I'm working on improving my programming. This
> is my first real test at complexity... macros calling macros calling
macros
> etc...
>
> It's not architecture, I decided to stick to something I was familiar
with.
> Further proof that you can take the musician off the road, but you can't
> take the road out of the musician... guess I still miss the smell of
contact
> cleaner and belden cable :-o
>
> Needs better textures, any other comments or critiques?
>
> RG - oops, it's too long for a sig
>
>
>


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From: Greg M  Johnson
Subject: Re: testing 1.. 2.. 3.. 4
Date: 15 Mar 2003 08:25:37
Message: <3e7329d1$1@news.povray.org>
Rounded Cones may further improve the work....


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From: Micheal (Mike) Williams
Subject: Re: testing 1.. 2.. 3.. 4
Date: 15 Mar 2003 13:07:34
Message: <3e736be6@news.povray.org>
home.quixnet.net/~m1j
Take a look at the instruments in my gallary for help with ideas like dirt
and how to make things look real and when they do not.

Hope it helps.

"gonzo" <rgo### [at] lansetcom> wrote in message news:3e7296af@news.povray.org...
> For this IRTC round the operative keyword is "#macro"!  Not one of my
> stronger subjects so far, so I'm working on improving my programming. This
> is my first real test at complexity... macros calling macros calling
macros
> etc...
>
> It's not architecture, I decided to stick to something I was familiar
with.
> Further proof that you can take the musician off the road, but you can't
> take the road out of the musician... guess I still miss the smell of
contact
> cleaner and belden cable :-o
>
> Needs better textures, any other comments or critiques?
>
> RG - oops, it's too long for a sig
>
>
>


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From: Ross Litscher
Subject: Re: testing 1.. 2.. 3.. 4
Date: 15 Mar 2003 16:18:32
Message: <3e7398a8$1@news.povray.org>
looks good. i don't have a mixing board, but the knobs on my nord lead have
grooves in them for better grip. also, the inputs on Phones 1 and 2 don't
look deep like holes. oh, some of the knobs look like they are missing the
little line on top. maybe thats just an image resizing or AA issue.

i have not seen many mixing boards, but i've never seen one with pastel
knobs :)




gonzo <rgo### [at] lansetcom> wrote in message news:3e7296af@news.povray.org...
> For this IRTC round the operative keyword is "#macro"!  Not one of my
> stronger subjects so far, so I'm working on improving my programming. This
> is my first real test at complexity... macros calling macros calling
macros
> etc...
>
> It's not architecture, I decided to stick to something I was familiar
with.
> Further proof that you can take the musician off the road, but you can't
> take the road out of the musician... guess I still miss the smell of
contact
> cleaner and belden cable :-o
>
> Needs better textures, any other comments or critiques?
>
> RG - oops, it's too long for a sig
>
>
>


Post a reply to this message

From: gonzo
Subject: Re: testing 1.. 2.. 3.. 4
Date: 15 Mar 2003 19:55:15
Message: <3e73cb73@news.povray.org>
gonzo <rgo### [at] lansetcom> wrote in message news:3e7296af@news.povray.org...
> Needs better textures, any other comments or critiques?


Marc Jacquier wrote:
>I like it!
Thanks!

>Is yours a Yamaha? they use colors like that.
I have Yamaha, Samson & Tascam, but for this I used the parts & colors that
looked easiest of all 3. Same for the layout, whatever looked easiest to
program.
The main macro takes #of input_channels & #of output_channels so far. But
the
idea is that I could specify different layouts to build different types of
boards.
(Not different brands, but say a recording board, a board for large clubs,
or a
small powered mixer.)  The main macro then calls the builder macros to build
the
board from a number of part building macros.

>I'd see the pot knobs a little higher, so that we can see nuts and washers.
>Same thing for faders.
>Talkback XLR looks strange: holes 1 and 2 should be on the same diameter
and
>not on an equilateral triangle
>Phone outputs have octogonal nuts? I never ever saw that.
Heh heh, modeling was low priority, was working on arguments & scope  ;-)

>Errrrr... group 1 is clipping while its fader is cut ;-)
Damn drummers!

>If it is not from a real model, I'd put low levels of bargraphs green, just
>below 0dB yellow and red above ...
Still working on that, its a texture and haven't figured how to change it on
the fly
yet.... maybe a texture array...

>BTW they miss a scale.
Only on analog... my Tascam is digital & it stops at 0db. Weird.

>But after all it is a workshop for macros, but a good start for a desk
>image... may be in may, after IRTC round ends?.
Hmm, have to try it. It does kinda have that knob/dial testosterone
appeal...



Greg M. Johnson wrote:
>Rounded Cones may further improve the work....
Haven't tried the rounded shapes yet, I'll have to look. Or I suppose I
could
just add toruses to these...


Micheal (Mike) Williams wrote:
>Take a look at the instruments in my gallary for help with ideas like dirt
>and how to make things look real and when they do not.
Cool! Is that all POV?  I like your toggles & jacks!


Ross Litscher wrote:
>looks good. i don't have a mixing board, but the knobs on my nord lead have
>grooves in them for better grip.
Good idea...

>also, the inputs on Phones 1 and 2 don't
>look deep like holes.
You're right! I forgot to difference the console. Thanks for noticing!

>oh, some of the knobs look like they are missing the
>little line on top. maybe thats just an image resizing or AA issue.
AA I think maybe helped by lighting.  Line is there.

>i have not seen many mixing boards, but i've never seen one with pastel
>knobs :)
Funny, last time I bought a board about 6-7 years ago, they were all like
that,
very colorful.  I looked at some today at a music store & they were all in
basic
black, gray, stainless steel & aluminum. Occasionally a somber blue.  Deep.

Thanks for the comments! If I get time I'll try some out & post an update.
Now to convert boards, knobs & dials to walls, doors & windows & see if
there's an IRTC entry in here somewhere!

RG


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From: Marc Jacquier
Subject: Re: testing 1.. 2.. 3.. 4
Date: 16 Mar 2003 04:37:17
Message: <3e7445cd$1@news.povray.org>

3e73cb73@news.povray.org...
>
> gonzo <rgo### [at] lansetcom> wrote in message news:3e7296af@news.povray.org...
> > Needs better textures, any other comments or critiques?
>
>
> >Errrrr... group 1 is clipping while its fader is cut ;-)
> Damn drummers!
Yes I know: in my band we are 3 musicians and 1 drummer ;-)
>
> >If it is not from a real model, I'd put low levels of bargraphs green,
just
> >below 0dB yellow and red above ...
> Still working on that, its a texture and haven't figured how to change it
on
> the fly
> yet.... maybe a texture array...
Or a #switch/#case/#range directive (doc 6.2.6.3)
>
> >BTW they miss a scale.
> Only on analog... my Tascam is digital & it stops at 0db. Weird.
Because digital converters can't digitalize levels higher than their bit
resolution allows, so going above 0dB would result in harsh clipping but I'm
getting off topic :)

>
> Hmm, have to try it. It does kinda have that knob/dial testosterone
> appeal...

LOL
>
>
> Greg M. Johnson wrote:
> >Rounded Cones may further improve the work....
> Haven't tried the rounded shapes yet, I'll have to look. Or I suppose I
> could
> just add toruses to these...
And cylinders to fill inner hole of toruses

Marc


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From: gonzo
Subject: Re: testing 1.. 2.. 3.. 4
Date: 17 Mar 2003 16:45:09
Message: <web.3e76410a1076a675a0c272b50@news.povray.org>
Marc Jacquier wrote:

>> >If it is not from a real model, I'd put low levels of bargraphs green,
>just
>> >below 0dB yellow and red above ...
>> Still working on that, its a texture and haven't figured how to change it
>on
>> the fly
>> yet.... maybe a texture array...
>Or a #switch/#case/#range directive (doc 6.2.6.3)


OY!!!  I must have read that section, but I completely spaced on the #range
part!  That will not only work there, but will simplify a couple of other
switches as well!
Thanks for the pointer!

RG - so much to POV, so little time


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