POV-Ray : Newsgroups : povray.binaries.images : testing 1.. 2.. 3.. 4 : Re: testing 1.. 2.. 3.. 4 Server Time
13 Aug 2024 13:22:06 EDT (-0400)
  Re: testing 1.. 2.. 3.. 4  
From: Marc Jacquier
Date: 16 Mar 2003 04:37:17
Message: <3e7445cd$1@news.povray.org>

3e73cb73@news.povray.org...
>
> gonzo <rgo### [at] lansetcom> wrote in message news:3e7296af@news.povray.org...
> > Needs better textures, any other comments or critiques?
>
>
> >Errrrr... group 1 is clipping while its fader is cut ;-)
> Damn drummers!
Yes I know: in my band we are 3 musicians and 1 drummer ;-)
>
> >If it is not from a real model, I'd put low levels of bargraphs green,
just
> >below 0dB yellow and red above ...
> Still working on that, its a texture and haven't figured how to change it
on
> the fly
> yet.... maybe a texture array...
Or a #switch/#case/#range directive (doc 6.2.6.3)
>
> >BTW they miss a scale.
> Only on analog... my Tascam is digital & it stops at 0db. Weird.
Because digital converters can't digitalize levels higher than their bit
resolution allows, so going above 0dB would result in harsh clipping but I'm
getting off topic :)

>
> Hmm, have to try it. It does kinda have that knob/dial testosterone
> appeal...

LOL
>
>
> Greg M. Johnson wrote:
> >Rounded Cones may further improve the work....
> Haven't tried the rounded shapes yet, I'll have to look. Or I suppose I
> could
> just add toruses to these...
And cylinders to fill inner hole of toruses

Marc


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