POV-Ray : Newsgroups : povray.binaries.images : Worldbowl - As of 24-02-03 Server Time
13 Aug 2024 19:19:46 EDT (-0400)
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From: Rick [Kitty5]
Subject: Re: Worldbowl - As of 24-02-03
Date: 23 Feb 2003 23:03:26
Message: <3e59998e$1@news.povray.org>
I would loose the moon, and replace it with a dim fuzzy desk lamp, suitable
enough so people will only notice it on second glance - worldbowl within a
worldbowl


--
Rick

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From: Slashdolt
Subject: Re: Worldbowl - As of 24-02-03
Date: 24 Feb 2003 09:57:33
Message: <3e5a32dd$1@news.povray.org>
"Abe" <bul### [at] taconicnet> wrote in message
news:web.3e597cd65322c52f80835aa30@news.povray.org...
>
> Finally, regarding the outdoors: I like the (almost hyper) realistic moon,
> but should it be just a little focul blurred to keep me, the viewer,
inside
> the room? I don't really know how I would feel about that. However, as you
> mentioned yourself, those clouds around the moon do need to be corrected.
> The distant clouds are ok, but where the clouds are close to the moon and
> thin, there needs to be some strong appearence of forward scattering in
the
> cloud.
>

I agree.  Assuming that a "camera" snapped this shot, there is too much too
close in the foreground for the moon to be so tightly focused.

Focal Blur + Area Light for the final render. Then watch your render time
move from 24 hours to something you measure in days.

For the most part, it's really looking great now, though!  Good job!

--
Slash


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From: Greg M  Johnson
Subject: Re: Worldbowl - As of 24-02-03
Date: 24 Feb 2003 15:34:19
Message: <3e5a81cb$1@news.povray.org>
Yeah, it's only interesting as a recursion thing.   So make the moon more
desklamp like or the desk lamp more moonlike...

"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:3e59998e$1@news.povray.org...
> I would loose the moon, and replace it with a dim fuzzy desk lamp,
suitable
> enough so people will only notice it on second glance - worldbowl within a
> worldbowl


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From: andrel
Subject: Re: Worldbowl - As of 24-02-03
Date: 24 Feb 2003 15:54:03
Message: <3E5A86FE.9000902@amc.uva.nl>
Abe wrote:

> Regarding the world bowl: while it is an interesting and unusual object, I
> am not compelled to _care_ about what it is doing in the image the same way
> I am compelled by the flower or the moon. It needs to have something that
> emotionally draws me to it.
> 
I agree with Abe, i more or less feel the need to have something
living in the bowl. Some birds, men or dolphins would add to the scene. 
Only from then texture of the rock i think you aim for a rock of the
order of 1 km high or so. That would exclude any living organisms.
on such a scale only a village would be visible. And if at night
possibly some ribbon of light by the roads. Then again from the lighting
it is not clear if you aim for a day or a night view.

Anyway I like it very much.

	Andrel


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From: Tim Nikias
Subject: Re: Worldbowl - As of 24-02-03
Date: 24 Feb 2003 18:04:05
Message: <3e5aa4e5@news.povray.org>
@Slime and @hughes

I know, softer shadows... Area-light is kinda tracing intensive
when used with media, so since this was just one complete run
to check if everything still holds together, I didn't use it. Of course
it'll be used for the real final image, and if it takes a month
to trace!

As for the table, I'm not really satisfied yet. If I make it
much darker, it might break the color-composition of the
original image, and I tend to make small steps towards
changes. But I agree, a little darker might be a good
step.

Thanks for the comments, and thanks for the praise!

Regards,
Tim

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: Slime
Subject: Re: Worldbowl - As of 24-02-03
Date: 24 Feb 2003 18:09:13
Message: <3e5aa619$1@news.povray.org>
> I know, softer shadows... Area-light is kinda tracing intensive
> when used with media, so since this was just one complete run
> to check if everything still holds together, I didn't use it. Of course
> it'll be used for the real final image, and if it takes a month
> to trace!


Be sure to use light_groups to avoid casting an area light on the scattering
media. Use a point light for the scattering media, and an area light for
solid surfaces.

 - Slime
[ http://www.slimeland.com/ ]


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From: JRG
Subject: Re: Worldbowl - As of 24-02-03
Date: 24 Feb 2003 18:15:05
Message: <web.3e5aa61b5322c52f978071460@news.povray.org>
Tim Nikias wrote:
>So, this is the latest installment of my Worldbowl
>Improvements.

It looks great.

I think real paper would shine more, even with this dim light. Also if you
made it translucent, well, that'd be great. It'd look even better if you
wrote the notes on the notebook by yourself (you could scan your writing or
just use a tablet). The overall scene looks a bit too clean. You could add
some scratches to the table and things like that.
Keep up the great work.

--
Jonathan.


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From: Tim Nikias
Subject: Re: Worldbowl - As of 24-02-03
Date: 24 Feb 2003 18:17:24
Message: <3e5aa804@news.povray.org>
I know. I'd lose those nice light-/shadowbeams,
though I've still got to run the arealight through the
media to get the shadows of the clouds. Kinda
difficult, I guess, and probably really intensive to
trace... Got to make some trials, but I'm stuck at the
table for now, and then want to work on the texture
for the window-frame.

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

>
> Be sure to use light_groups to avoid casting an area light on the scattering
> media. Use a point light for the scattering media, and an area light for
> solid surfaces.
>
>  - Slime
> [ http://www.slimeland.com/ ]
>
>


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From: Tim Nikias
Subject: Re: Worldbowl - As of 24-02-03
Date: 24 Feb 2003 18:21:34
Message: <3e5aa8fe$1@news.povray.org>
@Rick & Greg:

The original scene-file had following lines at the
beginning:

"Sitting lonely at his desk, Nick marvelled at the
complexity of the world he could see in the bowl.
And he wondered, if one can grasp "real life"
at all, if such a tiny environment can't be
fully understood..."

Its about a comparison, not a recursion. But
I might find a way to add a subtle "stick" to
the moon...


Regards,
Tim

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: Tim Nikias
Subject: Re: Worldbowl - As of 24-02-03
Date: 25 Feb 2003 15:45:48
Message: <3e5bd5fc$1@news.povray.org>
> It looks great.

Thanks!

> I think real paper would shine more, even with this dim light. Also if you
> made it translucent, well, that'd be great. It'd look even better if you
> wrote the notes on the notebook by yourself (you could scan your writing
or
> just use a tablet).

That might be an idea. But unless I want the paper to be see-through, I'd
have to do some more modelling on the pages to get some
subsurface-scattering
like effects. Light should pass through, but you shouldn't be able to see
through. Any ideas?

> The overall scene looks a bit too clean. You could add
> some scratches to the table and things like that.

Thats kinda difficult to do on an already blurred-normal map (averaging
textures), but some other dirt might be in.

> Keep up the great work.

I intend to.

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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