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I know. I'd lose those nice light-/shadowbeams,
though I've still got to run the arealight through the
media to get the shadows of the clouds. Kinda
difficult, I guess, and probably really intensive to
trace... Got to make some trials, but I'm stuck at the
table for now, and then want to work on the texture
for the window-frame.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
>
> Be sure to use light_groups to avoid casting an area light on the scattering
> media. Use a point light for the scattering media, and an area light for
> solid surfaces.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
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