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From: Slime
Subject: Re: Watch 2 (127 KB)
Date: 26 Dec 2002 23:06:50
Message: <3e0bd1da$1@news.povray.org>
The scratches on the face look a little weird, and it seems a little like
it's hovering in the air. Otherwise, it's really good. The focal blur could
easily be fixed up with a little Photoshop work. (I find that taking
POV-Ray's grainy blurring and then using a little gaussian blur over it
gives a smooth blur that's still quite close to realistic.)

How *did* you do the scratches anyway?

 - Slime
[ http://www.slimeland.com/ ]


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From: Jaime Vives Piqueres
Subject: Re: Watch 2 (127 KB)
Date: 27 Dec 2002 05:07:48
Message: <20021227110747.7f5c050f.jaimevives@ignorancia.org>
On Fri, 27 Dec 2002 02:18:04 +0100
"JRG" <jrg### [at] hotmailcom> wrote:

> I really had to study today, but I was way too tired for such a boring
> sh*t so decided I better work on this boring shot [...]

  Strange concept of "boring"... I don't expect something "boring" to
keep me looking at it during hours, or comming back endless times to
look at it again.

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Rick [Kitty5]
Subject: Re: Watch 2 (127 KB)
Date: 27 Dec 2002 06:08:47
Message: <3e0c34bf$1@news.povray.org>
Jaime Vives Piqueres wrote:
>   Strange concept of "boring"... I don't expect something "boring" to
> keep me looking at it during hours, or comming back endless times to
> look at it again.

Exactly - this has got to be one of the least boring images posting in a
while!

--

Rick

Kitty5 NewMedia http://Kitty5.co.uk
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From: JRG
Subject: Re: Watch 2 (127 KB)
Date: 27 Dec 2002 06:40:55
Message: <3e0c3c47@news.povray.org>
Thank you all for your comments.

>This being said, I don't know if it's the focal blur or the jpeg but
>there's something funky about the pixelisation in the image.

About the focal blur... I did not use very low settings (blur_samples 70 variance 0),
and the grainess came quite a bit unexpected. I'm rendering a 1024x768 version atm
with better settings (blur_samples 200 variance 0)... if it does not look that good
I'll post the source so that everyone can raise it up to 1000 samples and start his
own 3 months worth render.

>> Rendered with Mlpov 0.81.
>
>Is it some path of Pov ?

Welcome to the real world... ;-)
Yes it's a patch, here on earth we talked about it recently. Have a look at
povray.unofficial.patches and povray.general for more information.

>How did you do the scratches on the surface of the
>table/floor/somethingelse? Is it an image map?

Oh I just rendered a simple scene like this:

//------------------------
/* scratches */
//+w600 +h600

camera {
  orthographic
  location -5*z
  look_at 0
  right 40*x
  up 40*y
}

#default {
  texture {
    pigment {rgb 1}
    finish {ambient 1}
  }
}

#include "transforms.inc"
#declare I = seed (0);
#declare ang = 0;
#while (ang < 360)
#declare num = 20 + 20*rand(I);
#declare i = 0;
#while (i<num)
#declare px = no;
#declare nx = no;
#declare r = 0.01+0.035*rand(I);
#declare s = 2+10*rand(I);
#declare _x = -20+40*rand(I);
#declare _y = -20+40*rand(I);
cylinder {
  -0.5*y,0.5*y,r
  scale <1,s,1>
  rotate ang*z
  translate <_x,_y,0>
}
#if (vtransform (0.5*y, transform {scale <1,s,1> rotate ang*z translate _x*x}).x>40
    |vtransform (-0.5*y, transform {scale <1,s,1> rotate ang*z translate _x*x}).x>40)
#declare px = yes;
cylinder {
  -0.5*y,0.5*y,r
  scale <1,s,1>
  rotate ang*z
  translate <_x-40,_y,0>
}

#else
#if (vtransform (0.5*y, transform {scale <1,s,1> rotate ang*z translate _x*x}).x<40
    |vtransform (-0.5*y, transform {scale <1,s,1> rotate ang*z translate _x*x}).x<40)
#declare nx = yes;
cylinder {
  -0.5*y,0.5*y,r
  scale <1,s,1>
  rotate ang*z
  translate <_x+40,_y,0>
}
#end
#end
#if (vtransform (0.5*y, transform {scale <1,s,1> rotate ang*z translate _y*y}).y>40
    |vtransform (-0.5*y, transform {scale <1,s,1> rotate ang*z translate _y*y}).y>40)
cylinder {
  -0.5*y,0.5*y,r
  scale <1,s,1>
  rotate ang*z
  translate <_x,_y-40,0>
}
#if (px)
cylinder {
  -0.5*y,0.5*y,r
  scale <1,s,1>
  rotate ang*z
  translate <_x-40,_y-40,0>
}
#else
#if (nx)
cylinder {
  -0.5*y,0.5*y,r
  scale <1,s,1>
  rotate ang*z
  translate <_x+40,_y-40,0>
}
#end
#end
#else
#if (vtransform (0.5*y, transform {scale <1,s,1> rotate ang*z translate _y*y}).y<40
    |vtransform (-0.5*y, transform {scale <1,s,1> rotate ang*z translate _y*y}).y<40)
cylinder {
  -0.5*y,0.5*y,r
  scale <1,s,1>
  rotate ang*z
  translate <_x,_y+40,0>
}
#if (px)
cylinder {
  -0.5*y,0.5*y,r
  scale <1,s,1>
  rotate ang*z
  translate <_x-40,_y+40,0>
}
#else
#if (nx)
cylinder {
  -0.5*y,0.5*y,r
  scale <1,s,1>
  rotate ang*z
  translate <_x+40,_y+40,0>
}
#end
#end
#end
#end
#declare i = i+1;
#end
#declare ang = ang +20;
#end

//--------------

...and used it as a bump_map. The map, with different scale and bump_size, was
applied to every object in the scene.

>The scratches on the face look a little weird,

That's maybe due to the fact that it's extremely scratchy. I just tried to reproduce
my mom's old watch, which is that scratchy.

>and it seems a little like
>it's hovering in the air.

As far as I am concerned, concerning this point, I know that it's not hovering so why
should I be concerned? Oh my.... English is hard. I mean, the watch isn't floating in
the air, fact, if it looks so how could I possibly fix it? :-)


Finally a strange thing which I couldn't fix yet: I get different results depending
on what I rotate: the hdr sphere or the whole scene. Specifically I get bad results
when rotating the sphere (the image gets extremely bright), while everything looks
fine when I rotate the scene as a whole (except the sphere that is)... weird isn't
it. The weirder (sp?) the bug, the higher the probability that it's not a bug but
some coding issue... well I couldn't find anything wrong with my code so far...

Cheers!

--
Jonathan.


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From: Andreas Kreisig
Subject: Re: Watch 2 (127 KB)
Date: 27 Dec 2002 07:09:25
Message: <3e0c42f5@news.povray.org>
JRG wrote:

> Thank you all for your comments.
> 
>>This being said, I don't know if it's the focal blur or the jpeg but
>>there's something funky about the pixelisation in the image.
> 
> About the focal blur... I did not use very low settings (blur_samples 70
> variance 0), and the grainess came quite a bit unexpected. I'm rendering a
> 1024x768 version atm with better settings (blur_samples 200 variance 0)...
> if it does not look that good I'll post the source so that everyone can
> raise it up to 1000 samples and start his own 3 months worth render.

LoL - three months, but not on my 1.8 THz machine ;)
Yes, the focal blur is too grainy in my opinion, but except that your image 
is perfect. I really thought this is a photo.

Regards,
Andreas

-- 
http://www.render-zone.com


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From: Gilles Tran
Subject: Re: Watch 2 (127 KB)
Date: 27 Dec 2002 08:44:35
Message: <3e0c5943$1@news.povray.org>

3e0c3c47@news.povray.org...
> and the grainess came quite a bit unexpected.

Same problem here, I couldn't get rid of the graininess in my glasses scenes
even with 200-300 samples.

> Oh I just rendered a simple scene like this:
> /* scratches */
Thanks ! This is going to be *** useful *** indeed.

> Finally a strange thing which I couldn't fix yet: I get different results
> depending on what I rotate: the hdr sphere or the whole scene.
Hmm that could explain some of the things I've noticed too. I often have to
change the ambient value of the HDR map depending on the angle (which
doesn't make sense) but I didn't think of rotating the whole map.

Oh, and congrats for the watch pic, this is truly impressive.

G.


--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Mael
Subject: Re: Watch 2 (127 KB)
Date: 27 Dec 2002 09:11:48
Message: <3e0c5fa4$1@news.povray.org>
> Same problem here, I couldn't get rid of the graininess in my glasses scenes
> even with 200-300 samples.

hmm keep in mind that mlpov is absolutely not deeply tested so maybe the bokeh
patch broke something in focal blur

> > /* scratches */
> Thanks ! This is going to be *** useful *** indeed.

Yes very interesting
It would be nice to have a .inc package to create dirt, dust, scratch etc..

> > Finally a strange thing which I couldn't fix yet: I get different results
> > depending on what I rotate: the hdr sphere or the whole scene.
> Hmm that could explain some of the things I've noticed too. I often have to
> change the ambient value of the HDR map depending on the angle (which
> doesn't make sense) but I didn't think of rotating the whole map.

here again it's possible that there is some bug in the new hdr mapping

M


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From: Mick Hazelgrove
Subject: Re: Watch 2 (127 KB)
Date: 27 Dec 2002 09:18:37
Message: <3e0c613d@news.povray.org>
Very impressive - can't stop staring at it!

Mick

"JRG" <jrg### [at] hotmailcom> wrote in message
news:3e0babc3@news.povray.org...
> I really had to study today, but I was way too tired for such a boring
sh*t so
> decided I better work on this boring shot, and I tried and textured my
yet-to-be
> textured watch model.
> It's too late for a deeper description. Rendered with Mlpov 0.81. Render
time: about
> 3 hours.
> C&C is welcome.
>
>
> Cheers,
>
> --
> Jonathan.
>
>
>
>


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From: Txemi Jendrix
Subject: RE: Watch 2 (127 KB)
Date: 27 Dec 2002 14:54:37
Message: <3e0caffd@news.povray.org>

> I really had to study today, but I was way too tired for such a boring
sh*t so
> decided I better work on this boring shot, and I tried and textured my
yet-to-be
> textured watch model.
> It's too late for a deeper description. Rendered with Mlpov 0.81. Render
time: about
> 3 hours.
> C&C is welcome.

Hi Jonathan.
My wife and daughters have had to disconnect the PC
to bring me back to this world.
Simply amazing, you get better and better with each
image you send, where will be your limit?.
I love the scratches, they give a great sense of realism to
your image.
Waiting to see the next image with the new focal blur settings
(I will ask my family for their support before I'll see it ;-).
Merry Xmas and a Happy New Year.
And keep up that fabulous work.
Bye

Txemi Jendrix
http://www.txemijendrix.com


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From: JRG
Subject: RE: Watch 2 (127 KB)
Date: 28 Dec 2002 01:25:03
Message: <web.3e0d4314c6fa986f978071460@news.povray.org>
Txemi Jendrix wrote:
>Hi Jonathan.
>My wife and daughters have had to disconnect the PC
>to bring me back to this world.
>Simply amazing, you get better and better with each
>image you send, where will be your limit?.
>I love the scratches, they give a great sense of realism to
>your image.
>Waiting to see the next image with the new focal blur settings
>(I will ask my family for their support before I'll see it ;-).
>Merry Xmas and a Happy New Year.
>And keep up that fabulous work.
>Bye

Merry Xmas and a Happy New Year to you too, Txemi, and thank you!!

--
Jonathan.


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