3e0c3c47@news.povray.org...
> and the grainess came quite a bit unexpected.
Same problem here, I couldn't get rid of the graininess in my glasses scenes
even with 200-300 samples.
> Oh I just rendered a simple scene like this:
> /* scratches */
Thanks ! This is going to be *** useful *** indeed.
> Finally a strange thing which I couldn't fix yet: I get different results
> depending on what I rotate: the hdr sphere or the whole scene.
Hmm that could explain some of the things I've noticed too. I often have to
change the ambient value of the HDR map depending on the angle (which
doesn't make sense) but I didn't think of rotating the whole map.
Oh, and congrats for the watch pic, this is truly impressive.
G.
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