> Same problem here, I couldn't get rid of the graininess in my glasses scenes
> even with 200-300 samples.
hmm keep in mind that mlpov is absolutely not deeply tested so maybe the bokeh
patch broke something in focal blur
> > /* scratches */
> Thanks ! This is going to be *** useful *** indeed.
Yes very interesting
It would be nice to have a .inc package to create dirt, dust, scratch etc..
> > Finally a strange thing which I couldn't fix yet: I get different results
> > depending on what I rotate: the hdr sphere or the whole scene.
> Hmm that could explain some of the things I've noticed too. I often have to
> change the ambient value of the HDR map depending on the angle (which
> doesn't make sense) but I didn't think of rotating the whole map.
here again it's possible that there is some bug in the new hdr mapping
M
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