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From: Jaime Vives Piqueres
Subject: Re: Amber?
Date: 4 Dec 2002 14:19:33
Message: <20021204201931.307728ef.jaimevives@ignorancia.org>
On Wed, 4 Dec 2002 16:01:22 +0100
"Ive" <ive### [at] lilysoftcom> wrote:

  Very good! Your texturing skills are getting really good (I really
liked the gold on the Dragon).

> Does this look like amber?

  Yes, it is very recognizable (the insect inside helps, no doubt).

> Once I had a similar piece, but I have lost it long ago (among many
> other things) at one of my numerous removals so I do not have any
> reference object here. I also did not find any good picture in the
> web.

  You don't use Google? My first try many reference photos:

http://images.google.com/images?q=amber+insect&ie=UTF-8&oe=UTF-8&hl=en&btnG=Google+Search

  As you see, the colors vary from a dark orange to yellow. I suppose
there are many kinds of amber out there.


> Until now I have no scene idea for this amber (?) piece,  suggestions
> are welcome.

  The table on the lab of a naturalist? 

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Ive
Subject: More Amber
Date: 4 Dec 2002 20:20:56
Message: <3deea9f8@news.povray.org>
Same room but with a different lighting.
Same piece of amber but the surface is less rough, I'm
not sure if the polishing is an improvement, I also do like
the  more "weathered" version. The antialiasing settings
are this time quite poor 'cause I was so impatient.
The shape (its just a blob) needs also some work.

-Ive


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Attachments:
Download 'Amber2.jpg' (66 KB)

Preview of image 'Amber2.jpg'
Amber2.jpg


 

From: Ive
Subject: Re: Amber?
Date: 4 Dec 2002 20:21:05
Message: <3deeaa01@news.povray.org>
> I have no reference either but I am certainly ready to believe it looks
> like amber.  It looks very good.
>

To make you something believe is all raytracing is about, isn't it?

:-)Ive


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From: Ive
Subject: Re: Amber?
Date: 4 Dec 2002 20:21:06
Message: <3deeaa02$1@news.povray.org>
A very old piece as found on the Baltic shores. Wow. Phantastic.
Thanks a lot and it's nice to hear that my virtual piece as done from
my memories has something to do with the real thing.

-Ive


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From: Ive
Subject: Re: Amber?
Date: 4 Dec 2002 20:21:50
Message: <3deeaa2e@news.povray.org>
>  Very good! Your texturing skills are getting really good (I really
> liked the gold on the Dragon).

Well, you know, most of the things I have learned from looking
at some of your sources. Especially the way you did create the
micro-surface-normals in your nuts&bolts scene. It took a while
'till I did understand what the heck you where doing there but
meanwhile I really do prefer this way (compared e.g. to large
scaled normals for blurred reflections) because it gives you a
very powerful and precise control on the appearance of the
surface. Was this technique (so to say) invented by you?


>   You don't use Google? My first try many reference photos:

Ahem, silly me, I did not use the image search and found just
numerous technical/geographical/scientifical pages. But at least
I got the IOR from there.


>   The table on the lab of a naturalist?

Hmm, one more room to create. We will see.

-Ive


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From: hughes, b 
Subject: Re: More Amber
Date: 4 Dec 2002 21:05:56
Message: <3deeb484@news.povray.org>
Real neat thing. The bug there. And the amber. I'm leaning toward it
appearing as a glob of very cold honey though. I've been told, and read,
that there are many kinds of amber; fossilized and prehistoric or not aged
enough to be truly fossilized. I don't think it would be easy to render one
of these based on photographs alone and it would be better having a piece in
person. The pictures I've seen typically look like the colors are probably
not always accurate.


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From: Jaime Vives Piqueres
Subject: Re: Amber?
Date: 5 Dec 2002 09:33:52
Message: <20021205153352.05b31d4e.jaimevives@ignorancia.org>
On Thu, 5 Dec 2002 02:22:37 +0100
"Ive" <ive### [at] lilysoftcom> wrote:

> [...] Was this technique (so to say) invented by you?

  Surely hundreds of pov users tried that before... I just have done my
own attempt, with decent results for some situations, but only to find
that "surface microstructures" are something too hard to simulate with
micro-normals, or even with "real" micro-displacememnt (for example with
isosurfaces or fine meshes), mainly because you must use a really big
amount of samples per pixel.

> >   The table on the lab of a naturalist?
> 
> Hmm, one more room to create. We will see.

  A close-up of the work table will be enough (a view similar to the
test scene), perhaps showing just one wall and other amber pieces, some
with strange/uknown insetcs.


-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Artis Rozentals
Subject: Re: More Amber
Date: 7 Dec 2002 06:16:40
Message: <pan.2002.12.07.11.16.36.916717@aaa.apollo.lv>
The color in this, second image is much better. It looks also looks better
with this surface, because it explains the regular form. You should try to
make it a little milky at some places, maybe some random areas filled with
less transparent media would so it.

-- 
email  : art### [at] aaaapollolv
jabber : aro### [at] jabberorg
ICQ    : 158902222


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From: St 
Subject: Re: More Amber
Date: 8 Dec 2002 00:18:53
Message: <3df2d63d@news.povray.org>
"Ive" <ive### [at] lilysoftcom> wrote in message
news:3deea9f8@news.povray.org...

    That is just excellent. What you have there is a piece that has
only been 'final' polished. There are two phases to polishing, 1)
'Roughing' - takes out those surface flaws, and 2) 'Final' - produces
a mirror-like finish. This piece has only been 'Final' polished, which
is how it should be with a bug in it.  :)

     I'd like to see it in a silver ring, pendant or brooch...   ;)

    ~Steve~


> -Ive


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From: Dennis Clarke
Subject: Re: More Amber
Date: 11 Dec 2002 21:53:39
Message: <3DF7F950.551EC529@interlog.com>
Ive wrote:
> 
> Same room but with a different lighting.

  wonderful .. really a nice render ...

  source ?   I'd love to animate a clock work walk around it .. 
       or through it .

Dennis


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