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On Wed, 4 Dec 2002 16:01:22 +0100
"Ive" <ive### [at] lilysoftcom> wrote:
Very good! Your texturing skills are getting really good (I really
liked the gold on the Dragon).
> Does this look like amber?
Yes, it is very recognizable (the insect inside helps, no doubt).
> Once I had a similar piece, but I have lost it long ago (among many
> other things) at one of my numerous removals so I do not have any
> reference object here. I also did not find any good picture in the
> web.
You don't use Google? My first try many reference photos:
http://images.google.com/images?q=amber+insect&ie=UTF-8&oe=UTF-8&hl=en&btnG=Google+Search
As you see, the colors vary from a dark orange to yellow. I suppose
there are many kinds of amber out there.
> Until now I have no scene idea for this amber (?) piece, suggestions
> are welcome.
The table on the lab of a naturalist?
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Same room but with a different lighting.
Same piece of amber but the surface is less rough, I'm
not sure if the polishing is an improvement, I also do like
the more "weathered" version. The antialiasing settings
are this time quite poor 'cause I was so impatient.
The shape (its just a blob) needs also some work.
-Ive
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Attachments:
Download 'Amber2.jpg' (66 KB)
Preview of image 'Amber2.jpg'
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> I have no reference either but I am certainly ready to believe it looks
> like amber. It looks very good.
>
To make you something believe is all raytracing is about, isn't it?
:-)Ive
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A very old piece as found on the Baltic shores. Wow. Phantastic.
Thanks a lot and it's nice to hear that my virtual piece as done from
my memories has something to do with the real thing.
-Ive
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> Very good! Your texturing skills are getting really good (I really
> liked the gold on the Dragon).
Well, you know, most of the things I have learned from looking
at some of your sources. Especially the way you did create the
micro-surface-normals in your nuts&bolts scene. It took a while
'till I did understand what the heck you where doing there but
meanwhile I really do prefer this way (compared e.g. to large
scaled normals for blurred reflections) because it gives you a
very powerful and precise control on the appearance of the
surface. Was this technique (so to say) invented by you?
> You don't use Google? My first try many reference photos:
Ahem, silly me, I did not use the image search and found just
numerous technical/geographical/scientifical pages. But at least
I got the IOR from there.
> The table on the lab of a naturalist?
Hmm, one more room to create. We will see.
-Ive
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Real neat thing. The bug there. And the amber. I'm leaning toward it
appearing as a glob of very cold honey though. I've been told, and read,
that there are many kinds of amber; fossilized and prehistoric or not aged
enough to be truly fossilized. I don't think it would be easy to render one
of these based on photographs alone and it would be better having a piece in
person. The pictures I've seen typically look like the colors are probably
not always accurate.
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On Thu, 5 Dec 2002 02:22:37 +0100
"Ive" <ive### [at] lilysoftcom> wrote:
> [...] Was this technique (so to say) invented by you?
Surely hundreds of pov users tried that before... I just have done my
own attempt, with decent results for some situations, but only to find
that "surface microstructures" are something too hard to simulate with
micro-normals, or even with "real" micro-displacememnt (for example with
isosurfaces or fine meshes), mainly because you must use a really big
amount of samples per pixel.
> > The table on the lab of a naturalist?
>
> Hmm, one more room to create. We will see.
A close-up of the work table will be enough (a view similar to the
test scene), perhaps showing just one wall and other amber pieces, some
with strange/uknown insetcs.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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The color in this, second image is much better. It looks also looks better
with this surface, because it explains the regular form. You should try to
make it a little milky at some places, maybe some random areas filled with
less transparent media would so it.
--
email : art### [at] aaaapollolv
jabber : aro### [at] jabberorg
ICQ : 158902222
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"Ive" <ive### [at] lilysoftcom> wrote in message
news:3deea9f8@news.povray.org...
That is just excellent. What you have there is a piece that has
only been 'final' polished. There are two phases to polishing, 1)
'Roughing' - takes out those surface flaws, and 2) 'Final' - produces
a mirror-like finish. This piece has only been 'Final' polished, which
is how it should be with a bug in it. :)
I'd like to see it in a silver ring, pendant or brooch... ;)
~Steve~
> -Ive
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Ive wrote:
>
> Same room but with a different lighting.
wonderful .. really a nice render ...
source ? I'd love to animate a clock work walk around it ..
or through it .
Dennis
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