POV-Ray : Newsgroups : povray.binaries.images : bonsai scene ~96k Server Time
14 Aug 2024 13:23:29 EDT (-0400)
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From: Patrick Dugan
Subject: Re: bonsai scene ~96k
Date: 7 Nov 2002 22:18:27
Message: <3dcb2d03@news.povray.org>
Okay, I'll show my stupidity here.  If I use a plane that is parallel to the
back wall won't it be flat?  How can the
tree and camera be inside it?  I could see a box since it would "fill" the
scene but I don't understand using a plane.

"Slime" <slm### [at] slimelandcom> wrote in message
news:3dcb1fc6$1@news.povray.org...
> > This is a bonsai scene I have been playing with on and off for a while.
> I'd
> > like to add some media to create a slightly dusty/hazy look that would
> > highlight the light beams a little and maybe give the image a little
extra
> > something.  Any advice on how to create a media that would do that would
> be
> > appreciated.
>
> Since you're using an area light, and area lights + media are a bad idea
> when avoidable, I'd suggest this approach:
>
> 1. Put the entire scene you have right now (excluding the camera) into a
> light_group.
>
> 2. Inside a separate light_group, create a plane whose surface coincides
> with the backside of the bamboo wall. Make sure the tree and camera are
> *inside* this plane. Make the plane hollow and transparent and give it an
> interior something like
>
> interior {
> media {
> scattering {2, .01}
> // experiment with different scattering types (like type 1, or type 5 with
> different eccentricity values)
> // if the media is too heavy, lower the .01; if its too invisible, bring
the
> .01 up higher.
> // if there's simply too much darkness for the lighting effects that are
> created, then add "extinction .5" and fiddle with the .5 until it looks
> good.
> }
> }
>
> 3. Put a light source identical to your area light inside this
light_group,
> but *don't make it an area light*. That way, the solid objects in the
scene
> will be lit with an area light, but the media will be lit with a point
> light. This will speed up the render a *lot* and the difference probably
> won't be noticeable.
>
>  - Slime
> [ http://www.slimeland.com/ ]
>
>


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From: Txemi Jendrix
Subject: RE: bonsai scene ~96k
Date: 7 Nov 2002 22:26:53
Message: <3dcb2efd@news.povray.org>

> Thank you!  The tree was created using Gilles Tran wonderful tree macro.
> The rest was modeled within Povray by hand.  The bamboo was made using SOR
> objects.

I wanted to update an image I made back in 1999, and I
think your bonsai has given me the final push.
Again, great image. Waiting to see the media version.
Bye

PS: Just if you are curious, this is the old image:
http://www.txemijendrix.com/imagpov/povpage/1.html


Txemi Jendrix
http://www.txemijendrix.com


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From: Txemi Jendrix
Subject: RE: bonsai scene ~96k
Date: 7 Nov 2002 22:32:52
Message: <3dcb3064@news.povray.org>

> Okay, I'll show my stupidity here.  If I use a plane that is parallel to
the
> back wall won't it be flat?  How can the
> tree and camera be inside it?  I could see a box since it would "fill" the
> scene but I don't understand using a plane.

I think he means you'll have to create a plane and rotate it
so the +y axis of the plane points to the tree and camera.
Bye

Txemi Jendrix
http://www.txemijendrix.com


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From: Slime
Subject: Re: bonsai scene ~96k
Date: 7 Nov 2002 22:53:31
Message: <3dcb353b@news.povray.org>
> Okay, I'll show my stupidity here.  If I use a plane that is parallel to
the
> back wall won't it be flat?  How can the
> tree and camera be inside it?  I could see a box since it would "fill" the
> scene but I don't understand using a plane.


Planes have insides and outsides just like boxes or spheres. The
"underneath" part of a plane is considered to be "inside" it. So just make
sure the normal of the plane points *away* from the camera, so that the
camera is "underneath" it.

 - Slime
[ http://www.slimeland.com/ ]


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From: Peter Popov
Subject: Re: bonsai scene ~96k
Date: 8 Nov 2002 05:34:27
Message: <nm4nsuk6i4ut4bfl0e9kqi2dpvqt4c3e8a@4ax.com>
On Thu, 7 Nov 2002 19:25:26 -0600, "Patrick Dugan"
<pat### [at] netinsnet> wrote:

>This is a bonsai scene I have been playing with on and off for a while.  I'd
>like to add some media to create a slightly dusty/hazy look that would
>highlight the light beams a little and maybe give the image a little extra
>something.  Any advice on how to create a media that would do that would be
>appreciated.

Impressive! I can't wait to see it with media.

My only nit to pick is that the whole bonsai - even the leaves - seems
luxophobic. Shouldn't at least the leaves make some effort to point to
the light, instead of away from it?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Patrick Dugan
Subject: Re: bonsai scene ~96k
Date: 8 Nov 2002 10:09:51
Message: <3dcbd3bf@news.povray.org>
Well the entire scene has all ambient turned off.  It might be caused by my
radiosity setting being too bright.

"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
> In article <3dcb12c3@news.povray.org>,
>  "Patrick Dugan" <pat### [at] netinsnet> wrote:
>
> > This is a bonsai scene I have been playing with on and off for a while.
I'd
> > like to add some media to create a slightly dusty/hazy look that would
> > highlight the light beams a little and maybe give the image a little
extra
> > something.  Any advice on how to create a media that would do that would
be
> > appreciated.
>
> Nice...the bark and leaves look too brightly lit though, do they have a
> high ambient?
> Anyway, what you want is scattering media, without a density pattern,
> and with a very dim scattering color. Type 4 (Rayleigh) scattering is
> probably the best for this. If it is invisible, boost the scattering
> amount, if everything is black or white, lower it.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/


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From: Txemi Jendrix
Subject: RE: bonsai scene ~96k
Date: 8 Nov 2002 14:35:12
Message: <3dcc11f0$1@news.povray.org>

> I think he means you'll have to create a plane and rotate it
> so the +y axis of the plane points to the tree and camera.

 It was exactly the contary (it was 4:30 a.m.)
Sorry for the inconvenience

Txemi Jendrix
http://www.txemijendrix.com


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From: Andrew Coppin
Subject: Re: bonsai scene ~96k
Date: 9 Nov 2002 03:01:22
Message: <3dccc0d2@news.povray.org>
What a stunning little image... The colours, the sense of sunshine... The
tree looks cool... That moss is brilliant too... I _like_ this!

Andrew.


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From: hughes, b 
Subject: Re: bonsai scene ~96k
Date: 9 Nov 2002 09:14:29
Message: <3dcd1845$1@news.povray.org>
"Patrick Dugan" <pat### [at] netinsnet> wrote in message
news:3dcb12c3@news.povray.org...
>
> This is a bonsai scene I have been playing with on and off for a while.
I'd
> like to add some media to create a slightly dusty/hazy look that would
> highlight the light beams a little and maybe give the image a little extra
> something.  Any advice on how to create a media that would do that would
be
> appreciated.

Not sure if that's a good idea, myself. Hazy air can be overused sometimes.
I think this looks nice and clean as is, like it's sitting out on a patio
outside instead of a closed space.

While looking at it here I couldn't help thinking that if I could see just a
little bit of a background landscape showing between the bamboo screen that
I'd feel more in the picture than out looking in. Just a thought. Not
anything but a little sky, vegetation, and building colors; with only very
slight hint of there being something back there. In fact, it almost starts
to look that way when I scrutinize it more. It's a fairly small image as
seen here.


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From: Patrick Dugan
Subject: Re: bonsai scene ~96k
Date: 9 Nov 2002 12:46:29
Message: <3dcd49f5@news.povray.org>
There is a little background behind the bamboo.  It is more noticeable in
the larger version.  I didn't want anything obviously behind it only the
hint to avoid detracting from the main focus.

"hughes, b." <omn### [at] charternet> wrote in message
news:3dcd1845$1@news.povray.org...
> "Patrick Dugan" <pat### [at] netinsnet> wrote in message
> news:3dcb12c3@news.povray.org...
> >
> > This is a bonsai scene I have been playing with on and off for a while.
> I'd
> > like to add some media to create a slightly dusty/hazy look that would
> > highlight the light beams a little and maybe give the image a little
extra
> > something.  Any advice on how to create a media that would do that would
> be
> > appreciated.
>
> Not sure if that's a good idea, myself. Hazy air can be overused
sometimes.
> I think this looks nice and clean as is, like it's sitting out on a patio
> outside instead of a closed space.
>
> While looking at it here I couldn't help thinking that if I could see just
a
> little bit of a background landscape showing between the bamboo screen
that
> I'd feel more in the picture than out looking in. Just a thought. Not
> anything but a little sky, vegetation, and building colors; with only very
> slight hint of there being something back there. In fact, it almost starts
> to look that way when I scrutinize it more. It's a fairly small image as
> seen here.
>
>


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