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14 Aug 2024 15:16:05 EDT (-0400)
  Designing a shuttle (Message 2 to 11 of 21)  
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From: Andrew Cocker
Subject: Re: Designing a shuttle
Date: 7 Nov 2002 12:33:13
Message: <3dcaa3d9@news.povray.org>
That's a very, very good bit of modelling. I love the design. Really looking forward
to seeing
it textured.

Andy Cocker

"Hugo" <hua### [at] post3teledk> wrote in message news:3dca9b6e@news.povray.org...
> Hello folks,
>
> I'm not quite satisfied with this model I'm working on. Every major part is
> planned to have a logical function on a shuttle (such as engine, fuel tank,
> cargo box, entrance, cockpit). But I doubt it looks really clear on the
> model right now, and I'm not sure the overall impression will improve just
> by adding more details.
>
> Every direction I move in from now will take a lot of time, so I'm
> interested in your advice. How would you go on from this point? Should I
> change something, or just go on? I plan to add a few windows to give a sense
> of scale (it's a small and compact ship) and coloring some major parts could
> clarify some components. Finally I'll try to add textures with finer
> details, but I guess I shouldn't rely on them to 'repair' a flawed basic
> design, or the upper level of details... What's your first impression of
> this design?
>
> Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
> POV of course, although a few things are 'hand coded' in POV.
>
> Thanks,
> Hugo
>
>
>


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From: Shay
Subject: Re: Designing a shuttle
Date: 7 Nov 2002 13:15:22
Message: <3dcaadba$1@news.povray.org>
Hugo <hua### [at] post3teledk> wrote in message news:3dca9b6e@news.povray.org...

DAMN, dude! Don't be selfish! Give us some more views.

The ship design is f'ng tight, but I would suggest sharpening at least some
of the corners (a lot). This would take care of your scale problem.

 -Shay


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From: Florian Brucker
Subject: Re: Designing a shuttle
Date: 7 Nov 2002 13:23:19
Message: <3dcaaf97@news.povray.org>
hey all

oh my god, it looks great. i'd keep it. well, it looks rather like
comic-style, but i think that's your goal ;-)

just keep it, i love it. saved this one already...

greetings,
florian


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From: Tim McMurdo
Subject: Re: Designing a shuttle
Date: 7 Nov 2002 14:10:03
Message: <web.3dcaba0df8f5f9dd1da715b70@news.povray.org>
Hugo,

I like the model very much. Nice overall concept. I agree though, that the
model needs to have more sharp edges and joints, it looks as though it were
an injection molded plastic toy.

I look forward to seeing your progress.

Tim


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From: Gena
Subject: Re: Designing a shuttle
Date: 7 Nov 2002 15:56:54
Message: <3DCAD393.E8BF7847@mail.com>
Great model! I like that smoothness very much.
The result which difficult to achive using pure POV-Ray
features.
Those pipes shouldn't it be hollow ? :)
Can you share your impression from Wing3D ?
Does it worth to install and learn ?

Gena.

Hugo wrote:

> Hello folks,
>
> I'm not quite satisfied with this model I'm working on. Every major part is
> planned to have a logical function on a shuttle (such as engine, fuel tank,
> cargo box, entrance, cockpit). But I doubt it looks really clear on the
> model right now, and I'm not sure the overall impression will improve just
> by adding more details.
>
> Every direction I move in from now will take a lot of time, so I'm
> interested in your advice. How would you go on from this point? Should I
> change something, or just go on? I plan to add a few windows to give a sense
> of scale (it's a small and compact ship) and coloring some major parts could
> clarify some components. Finally I'll try to add textures with finer
> details, but I guess I shouldn't rely on them to 'repair' a flawed basic
> design, or the upper level of details... What's your first impression of
> this design?
>
> Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
> POV of course, although a few things are 'hand coded' in POV.
>
> Thanks,
> Hugo
>
>  [Image]


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From: Hugo
Subject: Re: Designing a shuttle
Date: 8 Nov 2002 03:12:56
Message: <3dcb7208@news.povray.org>
Andrew Cocker wrote:
> That's a very, very good bit of modelling. I love the design.
> Really looking forward to seeing it textured.

Thank you! Yes, textures will change a lot. Hopefully they'll be cool. I
will draw them in Paintshop as needed, and try to apply them with UV or
planar mapping, though I haven't tried this before with an advanced model.

Regards,
Hugo


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From: Hugo
Subject: Re: Designing a shuttle
Date: 8 Nov 2002 03:22:24
Message: <3dcb7440@news.povray.org>
Shay wrote:
> Give us some more views.

> I would suggest sharpening at least
> some of the corners (a lot).

Hi Shay, nice to see you around here again. Thank you for the praise. I'll
post more views when I have some updates. Your advice sounds like a good
idea. It does look like a toy, and partly I don't mind, but I'd also like to
have a realistic version. The question is which corners to sharpen.. I'm
thinking about that... Maybe the outlines?

Regards,
Hugo


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From: Hugo
Subject: Re: Designing a shuttle
Date: 8 Nov 2002 03:26:30
Message: <3dcb7536@news.povray.org>
Florian wrote:
> it looks rather like comic-style,
> but i think that's your goal ;-)

Both yes and no. I'm interested in both things and can't really decide, but
it would probably be most useful to make a realistic version.

> just keep it, i love it. saved this one already...

Thanks! That's a great compliment!

Regards,
Hugo


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From: Hugo
Subject: Re: Designing a shuttle
Date: 8 Nov 2002 03:39:47
Message: <3dcb7853$1@news.povray.org>
Tim wrote:
> I like the model very much. Nice overall concept.

Thank you. It has undergone many changes and I have some sketches on paper,
although it wasn't until I began modelling it really took form.

> I agree though, that the model needs to have more
> sharp edges and joints

I'm thinking about that. The textures will include some finer details that
will add a sense of sharpness to the model, but I agree that it's not
enough. It needs to be a bit more rough, though I doubt it will ever look
like metal pieces hammered together with bolts and so.. It's going to be
'molded' and I guess that's a more realistic interpretation of futurism as
well.

> I look forward to seeing your progress.

Thanks, me too.  ;o)

Regards,
Hugo


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From: hughes, b 
Subject: Re: Designing a shuttle
Date: 8 Nov 2002 03:45:41
Message: <3dcb79b5@news.povray.org>
I really like this sort of look. Seamless, molded plastic of 3D modelling.
Even if it is meant to be a type of metal alloy instead. :-)

If you had to mess it up with details I'd have to say that maybe cutting it
up and gluing it back together with tiny gaps here and there might be okay.
Or just lines put strategically around certain places using images. Take for
example those three raised lines on the upper right. If they were to look
like access panels to some interior machinery that could make sense. It
might be feasible to create copies of those kinds of parts to use as
clippings from the original piece, reshaped just enough to slice into the
model along edges. Then you'd also have a kind of working model with parts
able to move and not just a static mockup. In some ways I'd think that
easier to do too than doing image maps. Probably depends on your skill level
in whatever area you go with.


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