POV-Ray : Newsgroups : povray.binaries.images : Designing a shuttle : Re: Designing a shuttle Server Time
14 Aug 2024 09:21:34 EDT (-0400)
  Re: Designing a shuttle  
From: Gena
Date: 7 Nov 2002 15:56:54
Message: <3DCAD393.E8BF7847@mail.com>
Great model! I like that smoothness very much.
The result which difficult to achive using pure POV-Ray
features.
Those pipes shouldn't it be hollow ? :)
Can you share your impression from Wing3D ?
Does it worth to install and learn ?

Gena.

Hugo wrote:

> Hello folks,
>
> I'm not quite satisfied with this model I'm working on. Every major part is
> planned to have a logical function on a shuttle (such as engine, fuel tank,
> cargo box, entrance, cockpit). But I doubt it looks really clear on the
> model right now, and I'm not sure the overall impression will improve just
> by adding more details.
>
> Every direction I move in from now will take a lot of time, so I'm
> interested in your advice. How would you go on from this point? Should I
> change something, or just go on? I plan to add a few windows to give a sense
> of scale (it's a small and compact ship) and coloring some major parts could
> clarify some components. Finally I'll try to add textures with finer
> details, but I guess I shouldn't rely on them to 'repair' a flawed basic
> design, or the upper level of details... What's your first impression of
> this design?
>
> Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
> POV of course, although a few things are 'hand coded' in POV.
>
> Thanks,
> Hugo
>
>  [Image]


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