POV-Ray : Newsgroups : povray.binaries.images : Designing a shuttle : Re: Designing a shuttle Server Time
14 Aug 2024 09:19:21 EDT (-0400)
  Re: Designing a shuttle  
From: Andrew Cocker
Date: 7 Nov 2002 12:33:13
Message: <3dcaa3d9@news.povray.org>
That's a very, very good bit of modelling. I love the design. Really looking forward
to seeing
it textured.

Andy Cocker

"Hugo" <hua### [at] post3teledk> wrote in message news:3dca9b6e@news.povray.org...
> Hello folks,
>
> I'm not quite satisfied with this model I'm working on. Every major part is
> planned to have a logical function on a shuttle (such as engine, fuel tank,
> cargo box, entrance, cockpit). But I doubt it looks really clear on the
> model right now, and I'm not sure the overall impression will improve just
> by adding more details.
>
> Every direction I move in from now will take a lot of time, so I'm
> interested in your advice. How would you go on from this point? Should I
> change something, or just go on? I plan to add a few windows to give a sense
> of scale (it's a small and compact ship) and coloring some major parts could
> clarify some components. Finally I'll try to add textures with finer
> details, but I guess I shouldn't rely on them to 'repair' a flawed basic
> design, or the upper level of details... What's your first impression of
> this design?
>
> Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
> POV of course, although a few things are 'hand coded' in POV.
>
> Thanks,
> Hugo
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.