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From: Reuben Pearse
Subject: Hatblocks
Date: 13 Mar 2002 10:02:28
Message: <3c8f6a04@news.povray.org>
Hi all,
Just spoken to a guy who wants to create 3D models of hatblocks which will
be rendered and then the images put into a brochure.
I have attached some example images of what the objects look like. What
would be the best primitives to model them in (or perhaps they could be
isosurfaces?).

Also what other cheap packages would you be able to easily model this type
of object in? (I was trying to convince the guy to use POV-Ray but he's
graphic designer so he prefers the more "visual" packages). He tried with
Blender but didn't get very far.

Reuben
doo### [at] breathemailnet


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Attachments:
Download 'HatBlock6.jpg' (10 KB) Download 'HatBlock1.jpg' (8 KB)

Preview of image 'HatBlock6.jpg'
HatBlock6.jpg

Preview of image 'HatBlock1.jpg'
HatBlock1.jpg


 

From: Shay
Subject: Re: Hatblocks
Date: 13 Mar 2002 10:10:12
Message: <3c8f6bd4$1@news.povray.org>
He should just use Pov. The whole group could be modeled in about 20
minutes. I would not suggest using primitives, as these shapes don't seem to
be regular enough. Meshes would be an easy way to model any of these, but
I'll bet someone will post some isosurfaces that will be even easier.

If I were that guy, I would find some good sliding calipers and model the
objects quickly and accurately with Povray.

 -Shay


Reuben Pearse <reu### [at] presence-systemscom> wrote in message
news:3c8f6a04@news.povray.org...


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From: Christoph Hormann
Subject: Re: Hatblocks
Date: 13 Mar 2002 10:48:04
Message: <3C8F74B4.B73157A9@gmx.de>
Reuben Pearse wrote:
> 
> Hi all,
> Just spoken to a guy who wants to create 3D models of hatblocks which will
> be rendered and then the images put into a brochure.
> I have attached some example images of what the objects look like. What
> would be the best primitives to model them in (or perhaps they could be
> isosurfaces?).
> 
> Also what other cheap packages would you be able to easily model this type
> of object in? (I was trying to convince the guy to use POV-Ray but he's
> graphic designer so he prefers the more "visual" packages). He tried with
> Blender but didn't get very far.

Povray is surely one of the best programs for this purpose.  The modelling
part would be much more difficult with a mesh based program.

I have never seen reasonable 3d wood patterns other than in POV.  Image
maps are obviously not a practicable solution in this case.

Modeling could be either done with classical CSG or isosurfaces.  Both
require some math knowledge to get it right of course.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______


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From: Txemi Jendrix
Subject: Re: Hatblocks
Date: 13 Mar 2002 13:58:06
Message: <3c8fa13e@news.povray.org>

news:3c8f6a04@news.povray.org...

> Also what other cheap packages would you be able to easily model this type
> of object in? (I was trying to convince the guy to use POV-Ray but he's
> graphic designer so he prefers the more "visual" packages). He tried with
> Blender but didn't get very far.

I understand your friend. For someone who has never tried povray, the first
time is really hard.

If you want my advice, try with hamapatch (it's free). You can do those
models in 10 minutes, and render it with pov, or work with them in moray,
and so on.

You can download the latest version from:
http://www.geocities.com/Tokyo/Ginza/6625/soft10.html

Also you can get the English help file and resources in:
http://www.geocities.com/hamapatch/index.html

Hope this helps
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Rick [Kitty5]
Subject: Re: Hatblocks
Date: 13 Mar 2002 14:43:38
Message: <pan.2002.03.13.19.47.29.851927.15610@kitty5.com>
On Wed, 13 Mar 2002 15:05:15 +0000, Reuben Pearse wrote:

> Hi all,
> Just spoken to a guy who wants to create 3D models of hatblocks which
> will be rendered and then the images put into a brochure. I have
> attached some example images of what the objects look like. What would
> be the best primitives to model them in (or perhaps they could be
> isosurfaces?).
> 
> Also what other cheap packages would you be able to easily model this
> type of object in? (I was trying to convince the guy to use POV-Ray but
> he's graphic designer so he prefers the more "visual" packages). He
> tried with Blender but didn't get very far.

Rhino would be perfect for these

www.rhino3d.com

(in fairness, i have yet to find anything Rhino would not be
perfect for :P)

-- 
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Apache
Subject: Re: Hatblocks
Date: 13 Mar 2002 18:57:46
Message: <3c8fe77a$1@news.povray.org>
Wow!  I really like those headblocks! What are these? Some kind of puzzle?

--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom


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From: Peter Popov
Subject: Re: Hatblocks
Date: 13 Mar 2002 23:59:48
Message: <6bb09uol236j2fl653lnebjnifgkbtavbv@4ax.com>
On Wed, 13 Mar 2002 19:47:31 +0000, "Rick [Kitty5]" <ric### [at] kitty5com>
wrote:

>Rhino would be perfect for these

Ditto that.

>www.rhino3d.com

Yeah, they have a demo for 2.0 now.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Coridon Henshaw
Subject: Re: Hatblocks
Date: 14 Mar 2002 01:21:10
Message: <Xns91D1DC339102CQ@204.213.191.226>
"Reuben Pearse" <reu### [at] presence-systemscom> wrote in
news:3c8f6a04@news.povray.org: 

> I have attached some example images of what the objects look like. What
> would be the best primitives to model them in (or perhaps they could be
> isosurfaces?).

Most of the blocks in hatblock6.jpg could be done quite trivially with CSG 
using spheres, cones, planes, toroids and/or lathes.  The large hatblock in 
the background and the one in hatblock1.jpg, however, are probably too 
difficult to be hand-modeled in Pov.

> Also what other cheap packages would you be able to easily model this
> type of object in?

Wings3D (http://www.wings3d.com) could model these shapes pretty well.  
Wings is not a render so you'd have to then use Crossroads (or something 
similar) to export the shapes from Wings into Povray for rendering.  Wings 
is fairly easy to use (much easier than Blender) and at $0, you won't find 
anything chaper.

OpenFX (http://www.openfx.org) might also be worth a try.


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From: Reuben Pearse
Subject: Re: Hatblocks
Date: 14 Mar 2002 07:40:26
Message: <3c909a3a@news.povray.org>
Does Rhino3D run on the Mac and how much does it cost?

"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:pan### [at] kitty5com...
> On Wed, 13 Mar 2002 15:05:15 +0000, Reuben Pearse wrote:
>
> > Hi all,
> > Just spoken to a guy who wants to create 3D models of hatblocks which
> > will be rendered and then the images put into a brochure. I have
> > attached some example images of what the objects look like. What would
> > be the best primitives to model them in (or perhaps they could be
> > isosurfaces?).
> >
> > Also what other cheap packages would you be able to easily model this
> > type of object in? (I was trying to convince the guy to use POV-Ray but
> > he's graphic designer so he prefers the more "visual" packages). He
> > tried with Blender but didn't get very far.
>
> Rhino would be perfect for these
>
> www.rhino3d.com
>
> (in fairness, i have yet to find anything Rhino would not be
> perfect for :P)
>
> --
> Rick
>
> Kitty5 WebDesign - http://Kitty5.com
> POV-Ray News & Resources - http://Povray.co.uk
> TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Shay
Subject: Re: Hatblocks
Date: 14 Mar 2002 09:23:54
Message: <3c90b27a$1@news.povray.org>
Coridon Henshaw <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...
>
> The large hatblock in
> the background and the one in hatblock1.jpg, however, are probably too
> difficult to be hand-modeled in Pov.
>

These can be trivially done with a mesh.

 -Shay


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