POV-Ray : Newsgroups : povray.binaries.images : Hatblocks : Re: Hatblocks Server Time
16 Aug 2024 06:11:36 EDT (-0400)
  Re: Hatblocks  
From: Coridon Henshaw
Date: 14 Mar 2002 01:21:10
Message: <Xns91D1DC339102CQ@204.213.191.226>
"Reuben Pearse" <reu### [at] presence-systemscom> wrote in
news:3c8f6a04@news.povray.org: 

> I have attached some example images of what the objects look like. What
> would be the best primitives to model them in (or perhaps they could be
> isosurfaces?).

Most of the blocks in hatblock6.jpg could be done quite trivially with CSG 
using spheres, cones, planes, toroids and/or lathes.  The large hatblock in 
the background and the one in hatblock1.jpg, however, are probably too 
difficult to be hand-modeled in Pov.

> Also what other cheap packages would you be able to easily model this
> type of object in?

Wings3D (http://www.wings3d.com) could model these shapes pretty well.  
Wings is not a render so you'd have to then use Crossroads (or something 
similar) to export the shapes from Wings into Povray for rendering.  Wings 
is fairly easy to use (much easier than Blender) and at $0, you won't find 
anything chaper.

OpenFX (http://www.openfx.org) might also be worth a try.


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