Reuben Pearse wrote:
>
> Hi all,
> Just spoken to a guy who wants to create 3D models of hatblocks which will
> be rendered and then the images put into a brochure.
> I have attached some example images of what the objects look like. What
> would be the best primitives to model them in (or perhaps they could be
> isosurfaces?).
>
> Also what other cheap packages would you be able to easily model this type
> of object in? (I was trying to convince the guy to use POV-Ray but he's
> graphic designer so he prefers the more "visual" packages). He tried with
> Blender but didn't get very far.
Povray is surely one of the best programs for this purpose. The modelling
part would be much more difficult with a mesh based program.
I have never seen reasonable 3d wood patterns other than in POV. Image
maps are obviously not a practicable solution in this case.
Modeling could be either done with classical CSG or isosurfaces. Both
require some math knowledge to get it right of course.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|