POV-Ray : Newsgroups : povray.binaries.images : Hatblocks : Re: Hatblocks Server Time
16 Aug 2024 06:13:33 EDT (-0400)
  Re: Hatblocks  
From: Christoph Hormann
Date: 13 Mar 2002 10:48:04
Message: <3C8F74B4.B73157A9@gmx.de>
Reuben Pearse wrote:
> 
> Hi all,
> Just spoken to a guy who wants to create 3D models of hatblocks which will
> be rendered and then the images put into a brochure.
> I have attached some example images of what the objects look like. What
> would be the best primitives to model them in (or perhaps they could be
> isosurfaces?).
> 
> Also what other cheap packages would you be able to easily model this type
> of object in? (I was trying to convince the guy to use POV-Ray but he's
> graphic designer so he prefers the more "visual" packages). He tried with
> Blender but didn't get very far.

Povray is surely one of the best programs for this purpose.  The modelling
part would be much more difficult with a mesh based program.

I have never seen reasonable 3d wood patterns other than in POV.  Image
maps are obviously not a practicable solution in this case.

Modeling could be either done with classical CSG or isosurfaces.  Both
require some math knowledge to get it right of course.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______


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