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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:36
Message: <3c6c2a60@news.povray.org>
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Shay schrieb in Nachricht <3c6be22e$1@news.povray.org>...
>Swim, Pee-Wee Herman. Swim for your life.
>
>Seriously, nice pic. Since the ship looks much better than the serpent,
>perhaps finding an arrangement that shows more of the ship and less of the
>serpent would make the picture better.
>
He, this one is called "serpent of the sea" (oops another mistake in one of
my subject lines :-})! If you want the nice ship have a look at
http://marc-hendrik.bremer.bei.t-online.de/bilder/Schiff1024x768.jpg (173
kb).
Actually, the longer I work with the model the more I notice all the
mistakes I made in it. Things don't fit together and such. I think I'll fix
all that when I port it to v3.5 - perhaps.
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:44
Message: <3c6c2a68@news.povray.org>
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Peter Popov schrieb in Nachricht ...
>On Thu, 14 Feb 2002 09:02:37 +0100, "Marc-Hendrik Bremer"
><Mar### [at] t-online de> wrote:
>
>>I already made some changes to guy in the foreground (rotated him to hide
>>the right arm, changed eyebrow and lip color).
>
>Lips are too bright red for the situation, methinks. Should be pale
>and more towards purple, and the comlpexion should verge on whitish
>wax color. That's all IMHO, of course.
>
Well, I changed it to some pale pink atm. That fits quite well. That man
will never look realistic IMO.
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:51
Message: <3c6c2a6f$1@news.povray.org>
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Christoph Hormann schrieb in Nachricht <3C6BBAED.1656F95A@gmx.de>...
>
>Nice composition, but i don't like the water. ;-)
>
>It looks too bright and the reflections somehow don't look right i think.
>I'm also missing transparency.
I had another look at your web side, but using more transparency seems to
make it even slower. It seems there was a normal left over from the last
render with this water. I'm running a render without it at the moment.
Water is definitely a very difficult thing to make realistic and it changes
from environment to environment. Couldn't you be so kind and make some
water.inc with lots of different waters predefined? Would help me a lot and
there is still lots of fun poving without having to wait for just another
watertest scene to finish. :-)
Thanks,
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:56
Message: <3c6c2a74@news.povray.org>
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Rick [Kitty5] schrieb in Nachricht <3c6ba938$1@news.povray.org>...
>excellent - the serpent needs to be a bit more randomly coiled, and some
>huge splashes wouldn't go amiss :)
Thanks!
Splashes, yes. I think about it. Can't imagine a good way to implement them
without a particle system or lot's of fine tuning. Don't know if they are
worth the effort - that ship is supposed to be some hundred meters away.
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:22:26
Message: <3c6c2a92@news.povray.org>
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Mick Hazelgrove schrieb in Nachricht <3c6b8128@news.povray.org>...
>> > Should I lower the camera to break the waterline with the mans head?
>
>No
Yep, for now I'll leave it the way it is. Maybe the lower camera position
would increase the sense of depth in this scene, but it loses a bit of the
desperate feeling IMO.
>The man is too dry - make him wet, the water would reflect the red serpent
especially on >his hair.
I really would like to achieve what you suggest, but I can't get it to work.
I added reflection (even variable reflection) and specular highlights to the
skin and hair, but it looks dry anyway. Once he looked like Data from
StarTrek, 'cause his skin went pale from the reflections. Do you have some
example for wet objects?
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:22:40
Message: <3c6c2aa0$1@news.povray.org>
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Nekar Xenos schrieb in Nachricht <3c6b7c5c@news.povray.org>...
>
>"Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
>news:3c6b6f4c@news.povray.org...
>
>> Should I lower the camera to break the waterline with the mans head?
>>
>I think so, yes.
I tried it, but it did not add much to the picture. I'll leave it the way it
is for now.
>
>Nice work. That serpent texture would be very good for a fiery red dragon
=)
>
Thanks. The texture is just
pigment{wrinkles
pigment_map{
[0.5 crackle color_map{ [0 rgb <0.8,0,0>]
[1 rgb <3,0,0>]
}]
[0.9 rgb <1,1,0>*3]}
}
normal {crackle 0.9 }
and another sphere_sweep with emitting media
density {
wrinkles
color_map {
[0.0 color rgb <0.0, 0.0, 0.0>]
[0.5 color rgb <1, 0.3, 0.0>/1.5]
[1.0 color rgb <1.0, 0.5, 0.0>/1.3]
}
turbulence 1.2
frequency 2
scale <.9,0.9,0.9>*10
} }
Quite fast.
Marc-Hendrik
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From: Yadgar
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 15 Feb 2002 19:08:30
Message: <3C6DB0AA.851B50C9@ndh.net>
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<pre>
High!</pre>
Marc-Hendrik Bremer schrieb:
<blockquote TYPE=CITE>Hi!
<p>After some time, I'm at another image. I would like to hear some comments
<br>about it.
<br>The watertexture is mostly by Christoph Hormann, the serpent's head
is part
<br>of a poser dragon I downloaded sometimes somewhere and that guy in
the front
<br>is obviously a poser man, too.</blockquote>
The ship seems to be a 15th century caravel... so the swimming man should
also look
<br>more Renaissance-like, i. e. long-haired and bearded... and perhaps
wearing
<br>contemporary costume!
<p>See you in Khyberspace - <A
HREF="http://www.geocities.com/electricafghan/index-e.html">http://www.geocities.com/electricafghan/index-e.html</A>
<br>Afghanistan Chronicle: <A
HREF="http://www.ndh.net/home/bleimann/index-e.htm">http://www.ndh.net/home/bleimann/index-e.htm</A>
<p>Yadgar
<br>
<br> </html>
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 16 Feb 2002 10:47:36
Message: <3c6e7f18@news.povray.org>
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Yadgar schrieb in Nachricht <3C6DB0AA.851B50C9@ndh.net>...
The ship seems to be a 15th century caravel... so the swimming man
should also look more Renaissance-like, i. e. long-haired and bearded... and
perhaps wearing contemporary costume!
Hello!
Actually he is long-haired, with a pony tail or whatever it might be called.
Can't see that of course so it doesn't help. No beard. I know you like them,
and I'm wearing one, too, but for some reason seaman have no beards in my
imagination. The more I'm thinking about it the stranger it gets, taking all
those Redbeards and such. In addition, I think, hair is one of the most
difficult things to do in Pov.
I really wouldn't like to model some wet medieval costume for the man. They
tell you that taking of your clothes when you fall in the sea is a bad idea,
'cause it's the only protection against the cold. He will have to make his
way, without them, anyway.
Thanks for the suggestions,
Marc-Hendrik
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From: Yadgar
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 18 Feb 2002 16:00:45
Message: <3C7038FD.63A926F@ndh.net>
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High!
Marc-Hendrik Bremer schrieb:
> Yadgar schrieb in Nachricht <3C6DB0AA.851B50C9@ndh.net>...
> The ship seems to be a 15th century caravel... so the swimming man
> should also look more Renaissance-like, i. e. long-haired and bearded... and
> perhaps wearing contemporary costume!
> Hello!
>
> Actually he is long-haired, with a pony tail or whatever it might be called.
> Can't see that of course so it doesn't help. No beard. I know you like them,
Ah, you've checked out my homepage! ;-) Sorry, that there are no PoV-Ray
renderings up to now... currently, I'm working on the Space section, I'm
sure I will feature there some raytraced Solar System or even extrasolar planet
space art scenes...
> and I'm wearing one, too,
Also long hair? I haven't visited your homepage up to now, but kept track of
your
previous PoV works - so I think of you as a typical Middle Ages re-inactment/
fantasy roleplaying geek, and this would fit the image quite well...
> but for some reason seaman have no beards in my
> imagination. The more I'm thinking about it the stranger it gets, taking all
> those Redbeards and such. In addition, I think, hair is one of the most
> difficult things to do in Pov.
Yes, that's probably true. I myself didn't dig into the modelling of scalp or
facial
hair until now, but it would be a tremendous task when it comes to populating
my
Khyberspace scenes with authentically looking Afghans...
See you there - http://www.geocities.com/electricafghan/index-e.html
Afghanistan Chronicle: http://www.ndh.net/home/bleimann/index-e.htm
Yadgar
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 18 Feb 2002 18:57:59
Message: <3c719507$1@news.povray.org>
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Yadgar schrieb in Nachricht <3C7### [at] ndh net>...
>> and I'm wearing one, too,
>
>Also long hair?
No more. About one centimeter nowadays. My beard is not that long either.
You probably wouldn't like it that much. :-)
> I haven't visited your homepage up to now,
That would have been very difficult 'cause I have none yet. I just uploaded
some of my pics to some webspace my provider ... hm ... provides for me.
>but kept track of your
>previous PoV works - so I think of you as a typical Middle Ages
re-inactment/
>fantasy roleplaying geek, and this would fit the image quite well...
Actually, I'm not sure if I want to fit that image. For some reasons
roleplaying games tend to attract those soziopathic guys, which don't get
enough of a real life. At least I think I'm not of that kind. :-) Fantasy
Roleplaying can get quite a lot in the way of your real life. Those who keep
warning, that those games might be dangerous, usually don't know what
they're talking about, but they are right in a way. You can get very
distracted. Maybe that's the case with every hobby or art you are able to
express yourself in. It's important to keep in touch with RL- which is
sometimes easier and sometimes harder if you take a step aside to play, pov,
paint or whatever your way is to express yourself .
Thanks for the trigger for these thoughts, Yadgar.
Marc-Hendrik
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