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Nekar Xenos schrieb in Nachricht <3c6b7c5c@news.povray.org>...
>
>"Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
>news:3c6b6f4c@news.povray.org...
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>> Should I lower the camera to break the waterline with the mans head?
>>
>I think so, yes.
I tried it, but it did not add much to the picture. I'll leave it the way it
is for now.
>
>Nice work. That serpent texture would be very good for a fiery red dragon
=)
>
Thanks. The texture is just
pigment{wrinkles
pigment_map{
[0.5 crackle color_map{ [0 rgb <0.8,0,0>]
[1 rgb <3,0,0>]
}]
[0.9 rgb <1,1,0>*3]}
}
normal {crackle 0.9 }
and another sphere_sweep with emitting media
density {
wrinkles
color_map {
[0.0 color rgb <0.0, 0.0, 0.0>]
[0.5 color rgb <1, 0.3, 0.0>/1.5]
[1.0 color rgb <1.0, 0.5, 0.0>/1.3]
}
turbulence 1.2
frequency 2
scale <.9,0.9,0.9>*10
} }
Quite fast.
Marc-Hendrik
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