POV-Ray : Newsgroups : povray.binaries.images : Serpent of the See WIP - Seeschlange RA.jpg (99kbbu) : Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu) Server Time
16 Aug 2024 16:16:16 EDT (-0400)
  Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)  
From: Marc-Hendrik Bremer
Date: 14 Feb 2002 16:22:40
Message: <3c6c2aa0$1@news.povray.org>
Nekar Xenos schrieb in Nachricht <3c6b7c5c@news.povray.org>...
>
>"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
>news:3c6b6f4c@news.povray.org...
>
>> Should I lower the camera to break the waterline with the mans head?
>>
>I think so, yes.

I tried it, but it did not add much to the picture. I'll leave it the way it
is for now.

>
>Nice work. That serpent texture would be very good for a fiery red dragon
=)
>


Thanks. The texture is just
pigment{wrinkles
          pigment_map{
          [0.5 crackle color_map{ [0 rgb <0.8,0,0>]
                                                    [1 rgb <3,0,0>]
                                 }]
          [0.9 rgb <1,1,0>*3]}
    }
normal {crackle 0.9 }

and another sphere_sweep with emitting media
density {
              wrinkles
                  color_map {
                           [0.0 color rgb <0.0, 0.0, 0.0>]
                           [0.5 color rgb <1, 0.3, 0.0>/1.5]
                           [1.0 color rgb <1.0, 0.5, 0.0>/1.3]
                   }
                   turbulence 1.2
                   frequency 2
                   scale <.9,0.9,0.9>*10
               } }

Quite fast.

Marc-Hendrik


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