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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:10
Message: <3c6c2a46@news.povray.org>
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Richard Dault schrieb in Nachricht <3c6bfaaa$1@news.povray.org>...
>Nice image!
>
Thanks!
>I wonder how comfortable a fire serpent would be in water....
Well ... I don't know. It's a very strange concept, isn't it?
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:18
Message: <3c6c2a4e$1@news.povray.org>
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Skip Talbot schrieb in Nachricht <3c6bfb0a$1@news.povray.org>...
>Looks like a very low camera angle. Judging for the person in the water,
>the camera is probably only two or three feet off the surface which is why
>the boat and monster appear on the horizon.
Yes, 30 centimenter.
>This is a fantastic scene. It has a true sense of terror about it.
Thanks! The scene developed out of some "contest" in a game I'm playing. The
gamemaster wants to make some encyclopaedia of the flora and fauna if the
world we are playing in. This is an illustration for it.
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:29
Message: <3c6c2a59@news.povray.org>
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<3c6bf949@news.povray.org>...
>I find very strange the fact that the ship and the serpent seem to be in
the
>horizon. I think that one would expect, by the size of the boat, to be
>closer than the horizon.
>
Scaling seems to be one of the chalenges in most of my scenes. Skip is
right, the camera is really only some 30 centimeter above the waterlevel.
That's why I considered to lower the camera even more. With direct
comparison between the mans head and the ship/serpent, in addition with the
fog-effect, things might be clearer. But it doesn't help that much
>Otherwise, very good job with the ship and the serpent of the sea!
Thanks!
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:36
Message: <3c6c2a60@news.povray.org>
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Shay schrieb in Nachricht <3c6be22e$1@news.povray.org>...
>Swim, Pee-Wee Herman. Swim for your life.
>
>Seriously, nice pic. Since the ship looks much better than the serpent,
>perhaps finding an arrangement that shows more of the ship and less of the
>serpent would make the picture better.
>
He, this one is called "serpent of the sea" (oops another mistake in one of
my subject lines :-})! If you want the nice ship have a look at
http://marc-hendrik.bremer.bei.t-online.de/bilder/Schiff1024x768.jpg (173
kb).
Actually, the longer I work with the model the more I notice all the
mistakes I made in it. Things don't fit together and such. I think I'll fix
all that when I port it to v3.5 - perhaps.
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:44
Message: <3c6c2a68@news.povray.org>
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Peter Popov schrieb in Nachricht ...
>On Thu, 14 Feb 2002 09:02:37 +0100, "Marc-Hendrik Bremer"
><Mar### [at] t-online de> wrote:
>
>>I already made some changes to guy in the foreground (rotated him to hide
>>the right arm, changed eyebrow and lip color).
>
>Lips are too bright red for the situation, methinks. Should be pale
>and more towards purple, and the comlpexion should verge on whitish
>wax color. That's all IMHO, of course.
>
Well, I changed it to some pale pink atm. That fits quite well. That man
will never look realistic IMO.
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:51
Message: <3c6c2a6f$1@news.povray.org>
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Christoph Hormann schrieb in Nachricht <3C6BBAED.1656F95A@gmx.de>...
>
>Nice composition, but i don't like the water. ;-)
>
>It looks too bright and the reflections somehow don't look right i think.
>I'm also missing transparency.
I had another look at your web side, but using more transparency seems to
make it even slower. It seems there was a normal left over from the last
render with this water. I'm running a render without it at the moment.
Water is definitely a very difficult thing to make realistic and it changes
from environment to environment. Couldn't you be so kind and make some
water.inc with lots of different waters predefined? Would help me a lot and
there is still lots of fun poving without having to wait for just another
watertest scene to finish. :-)
Thanks,
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:21:56
Message: <3c6c2a74@news.povray.org>
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Rick [Kitty5] schrieb in Nachricht <3c6ba938$1@news.povray.org>...
>excellent - the serpent needs to be a bit more randomly coiled, and some
>huge splashes wouldn't go amiss :)
Thanks!
Splashes, yes. I think about it. Can't imagine a good way to implement them
without a particle system or lot's of fine tuning. Don't know if they are
worth the effort - that ship is supposed to be some hundred meters away.
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:22:26
Message: <3c6c2a92@news.povray.org>
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Mick Hazelgrove schrieb in Nachricht <3c6b8128@news.povray.org>...
>> > Should I lower the camera to break the waterline with the mans head?
>
>No
Yep, for now I'll leave it the way it is. Maybe the lower camera position
would increase the sense of depth in this scene, but it loses a bit of the
desperate feeling IMO.
>The man is too dry - make him wet, the water would reflect the red serpent
especially on >his hair.
I really would like to achieve what you suggest, but I can't get it to work.
I added reflection (even variable reflection) and specular highlights to the
skin and hair, but it looks dry anyway. Once he looked like Data from
StarTrek, 'cause his skin went pale from the reflections. Do you have some
example for wet objects?
Marc-Hendrik
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 16:22:40
Message: <3c6c2aa0$1@news.povray.org>
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Nekar Xenos schrieb in Nachricht <3c6b7c5c@news.povray.org>...
>
>"Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
>news:3c6b6f4c@news.povray.org...
>
>> Should I lower the camera to break the waterline with the mans head?
>>
>I think so, yes.
I tried it, but it did not add much to the picture. I'll leave it the way it
is for now.
>
>Nice work. That serpent texture would be very good for a fiery red dragon
=)
>
Thanks. The texture is just
pigment{wrinkles
pigment_map{
[0.5 crackle color_map{ [0 rgb <0.8,0,0>]
[1 rgb <3,0,0>]
}]
[0.9 rgb <1,1,0>*3]}
}
normal {crackle 0.9 }
and another sphere_sweep with emitting media
density {
wrinkles
color_map {
[0.0 color rgb <0.0, 0.0, 0.0>]
[0.5 color rgb <1, 0.3, 0.0>/1.5]
[1.0 color rgb <1.0, 0.5, 0.0>/1.3]
}
turbulence 1.2
frequency 2
scale <.9,0.9,0.9>*10
} }
Quite fast.
Marc-Hendrik
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From: Yadgar
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 15 Feb 2002 19:08:30
Message: <3C6DB0AA.851B50C9@ndh.net>
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<pre>
High!</pre>
Marc-Hendrik Bremer schrieb:
<blockquote TYPE=CITE>Hi!
<p>After some time, I'm at another image. I would like to hear some comments
<br>about it.
<br>The watertexture is mostly by Christoph Hormann, the serpent's head
is part
<br>of a poser dragon I downloaded sometimes somewhere and that guy in
the front
<br>is obviously a poser man, too.</blockquote>
The ship seems to be a 15th century caravel... so the swimming man should
also look
<br>more Renaissance-like, i. e. long-haired and bearded... and perhaps
wearing
<br>contemporary costume!
<p>See you in Khyberspace - <A
HREF="http://www.geocities.com/electricafghan/index-e.html">http://www.geocities.com/electricafghan/index-e.html</A>
<br>Afghanistan Chronicle: <A
HREF="http://www.ndh.net/home/bleimann/index-e.htm">http://www.ndh.net/home/bleimann/index-e.htm</A>
<p>Yadgar
<br>
<br> </html>
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