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Looks good!
What do you think about this texture as main texture? (just a quick
metaltexture I just made)
texture {
average
texture_map {
#declare Seed=seed(56);
#declare Samples=20;
#declare I=0;
#while (I<Samples)
[1
pigment {
average
pigment_map {
[1
crackle solid
color_map {
[0 rgb <.9,.95,1>]
[1 rgb <.8,.85,.9>/2]
}
scale .25
]
[1
granite scale .5
color_map {
[0 rgb <.5,.4,.3>]
[1 rgb <1,.9,.8>]
}
]
}
}
normal {
granite .5
rotate z*45
translate rand(Seed)
scale 10000
}
finish {
ambient 0
diffuse .8 brilliance 5
specular 1 roughness .01 metallic
irid {
.2
thickness .5
turbulence 1
}
reflection .5 reflect_metallic
}
]
#declare I=I+1;
#end
}
}
(You might need to change some things if you want to use this for POV-Ray
3.5)
Oh yeah, one remark: it seems like your thumb can't do all the motions a
human thumb can. Am I right?
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"I've never understood why it should be necessary to become irrational in
order to prove that you care... Or why it should be necessary to prove it at
all."
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wow...
the thumb needs a way to be opposable... It needs a joint at the base for
vertical movement like the fingers... =]
Also the fingers need slight horizontal movement but that looks complicated
with the design you have... Oh and don't forget to be extra versatile with the
better half... =] Yours that is... =] TTFN
Mark Hanford wrote:
> Here it is - my very first object that I'll publicly admit to creating.
> Every day on the train home for about 30 minutes and then every evening that
> my wife lets me has resulted in this...
>
> The whole thing was created using CSG for the fingers, prisms for the hand
> and the fabulous Splines.inc by Chris Colefax. I'm struggling a bit with
> creating interesting textures, but am pleased that I manged to get the
> fingers controllable by a simple macro:
> #macro Finger(FingerType, Bend1, Bend2, Bend3)
> Is that FK? I tried IK (I think) but could work out the angles needed for a
> specified point at the tip. :(
>
> I suppose next comes the
> wrist...arm...shoulder...torso...don'tforgettoeat...legs...feet...divorce...
> head...
>
> Mark Hanford
>
> [Image]
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he... ha... the hand by Hanford... =]
Mark Hanford wrote:
> Here it is - my very first object that I'll publicly admit to creating.
> Every day on the train home for about 30 minutes and then every evening that
> my wife lets me has resulted in this...
>
> The whole thing was created using CSG for the fingers, prisms for the hand
> and the fabulous Splines.inc by Chris Colefax. I'm struggling a bit with
> creating interesting textures, but am pleased that I manged to get the
> fingers controllable by a simple macro:
> #macro Finger(FingerType, Bend1, Bend2, Bend3)
> Is that FK? I tried IK (I think) but could work out the angles needed for a
> specified point at the tip. :(
>
> I suppose next comes the
> wrist...arm...shoulder...torso...don'tforgettoeat...legs...feet...divorce...
> head...
>
> Mark Hanford
>
> [Image]
Post a reply to this message
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Wow.
"Mark Hanford" <ren### [at] blueyonder co uk> wrote in message
news:3c489887@news.povray.org...
> Here it is - my very first object that I'll publicly admit to creating.
> Every day on the train home for about 30 minutes and then every evening
that
> my wife lets me has resulted in this...
>
> The whole thing was created using CSG for the fingers, prisms for the hand
> and the fabulous Splines.inc by Chris Colefax. I'm struggling a bit with
> creating interesting textures, but am pleased that I manged to get the
> fingers controllable by a simple macro:
> #macro Finger(FingerType, Bend1, Bend2, Bend3)
> Is that FK? I tried IK (I think) but could work out the angles needed for
a
> specified point at the tip. :(
>
> I suppose next comes the
>
wrist...arm...shoulder...torso...don'tforgettoeat...legs...feet...divorce...
> head...
>
> Mark Hanford
>
>
>
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It looks great! There's a lot of detail in your work!
Congratulations,
Fernando.
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On Fri, 18 Jan 2002 21:48:41 -0000, "Mark Hanford"
<ren### [at] blueyonder co uk> wrote:
>Here it is - my very first object that I'll publicly admit to creating.
>Every day on the train home for about 30 minutes and then every evening that
>my wife lets me has resulted in this...
Yay, Bioforge ruled in the times of its reign!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Thanks, the pps with Samples=20 is about 9, and that's without AA or Rad!
I've changed the Samples to 5 and here's the result. I like it :)
Here's a small sample render - I like the mottled effect. Still took 15
minutes :(
"Zeger Knaepen" <zeg### [at] student kuleuven ac be> wrote in message
news:3c48b253@news.povray.org...
> Looks good!
> What do you think about this texture as main texture? (just a quick
> metaltexture I just made)
> texture {
> average
> texture_map {
> #declare Seed=seed(56);
> #declare Samples=20;
> #declare I=0;
> #while (I<Samples)
> [1
> pigment {
> average
> pigment_map {
> [1
> crackle solid
> color_map {
> [0 rgb <.9,.95,1>]
> [1 rgb <.8,.85,.9>/2]
> }
> scale .25
> ]
> [1
> granite scale .5
> color_map {
> [0 rgb <.5,.4,.3>]
> [1 rgb <1,.9,.8>]
> }
> ]
> }
> }
> normal {
> granite .5
> rotate z*45
> translate rand(Seed)
> scale 10000
> }
> finish {
> ambient 0
> diffuse .8 brilliance 5
> specular 1 roughness .01 metallic
> irid {
> .2
> thickness .5
> turbulence 1
> }
> reflection .5 reflect_metallic
> }
> ]
> #declare I=I+1;
> #end
> }
> }
>
> (You might need to change some things if you want to use this for POV-Ray
> 3.5)
>
> Oh yeah, one remark: it seems like your thumb can't do all the motions a
> human thumb can. Am I right?
>
> cu!
> --
> ZK AKA SaD
> http://www.povplace.be.tf
> "I've never understood why it should be necessary to become irrational in
> order to prove that you care... Or why it should be necessary to prove it
at
> all."
>
>
>
Post a reply to this message
Attachments:
Download 'hand.jpg' (33 KB)
Preview of image 'hand.jpg'
![hand.jpg](/povray.binaries.images/attachment/%3C3c49c827%40news.povray.org%3E/hand.jpg?preview=1)
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I don't know yet if the "die-cast" type effect for the hand's frame is
right, or if it needs to me made up of parts like the fingers. It was
really just something to hold the fingers together.
The thumb is something I've been trying to ignore really. I had trouble
making it move in all the required directions and also making the main body
of the hand be the right shape to hold it. I can't quite work out how I'm
going to do it with the style I've picked - I'll probably have to dig out my
old Lego Technic and try it for "real". (Maybe Fred Breizatao or Anton
Rave's Lego POV kits would be more fitting :)
I don't suppose this hand will ever do a Vulcan salute with fingers like
that.
Mark
"Ryan Mooney" <rdm### [at] earthlink net> wrote in message
news:3C48C4BE.1A3FD885@earthlink.net...
> wow...
> the thumb needs a way to be opposable... It needs a joint at the base for
> vertical movement like the fingers... =]
> Also the fingers need slight horizontal movement but that looks
complicated
> with the design you have... Oh and don't forget to be extra versatile with
the
> better half... =] Yours that is... =] TTFN
>
> Mark Hanford wrote:
>
> > Here it is - my very first object that I'll publicly admit to creating.
> > Every day on the train home for about 30 minutes and then every evening
that
> > my wife lets me has resulted in this...
> >
> > The whole thing was created using CSG for the fingers, prisms for the
hand
> > and the fabulous Splines.inc by Chris Colefax. I'm struggling a bit
with
> > creating interesting textures, but am pleased that I manged to get the
> > fingers controllable by a simple macro:
> > #macro Finger(FingerType, Bend1, Bend2, Bend3)
> > Is that FK? I tried IK (I think) but could work out the angles needed
for a
> > specified point at the tip. :(
> >
> > I suppose next comes the
> >
wrist...arm...shoulder...torso...don'tforgettoeat...legs...feet...divorce...
> > head...
> >
> > Mark Hanford
> >
> > [Image]
>
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Mark Hanford <ren### [at] blueyonder co uk> wrote in article
<3c489887@news.povray.org>...
> Here it is - my very first object that I'll publicly admit to creating.
> Every day on the train home for about 30 minutes and then every evening
that
> my wife lets me has resulted in this...
>
> The whole thing was created using CSG for the fingers, prisms for the
hand
> and the fabulous Splines.inc by Chris Colefax. I'm struggling a bit with
> creating interesting textures, but am pleased that I manged to get the
> fingers controllable by a simple macro:
> #macro Finger(FingerType, Bend1, Bend2, Bend3)
> Is that FK? I tried IK (I think) but could work out the angles needed for
a
> specified point at the tip. :(
>
> I suppose next comes the
>
wrist...arm...shoulder...torso...don'tforgettoeat...legs...feet...divorce...
> head...
>
> Mark Hanford
Well, when you're going through with this and start animating the whole
thing, I could perhaps lend you my phoney Austrian accent to have it say
"I'll be back!"
Looks good!
--
Lennard "Lenny" van Ingen
lenny_SPAMSUX_@vestingbar.nl
UIN: 87008669
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Peter Popov schrieb:
> On Fri, 18 Jan 2002 21:48:41 -0000, "Mark Hanford"
> <ren### [at] blueyonder co uk> wrote:
>
> >Here it is - my very first object that I'll publicly admit to creating.
> >Every day on the train home for about 30 minutes
I wish I had a notebook too... imagine me hiking across the mountains of
Afghanistan one day, with a backpack full of topographic maps and a
solar-powered laptop - and doing fine-tuning research on all the places I
rendered before at home (like for example my scenes I posted here last month)...
Khyberspace rules!
See you there - http://www.gecities.com/electricafghan/index-e.html
Afghanistan Chronicle: http://www.ndh.net/home/bleimann/index-e.htm
Yadgar
Now playing: Memories of Green (Vangelis, not the Blade Runner version, but that
published on "See you later")
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