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Thanks, the pps with Samples=20 is about 9, and that's without AA or Rad!
I've changed the Samples to 5 and here's the result. I like it :)
Here's a small sample render - I like the mottled effect. Still took 15
minutes :(
"Zeger Knaepen" <zeg### [at] student kuleuven ac be> wrote in message
news:3c48b253@news.povray.org...
> Looks good!
> What do you think about this texture as main texture? (just a quick
> metaltexture I just made)
> texture {
> average
> texture_map {
> #declare Seed=seed(56);
> #declare Samples=20;
> #declare I=0;
> #while (I<Samples)
> [1
> pigment {
> average
> pigment_map {
> [1
> crackle solid
> color_map {
> [0 rgb <.9,.95,1>]
> [1 rgb <.8,.85,.9>/2]
> }
> scale .25
> ]
> [1
> granite scale .5
> color_map {
> [0 rgb <.5,.4,.3>]
> [1 rgb <1,.9,.8>]
> }
> ]
> }
> }
> normal {
> granite .5
> rotate z*45
> translate rand(Seed)
> scale 10000
> }
> finish {
> ambient 0
> diffuse .8 brilliance 5
> specular 1 roughness .01 metallic
> irid {
> .2
> thickness .5
> turbulence 1
> }
> reflection .5 reflect_metallic
> }
> ]
> #declare I=I+1;
> #end
> }
> }
>
> (You might need to change some things if you want to use this for POV-Ray
> 3.5)
>
> Oh yeah, one remark: it seems like your thumb can't do all the motions a
> human thumb can. Am I right?
>
> cu!
> --
> ZK AKA SaD
> http://www.povplace.be.tf
> "I've never understood why it should be necessary to become irrational in
> order to prove that you care... Or why it should be necessary to prove it
at
> all."
>
>
>
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