POV-Ray : Newsgroups : povray.binaries.images : Computer Keyboard Server Time
16 Aug 2024 22:22:45 EDT (-0400)
  Computer Keyboard (Message 6 to 15 of 15)  
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From: Hugo
Subject: Re: Computer Keyboard
Date: 5 Jan 2002 18:08:36
Message: <3c378774$1@news.povray.org>
JRG wrote:
> Where's the ordering form?
> ;)

You may order right here!  :o)   Well, sometimes I think it would be nice if
there was a way to earn a bit of money from this kind of art.. Many of us
would probably like that, eh? But I might release the source code in the
tradition of pov.. When the keyboard is finished.

Rune wrote:
> nice Danish model. Very photorealistic too! And of course the
> POV-Ray details are great. :D
> Keep up the good modeling work!

Thanks! Realism is my aim. I used my own keyboard as reference (surprised?)
but with some modifications.. Lighting is also very important.. I tried a
few setups, including IndoorHQ-radiosity that comes with Pov3.5 and that
looks great but takes 15 hours, and that was before all the keys were
modelled.. Maybe I'll find a way to reduce that rendertime.

> Pure POV coding? You made it very smooth for primitives!
> Nice modelling. There's a blank key in there...

Yes, a blank key.  :o)  Cause I haven't modelled the sign yet.. But all the
details would look better if I render in double resolution and resize 50%
after that, even though I use very good AA... I don't know why this is so?

The keys are made entirely of triangles (result is mesh2) but constructed
within POV by 6 macros I wrote.. The macros were flexible enough to form all
the key-sizes, even the "return" key with some bad tricks.. So they render
quick, parses quick, and actually takes little memory, because the macros
don't waste too many triangles.. As you can hear I'm a liiiitle proud of
this.  :o)  I hope to make a set of flexible triangle macros, of general
use, to allow many kind of shapes.. I have worked on some ideas, but we will
see..

JRG wrote:
> Is it meant to be wireless?

Well, my own keyboard is wireless but I haven't decided yet.  :o)
Thanks for all your comments so far ! !

Hugo


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From: JRG
Subject: Re: Computer Keyboard
Date: 5 Jan 2002 18:26:34
Message: <3c378baa@news.povray.org>
Hugo wrote:
> JRG wrote:
> > Where's the ordering form?
> > ;)
>
> You may order right here!  :o)   Well, sometimes I think it would be nice if
> there was a way to earn a bit of money from this kind of art.. Many of us
> would probably like that, eh? But I might release the source code in the
> tradition of pov.. When the keyboard is finished.

Source code? Art? Pov? Whaaatt? Isn't this a real POV-official-keyboard? I want my
POV-official-keyboard NOW!
Er..sorry :)

>But all the
> details would look better if I render in double resolution and resize 50%
> after that, even though I use very good AA... I don't know why this is so?

AA is a good thing, but eats tiny details.

> The keys are made entirely of triangles (result is mesh2) but constructed
> within POV by 6 macros I wrote.. The macros were flexible enough to form all
> the key-sizes, even the "return" key with some bad tricks.. So they render
> quick, parses quick, and actually takes little memory, because the macros
> don't waste too many triangles.. As you can hear I'm a liiiitle proud of
> this.  :o)  I hope to make a set of flexible triangle macros, of general
> use, to allow many kind of shapes.. I have worked on some ideas, but we will
> see..

Oh. Did you use some kind of spline sweeping?

> JRG wrote:
> > Is it meant to be wireless?
>
> Well, my own keyboard is wireless but I haven't decided yet.  :o)

Well done wires and cables add so much to the realism.


--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov


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From: Batronyx
Subject: Re: Computer Keyboard
Date: 5 Jan 2002 22:15:32
Message: <3c37c154@news.povray.org>
Really well done. I'm looking forward to seeing your mesh creation macros.
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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From: Steve
Subject: Re: Computer Keyboard
Date: 6 Jan 2002 07:43:53
Message: <slrna3ge4s.eri.steve@zero-pps.localdomain>
On Sat, 5 Jan 2002 21:51:32 +0100, Hugo wrote:
>Hi,
>
>Here's my newest object! Pure POV coding.. I'm not finished but this is
>presentable.. I started in the christmas holiday and used many hours since
>then. Now I'm tired of modelling so I have begun to experiment with
>different lights, among those radiosity but this image only uses
>pointlights. It renders much quicker: 23 minutes with high AA quality, on an
>AMD 1 ghz.. The rad-light can look very good too, but takes at least 15
>hours...

Nice floor texture:-)

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:44am  up 90 days,  3:31,  2 users,  load average: 1.01, 1.04, 1.06


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From: Marc van den Dikkenberg
Subject: Re: Computer Keyboard
Date: 6 Jan 2002 17:35:28
Message: <19A4PN6lxP24hVCiwG6Cwp=leZRY@4ax.com>
On Sat, 5 Jan 2002 21:51:32 +0100, "Hugo" <hua### [at] post3teledk> wrote:

>Hi,
>
>Here's my newest object! Pure POV coding.. I'm not finished but this is
>presentable.. I started in the christmas holiday and used many hours since
>then. Now I'm tired of modelling so I have begun to experiment with
>different lights, among those radiosity but this image only uses
>pointlights. It renders much quicker: 23 minutes with high AA quality, on an
>AMD 1 ghz.. The rad-light can look very good too, but takes at least 15
>hours...
>
>The model itself, with only 1 pointlight and no AA, parse and render in 7
>seconds, 640*480.

..what is the key between the left shift and the 'z'?
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org


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From: Marc van den Dikkenberg
Subject: Re: Computer Keyboard
Date: 6 Jan 2002 17:35:59
Message: <GNE4POudFiKTU3tBVocDtVHKRzFu@4ax.com>
On Sat, 5 Jan 2002 17:07:54 -0500, "Slime" <noo### [at] hotmailcom> wrote:

>Pure POV coding? You made it very smooth for primitives! Nice modelling.
>There's a blank key in there...

Must be the 'any'-key. ;-)
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org


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From: Hugo
Subject: Re: Computer Keyboard
Date: 6 Jan 2002 19:02:52
Message: <3c38e5ac$1@news.povray.org>
Steve wrote:
> Nice floor texture:-)

Thanks, it's a heightfield generated by two granite patterns. It turned out
to look like wallpaper found in some houses, except the color.


JRG wrote:
> Did you use some kind of spline sweeping?
For the keys, only sinus curves are involved. The macros make a triangle box
with rounded edges, and then skews some vertices outwards on the sides, and
downwards in the middle (upwards for the space bar).. But, actually it's not
a whole triangle box, because that would be a waste of triangles. It's 1/4
of a box (but without bottom) and the mesh is then mirrored by scale
<-1,1,1> and scale <1,1,-1> to look like a whole key.. This way it uses 1/4
memory.. But enough now.

Batronyx wrote:
>  I'm looking forward to seeing your mesh creation macros.

Me too!  I might ask some more questions here related to math, although it
might step on peoples nerves sometimes.


Marc wrote:
> ..what is the key between the left shift and the 'z'?

It is this key:
>
< \


Hugo  :o)


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From: Ryan Mooney
Subject: Re: Computer Keyboard
Date: 6 Jan 2002 20:36:38
Message: <3C38FBA9.B2C71B82@earthlink.net>
nice work... =]

Hugo wrote:

> Hi,
>
> Here's my newest object! Pure POV coding.. I'm not finished but this is
> presentable.. I started in the christmas holiday and used many hours since
> then. Now I'm tired of modelling so I have begun to experiment with
> different lights, among those radiosity but this image only uses
> pointlights. It renders much quicker: 23 minutes with high AA quality, on an
> AMD 1 ghz.. The rad-light can look very good too, but takes at least 15
> hours...
>
> The model itself, with only 1 pointlight and no AA, parse and render in 7
> seconds, 640*480.
>
> Comments?  :o)
>
> Regards,
> Hugo
>
>  [Image]


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From: Grey Knight
Subject: Re: Computer Keyboard
Date: 16 Jan 2002 08:16:04
Message: <3C457BB9.A882037@namtar.qub.ac.uk>
Can't help noticing the windoze key in there; perhaps replace it with a
POVray key? I assume those shortcut buttons on the top are for common
keywords like #declare, sphere, union, etc?

Hugo wrote:
> 
> Hi,
> 
> Here's my newest object! Pure POV coding.. I'm not finished but this is
> presentable.. I started in the christmas holiday and used many hours since
> then. Now I'm tired of modelling so I have begun to experiment with
> different lights, among those radiosity but this image only uses
> pointlights. It renders much quicker: 23 minutes with high AA quality, on an
> AMD 1 ghz.. The rad-light can look very good too, but takes at least 15
> hours...
> 
> The model itself, with only 1 pointlight and no AA, parse and render in 7
> seconds, 640*480.
> 
> Comments?  :o)
> 
> Regards,
> Hugo
> 
>  [Image]

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://enphilistor.users4.50megs.com/" }
}


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From: Hugo
Subject: Re: Computer Keyboard
Date: 16 Jan 2002 09:02:30
Message: <3c4587f6@news.povray.org>
> Can't help noticing the windoze key in there; perhaps replace it with a
> POVray key? I assume those shortcut buttons on the top are for common
> keywords like #declare, sphere, union, etc?

I thought about it too, but I think it's too much. I have the pov-logo as
the keyboard's brand name; discrete but it's always going to be noticed. The
rest should be "realism" and look like a PC keyborad from the late 90's..
I'm considering making a few other versions of other computers.. Eventually
a pure "pov keyboard" is a good idea.. But I have so many projects going on
with Pov... too many. :o)  I will post updates soon.

Hugo


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