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Steve wrote:
> Nice floor texture:-)
Thanks, it's a heightfield generated by two granite patterns. It turned out
to look like wallpaper found in some houses, except the color.
JRG wrote:
> Did you use some kind of spline sweeping?
For the keys, only sinus curves are involved. The macros make a triangle box
with rounded edges, and then skews some vertices outwards on the sides, and
downwards in the middle (upwards for the space bar).. But, actually it's not
a whole triangle box, because that would be a waste of triangles. It's 1/4
of a box (but without bottom) and the mesh is then mirrored by scale
<-1,1,1> and scale <1,1,-1> to look like a whole key.. This way it uses 1/4
memory.. But enough now.
Batronyx wrote:
> I'm looking forward to seeing your mesh creation macros.
Me too! I might ask some more questions here related to math, although it
might step on peoples nerves sometimes.
Marc wrote:
> ..what is the key between the left shift and the 'z'?
It is this key:
>
< \
Hugo :o)
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