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Ross Litscher schrieb in Nachricht <3ae8b507@news.povray.org>...
>Hmm. There is something not quite right. Maybe it's a scale problem. I
think
>it is. But i don't know what is out of scale. Maybe the flame in the
>lighthouse. Maybe the waves.
Hm, I had the same thought once. The waves are probably wrong, I think they
should be scaled wider in the x and z direction (y is up), that might help.
That fire in the lighthouse is most likely to big. Some three meters high.
>I'm trying to picture everything in relation to
>a human standing in the scene some place.
>
Can you see the 4 Blobman in this scene :-) I usually modell everythink in a
one unit=1 meter scale which works quite good - usually.
>the clouds are really nice. they look quite realistic in their placement
and
>look.
Thank you. It's not much about them codewise, just a big scaled turbulated
wrinkle-pattern with a color_map from grey to total transparency.
>although what might look *really* nice is a line of clouds off in the
>distance where a cold front might be meeting a warm front. I always
remember
>when i was younger and out on the Atlantic trying to race back to the inlet
>before a storm moved in. It was always exciting and scarey, especially near
>dusk when the sun was just about to dip below the horizon. which, although
>the boats are different, this picture reminds me of.
>
I see. I'll keep that idea in mind for some other project, but I think it
would distroy the mood of this scene.
>generally it's a nice image :)
>
Thank you!
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Chris Huff schrieb in Nachricht ...
>The chain looks like it's links are about 3 feet wide, maybe bigger when
>comparing with the ship...either that's a really tiny ship made for tiny
>people, or that building and chain are really huge.
That chain is meant to be huge, right. Maybe it's a bit to much. The concept
is, that it will be pulled up to close the ports-entrance. as I don't know
what they used in ancient times for such things, I just made it big to make
clear no ship will be able to cross it :-)
The tower is about 15 meter high, the top of the masts of the ship about 35
above the waterlevel.
>The masts on the ship don't seem to taper, which looks odd.
They do tapper - a bit. Might have to change that.
>The flagpole on the building looks too thick to me.
Well yes, it's a bit strong.
>That building will be engulfed in flames pretty soon, with that bonfire
>going in it.
Again, you are probably right - there should be no roof at all to work.
Marc-Hendrik
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ken schrieb in Nachricht <3AE8F16B.1B0299D2@pacbell.net>...
>Looks good, but the ship has no shear! You need to curve the side from
>stem to stern. This curve should be the bottom part of a circle. The
>earlier the time period of the ship, the smaller the circle. This curve
>is called the shear. This ship looks like it dates from about the 1300's
>to 1500's, so the shear should be pronounced.
Thank you. Yeah, you are right - I struggled with that while modeling the
ship, but in the end I decided to let it the way it is. It's made for a
fantasy world, so I it will work there.
I bought a book about ship-modeling (with wood and glue etc.) just to get
some ideas, how the ship should look like. Helped a lot, but I droped some
details to make the modeling easier.
Marc-Hendrik
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I think this is a great pic the way it is. Even the unnatural items add to
the mood.
Shay
Marc-Hendrik Bremer <Mar### [at] t-online de> wrote in message
news:3ae87393@news.povray.org...
> Hi all,
> here is my current scene. It took 30 h 13 m 5 sec on my PII 450, mostly
> because of the water which is really slow. That's bad, 'cause I'm not
> satisfied with it, but I don't think I'll work much on this one again
until
> I get a faster computer and Pov 3.5 is out (up to 10 times faster Isos -
> will this help with a simple RigdedMF?).
> Thanks to all the people I could borrow some code or models from, esp.
> Christoph Hormann for his 'realistic water' site, Peter Houston for the
>
> Comments?
>
> Marc-Hendrik
>
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Thank you!
All those responses motivated me to work a bit more on the scene and at the
moment, I'm rendering it again with better water and some other changes. I
reduced the size of an area_light and raised the accuracy for the water, so
the render will only take about 12 hours, I think. I'll keep the other one
anyway, 'cause it had something to it - it's looking cold to me in the lower
part and somewhat warm in the upper one.
Let's wait and see, if the next one is better.
Marc-Hendrik
Shay schrieb in Nachricht <3ae97bf3$1@news.povray.org>...
>I think this is a great pic the way it is. Even the unnatural items add to
>the mood.
> Shay
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Wow, there is a *lot* of detail there! The tower seems out of scale and the
water needs work, but I think the ship, sky and land are very good.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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