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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 02:45:25
Message: <3ae91585@news.povray.org>
Ross Litscher schrieb in Nachricht <3ae8b507@news.povray.org>...
>Hmm. There is something not quite right. Maybe it's a scale problem. I
think
>it is. But i don't know what is out of scale. Maybe the flame in the
>lighthouse. Maybe the waves.

Hm, I had the same thought once. The waves are probably wrong, I think they
should be scaled wider in the x and z direction (y is up), that might help.
That fire in the lighthouse is most likely to big. Some three meters high.

>I'm trying to picture everything in relation to
>a human standing in the scene some place.
>
Can you see the 4 Blobman in this scene :-) I usually modell everythink in a
one unit=1 meter scale which works quite good - usually.

>the clouds are really nice. they look quite realistic in their placement
and
>look.

Thank you. It's not much about them codewise, just a big scaled turbulated
wrinkle-pattern with a color_map from grey to total transparency.

>although what might look *really* nice is a line of clouds off in the
>distance where a cold front might be meeting a warm front. I always
remember
>when i was younger and out on the Atlantic trying to race back to the inlet
>before a storm moved in. It was always exciting and scarey, especially near
>dusk when the sun was just about to dip below the horizon. which, although
>the boats are different, this picture reminds me of.
>

I see. I'll keep that idea in mind for some other project, but I think it
would distroy the mood of this scene.

>generally it's a nice image :)
>

Thank you!


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 02:55:15
Message: <3ae917d3@news.povray.org>
Chris Huff schrieb in Nachricht ...
>The chain looks like it's links are about 3 feet wide, maybe bigger when
>comparing with the ship...either that's a really tiny ship made for tiny
>people, or that building and chain are really huge.

That chain is meant to be huge, right. Maybe it's a bit to much. The concept
is, that it will be pulled up to close the ports-entrance. as I don't know
what they used in ancient times for such things, I just made it big to make
clear no ship will be able to cross it :-)
The tower is about 15 meter high, the top of the masts of the ship about 35
above the waterlevel.

>The masts on the ship don't seem to taper, which looks odd.

They do tapper - a bit. Might have to change that.

>The flagpole on the building looks too thick to me.

Well yes, it's a bit strong.

>That building will be engulfed in flames pretty soon, with that bonfire
>going in it.


Again, you are probably right - there should be no roof at all to work.

Marc-Hendrik


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 03:05:29
Message: <3ae91a39@news.povray.org>
ken schrieb in Nachricht <3AE8F16B.1B0299D2@pacbell.net>...
>Looks good, but the ship has no shear! You need to curve the side from
>stem to stern. This curve should be the bottom part of a circle. The
>earlier the time period of the ship, the smaller the circle. This curve
>is called the shear. This ship looks like it dates from about the 1300's
>to 1500's,  so the shear should be pronounced.

Thank you. Yeah, you are right - I struggled with that while modeling the
ship, but in the end I decided to let it the way it is. It's made for a
fantasy world, so I it will work there.
I bought a book about ship-modeling (with wood and glue etc.) just to get
some ideas, how the ship should look like. Helped a lot, but I droped some
details to make the modeling easier.

Marc-Hendrik


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From: Shay
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 10:02:27
Message: <3ae97bf3$1@news.povray.org>
I think this is a great pic the way it is. Even the unnatural items add to
the mood.
 Shay
Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote in message
news:3ae87393@news.povray.org...
> Hi all,
> here is my current scene. It took 30 h 13 m 5 sec on my PII 450, mostly
> because of the water which is really slow. That's bad, 'cause I'm not
> satisfied with it, but I don't think I'll work much on this one again
until
> I get a faster computer and Pov 3.5 is out (up to 10 times faster Isos -
> will this help with a simple RigdedMF?).
> Thanks to all the people I could borrow some code or models from, esp.
> Christoph Hormann for his 'realistic water' site, Peter Houston for the

>
> Comments?
>
> Marc-Hendrik
>


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 11:32:06
Message: <3ae990f6@news.povray.org>
Thank you!

All those responses motivated me to work a bit more on the scene and at the
moment, I'm rendering it again with better water and some other changes. I
reduced the size of an area_light and raised the accuracy for the water, so
the render will only take about 12 hours, I think.  I'll keep the other one
anyway, 'cause it had something to it - it's looking cold to me in the lower
part and somewhat warm in the upper one.

Let's wait and see, if the next one is better.

Marc-Hendrik

Shay schrieb in Nachricht <3ae97bf3$1@news.povray.org>...
>I think this is a great pic the way it is. Even the unnatural items add to
>the mood.
> Shay


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From: David Fontaine
Subject: Re: Enter the port - 114 kbau
Date: 28 Apr 2001 22:07:24
Message: <3AEB7650.34BD4205@faricy.net>
Wow, there is a *lot* of detail there!  The tower seems out of scale and the
water needs work, but I think the ship, sky and land are very good.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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