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=Bob= <Bob### [at] threestrands com> wrote in message
news:3ac008e4@news.povray.org...
> Thanks again for your input. I look forward to
> your continued comments.
>
> Have a great day!
> =Bob=
>
>
Bob,
I think the render is great. I would suggest a little noise on the tree
leaf texture. They look too much like paper cut-outs.
Khaver
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Thanks Phil,
Yeah, I need to work on the area
beyond the fence. All I did was just
put some green spheres and boxes
in the distance to break up the horizon.
Thanks again!
=Bob=
"Phil Clute" <pcl### [at] tiac net> wrote in message
news:3AC054F4.3878C647@tiac.net...
: Looks good, I think maybe they need some neighbors though;
: a house next door would work. I can see the grass through the
: fence openings extending to infinity and it sort of makes me
: feel like this backyard exists in the twilight zone.
: Phil
: ...coffee?...yes please! extra sugar,extra cream...Thank you.
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Thanks Rick,
I'm not sure why the cookies look green.
I'm at work now and they look green here,
but at home they don't. Same monitor in
both places, different video card.
I really have enjoyed this development in
public too.
Thanks for all your help!
=Bob=
"Rick [Kitty5]" <ric### [at] kitty5 com> wrote in message
news:3ac06fc8$1@news.povray.org...
: looks much better - i like this new trend of developing irtc entries in
: public, lets hope it continues
:
: the cookies are to green, soft shadows?, and not sure i am 100% keen on
the
: rusty pump texture, but aside from that, damn good :)
:
:
: --
: Rick
:
: POV-Ray News & Resources - http://Povray.co.uk
: Kitty5 WebDesign - http://Kitty5.com
: Hi-Impact web site design & database driven e-commerce
: TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
:
: PGP Public Key
: http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
:
:
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Thanks Christoph,
I'll try to tone down the roughness on
the bricks a little, I think it needs some,
but maybe I overdid it. I have ambient and
diffuse values of both 0.1 for the water.
It's an isosurface with a bump normal.
Maybe the ambient and diffuse values
should be 0? The bottom of the well
is the mortar texture, so it could be that
it's transmitting that color. I can also
tell that it's reflecting the clouds on the
surface. I'll try some experiments.
I surely appreciate everyone's help!
=Bob=
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3AC07AE5.35B7FFBB@gmx.de...
:
: It mostly looks better, but the bricks are worse IMO (the additional
: regular roughness does not seem realistic)
: The grass looks better, but the water still seems too bright to me.
: Maybe make the rust on the pump a bit darker.
: Christoph
: Christoph Hormann <chr### [at] gmx de>
: IsoWood include, radiosity tutorial, TransSkin and other
: things on: http://www.schunter.etc.tu-bs.de/~chris/
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Hi Geoff,
Yes. I'm using MegaPov, but I'm not using
any radiosity. I tried it, but it was just way too
slow to render. I might try it again.
I'll try moving the light source around. Do you
think you should be able to see the trunk of the
tree in the shadows? I wasn't sure. I think you
are right about it's position being the reason
for the flatness of the leaves. There's actually
quite a bit of phong for the leaves, but it just
won't show up. I'll try moving the camera
around just to take a look from overhead to
get a better idea of what's going on.
I'd love to see a detail shot of your rust, please
post.
Again, I really appreciate everyone's comments,
suggestions and help!
=Bob=
"Geoff Wedig" <wed### [at] darwin epbi cwru edu> wrote in message
news:3ac08970@news.povray.org...
: Much improved. Shadows still need to be darker, IMO. I like the flaky
: texture of the pump. Have you considered using a slope map, so that the
: bottoms are rustier than the top segments? I've had some good luck with
: making good rust that way (my IRTC entry uses rust a lot, but the details
: are too fine to see. I can post an example if you like of a detail shot)
: This assumes you're using Mega, but from your radiosity (Is it
radiosity?),
: it certainly looks that way.
:
: The problem with the trees seems to be related to the sun (light source)
: being directly overhead, or nearly. Maybe moving it in towards the
camera,
: so that things are shadowed behind themselves (I recommend at least 10
: degrees off, though, either left or right. Directly in line with the
camera
: has its own problems) will help. Otherwise, all the leaves are in shadow
and
: so you only see their ambient color, resulting in flatness.
:
: Geoff
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Thanks D.J.,
Thank you for the compliments. Margus
mentioned the same kind of feeling about
it. It feels wonderful to have made something
that connects with others. Maybe we've all
been there?
Best regards...
=Bob=
"D.J. Brown" <ext### [at] hotmail com> wrote in message
news:3ac0b788$1@news.povray.org...
: Excellent artwork. I get a nastolgic feeling looking at this image; it's
: very earthy and organic. I can actually almost smell the thick perfume
that
: must hang in the air here. It has a certain something that I can't put my
: finger on, but it's managed to capture something. :)
: I can't wait to see what the final looks like!
: D.J.
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From: Christoph Hormann
Subject: Re: 2nd WIP, maybe IRTC entry (180k)
Date: 27 Mar 2001 11:32:47
Message: <3AC0C092.31636D8C@gmx.de>
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=Bob= wrote:
>
> I'll try to tone down the roughness on
> the bricks a little, I think it needs some,
> but maybe I overdid it.
No, not too strong, but too regular. Maybe try granite or turbulent
crackle (slow!) instead.
> I have ambient and
> diffuse values of both 0.1 for the water.
> It's an isosurface with a bump normal.
> Maybe the ambient and diffuse values
> should be 0?
Yes, probably, unless you want muddy water :-)
Maybe have a look at the water finish tutorial on my site.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Thanks Khaver,
I'll try that tonight. Going to be working
on getting the leaves looking good next.
There's only a simple normal on them now,
so I'll try something more sophisticated.
Thanks for your help!
=Bob=
"khaver" <kha### [at] netzero net> wrote in message
news:3ac0ba72@news.povray.org...
[Deletions]
: Bob,
: I think the render is great. I would suggest a little noise on the tree
: leaf texture. They look too much like paper cut-outs.
: Khaver
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From: Mick Hazelgrove
Subject: Re: 2nd WIP, maybe IRTC entry (180k)
Date: 27 Mar 2001 12:11:09
Message: <3ac0c9ad@news.povray.org>
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3AC0C092.31636D8C@gmx.de...
> No, not too strong, but too regular. Maybe try granite or turbulent
> crackle (slow!) instead.
Try a normal_map, start with ridiculously high values then reduce them! or
normal_maps within normal_maps
Here's an example
normal{
average normal_map{
[0 ripples 500 scale <2, 55,10>/5 warp{turbulence .25}rotate y*-20
translate x*.5]
[.5 ripples normal_map{[0 agate 5 scale <2, 5,10>/5][.5 wrinkles 5
scale<2, 5,10>/8]} rotate y*76]
}
scale.5
}
BTW the pic is much improved.
Mick
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=Bob= <bob### [at] threestrands com> wrote:
> Hi Geoff,
> Yes. I'm using MegaPov, but I'm not using
> any radiosity. I tried it, but it was just way too
> slow to render. I might try it again.
I may be giving up radiosity myself at this point. It's taking *really*
long.
> I'll try moving the light source around. Do you
> think you should be able to see the trunk of the
> tree in the shadows? I wasn't sure.
Depends on what you mean. The trunk should cast a shadow, certainly. If
the part is already in a shadow, then the trunk shouldn't make it noticably
darker (well, in reality it would, slightly), but if it's itself the first
shadow object, it should be nice and dark.
I think you
> are right about it's position being the reason
> for the flatness of the leaves. There's actually
> quite a bit of phong for the leaves, but it just
> won't show up. I'll try moving the camera
> around just to take a look from overhead to
> get a better idea of what's going on.
Some nice shadows, maybe even longish ones to the right (left? No, right,
I'd think) might be nice. Like you're seeing this place at/near sunset. Sunset
is a twilight time, a time of change to something darker. Might evoke the
sense of abandonment that you're working towards here.
Or maybe not. Worth a shot, anyway.
> I'd love to see a detail shot of your rust, please
> post.
I'll see what I can do. I got PVM to work on the computer here, so I'm
getting results much faster, but the radiosity is giving me trouble (part of
the reason I might skip it for this pic) We'll see.
Geoff
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