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Thanks Christoph,
I'll try to tone down the roughness on
the bricks a little, I think it needs some,
but maybe I overdid it. I have ambient and
diffuse values of both 0.1 for the water.
It's an isosurface with a bump normal.
Maybe the ambient and diffuse values
should be 0? The bottom of the well
is the mortar texture, so it could be that
it's transmitting that color. I can also
tell that it's reflecting the clouds on the
surface. I'll try some experiments.
I surely appreciate everyone's help!
=Bob=
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3AC07AE5.35B7FFBB@gmx.de...
:
: It mostly looks better, but the bricks are worse IMO (the additional
: regular roughness does not seem realistic)
: The grass looks better, but the water still seems too bright to me.
: Maybe make the rust on the pump a bit darker.
: Christoph
: Christoph Hormann <chr### [at] gmx de>
: IsoWood include, radiosity tutorial, TransSkin and other
: things on: http://www.schunter.etc.tu-bs.de/~chris/
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