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From: Alan Holding
Subject: Sunset? 63kbu
Date: 3 Jan 2001 22:34:19
Message: <3a53ef3b@news.povray.org>
Heightfield is a bit dodgy even though it's 5000x5000 (don't look to closely
at the foreground!), but I don't think the sky is too bad for my first
attempt at a 'realistic' one.

Threw the robot in there to give it a bit of scale.  (He's the only complex
model I've got!)

Looking at this makes we want to get me hands dirty with slope dependent
textures.  The documentation I've read is a bit scary though, so do any of
you considerate people out there know of any not-too-hard tutorials that a
dim bulb such as myself could understand?

Many thanks,
Alan.


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Attachments:
Download 'r_sunset1.jpg' (64 KB)

Preview of image 'r_sunset1.jpg'
r_sunset1.jpg


 

From: Xplo Eristotle
Subject: Re: Sunset? 63kbu
Date: 4 Jan 2001 01:22:53
Message: <3A5416DA.E1ED8CF3@unforgettable.com>
Alan Holding wrote:
> 
> Heightfield is a bit dodgy even though it's 5000x5000 (don't look to closely
> at the foreground!), but I don't think the sky is too bad for my first
> attempt at a 'realistic' one.
> 
> Threw the robot in there to give it a bit of scale.  (He's the only complex
> model I've got!)

Whoa!

Doesn't look like a sunset to me, but that landscape looks exactly like
the Grand Canyon.

(Okay, it hardly looks anything like that, but the lighting, jaggedness,
and atmospherics are fairly reminiscent of what I saw a couple of weeks back.)

-Xplo


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From: Ken
Subject: Re: Sunset? 63kbu
Date: 4 Jan 2001 01:25:30
Message: <3A54177A.824899A1@pacbell.net>
Alan Holding wrote:
> 
> Heightfield is a bit dodgy even though it's 5000x5000 (don't look to closely
> at the foreground!), but I don't think the sky is too bad for my first
> attempt at a 'realistic' one.

It's a beauty for sure.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Tony[B]
Subject: Re: Sunset? 63kbu
Date: 4 Jan 2001 01:45:12
Message: <3a541bf8@news.povray.org>
Loable esfuerzo... Very nice. :)


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From: Christoph Hormann
Subject: Re: Sunset? 63kbu
Date: 4 Jan 2001 04:02:12
Message: <3A543C15.B219DD18@gmx.de>
Alan Holding wrote:
> 
> Heightfield is a bit dodgy even though it's 5000x5000 (don't look to closely
> at the foreground!), but I don't think the sky is too bad for my first
> attempt at a 'realistic' one.
> 

Looks good IMO, especially the lighting.  

Concerning the terrain, you might try a seperate heightfield with higher
resolution for the foreground.

> 
> Looking at this makes we want to get me hands dirty with slope dependent
> textures.  The documentation I've read is a bit scary though, so do any of
> you considerate people out there know of any not-too-hard tutorials that a
> dim bulb such as myself could understand?
> 

A simple slope dependent texture is not that difficult, for example just
'slope y' would be worth trying.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Remco de Korte
Subject: Re: Sunset? 63kbu
Date: 4 Jan 2001 06:13:26
Message: <3A545A82.6D37FD3E@onwijs.com>
Great sky, great atmosphere!
The sun really comes out nice.

Perhaps a normal could help on the foreground.

Remco

Alan Holding wrote:
> 
> Heightfield is a bit dodgy even though it's 5000x5000 (don't look to closely
> at the foreground!), but I don't think the sky is too bad for my first
> attempt at a 'realistic' one.
> 
> Threw the robot in there to give it a bit of scale.  (He's the only complex
> model I've got!)
> 
> Looking at this makes we want to get me hands dirty with slope dependent
> textures.  The documentation I've read is a bit scary though, so do any of
> you considerate people out there know of any not-too-hard tutorials that a
> dim bulb such as myself could understand?
> 
> Many thanks,
> Alan.
> 
>  [Image]


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From: Alan Holding
Subject: Re: Sunset? 63kbu
Date: 4 Jan 2001 14:06:27
Message: <3a54c9b3$1@news.povray.org>
I've posted a copy of the commented source, sans robot, to
povray.binaries.scene-files, if anyone wants to have a look.

Thanks for the compliments!  8O>


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From: David Fontaine
Subject: Re: Sunset? 63kbu
Date: 5 Jan 2001 00:23:28
Message: <3A555937.9CB00EA8@faricy.net>
Alan Holding wrote:

> Heightfield is a bit dodgy even though it's 5000x5000 (don't look to closely
> at the foreground!)

> Looking at this makes we want to get me hands dirty with slope dependent
> textures.

If you're delving into MegaPOV, why not go ahead and make the landscape an
isosurface? Render time will be a lot longer, but it will look a lot better
because it has no resolution problem.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Christoph Hormann
Subject: Re: Sunset? 63kbu
Date: 5 Jan 2001 04:46:49
Message: <3A55980A.E2374A2F@gmx.de>
David Fontaine wrote:
> 
> If you're delving into MegaPOV, why not go ahead and make the landscape an
> isosurface? Render time will be a lot longer, but it will look a lot better
> because it has no resolution problem.
> 

That's not really true, because you have to specify an accuracy.  The low
values needed for a good foreground would lead to extremely slow rendering
near the horizon.  Splitting up the terrain into several parts is often a
good idea even with isosurfaces.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: David Fontaine
Subject: Re: Sunset? 63kbu
Date: 5 Jan 2001 21:26:48
Message: <3A56814C.B76B10DF@faricy.net>
Christoph Hormann wrote:

> That's not really true, because you have to specify an accuracy.  The low
> values needed for a good foreground would lead to extremely slow rendering
> near the horizon.  Splitting up the terrain into several parts is often a
> good idea even with isosurfaces.

Yeah, that sounds like the best way to do it.

The grass in my Lego phalanx way back was hf in the foreground and just a
bump-normal plane in the background...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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