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David Fontaine wrote:
>
> If you're delving into MegaPOV, why not go ahead and make the landscape an
> isosurface? Render time will be a lot longer, but it will look a lot better
> because it has no resolution problem.
>
That's not really true, because you have to specify an accuracy. The low
values needed for a good foreground would lead to extremely slow rendering
near the horizon. Splitting up the terrain into several parts is often a
good idea even with isosurfaces.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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