Alan Holding wrote:
> Heightfield is a bit dodgy even though it's 5000x5000 (don't look to closely
> at the foreground!)
> Looking at this makes we want to get me hands dirty with slope dependent
> textures.
If you're delving into MegaPOV, why not go ahead and make the landscape an
isosurface? Render time will be a lot longer, but it will look a lot better
because it has no resolution problem.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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