Christoph Hormann wrote:
> That's not really true, because you have to specify an accuracy. The low
> values needed for a good foreground would lead to extremely slow rendering
> near the horizon. Splitting up the terrain into several parts is often a
> good idea even with isosurfaces.
Yeah, that sounds like the best way to do it.
The grass in my Lego phalanx way back was hf in the foreground and just a
bump-normal plane in the background...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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