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I should have visited your site and saw the other views before
responding. "Beautiful" doesn't say it well enough. They are exquisite!
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> More images in my gallery at
> http://www.ibras.ishoejby.dk/sktmarkus/stmarkus.htm
Wow! Fantastic... no wonder why they say that patience is the mother
of science. It's a pain you can't share with us a bit of that terrific
patience you have.
Technically, I can only complain, as others, about the sky. The
lighting seems good, but the sky doesn't match that sun: altought it's
not very harsh, it doesn't seem logical for such a cloudy day. Perhaps a
simple, clear, more bluish sky would have worked fine.
Another problem is that shadows are totally black, but I can't really
expect you using radiosity with such scene on today computers... :)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Ib Rasmussen wrote:
>
> So, with Gilles Tran's cars I have finally finished my church scene.
> The attached image is rendered at 5 times the shown resolution, gaussian
> effects in the brick pattern (that should please Rafal :-).
> Unfortunately the technique leaves the image a bit unsharp, but you
> can't get everything, I suppose.
As usual great modelling work! It would be nice if you on occasion could
give an insight into the way you model your buildings.
As others have mentioned you could improve the sky. The lighting looks
fairly consistent although the shadows quite strongly differ in brightness
on the left and on the right. I would suggest trying radiosity but with
that complexity of the scene and the high memory use this could be
difficult of course. Trying some fill light could work though.
For saving memory you could try to use meshes for some repetitive
geometries. Especially the trees would be more efficient this way (unless
they already are meshes)
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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very nicely done !!! what a big scene
maybe you can use a texture or image for the roads and broadways because
they look very synthetical imo. it takes down much realism.
once again, very nice overall image, congragulations
"Ib Rasmussen" <ib### [at] ibras dk> schreef in bericht
news:3E9### [at] ibras dk...
> So, with Gilles Tran's cars I have finally finished my church scene.
> The attached image is rendered at 5 times the shown resolution, gaussian
> effects in the brick pattern (that should please Rafal :-).
> Unfortunately the technique leaves the image a bit unsharp, but you
> can't get everything, I suppose.
>
> More images in my gallery at
> http://www.ibras.ishoejby.dk/sktmarkus/stmarkus.htm
>
> Now I should have time to do a bit of modelling for the Capriccio project.
>
> /Ib
>
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Wow! That looks absolutely great! Except for the sky. :o) You could get
"everything" by using an imagemap there. By the way, the white van looks
suspeciously much like my own.
Stunning work! Your talent seems to improve.
Regards,
Hugo
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Jaime Vives Piqueres wrote:
> It's a pain you can't share with us a bit of that terrific
> patience you have.
I would have attached some to this msg, but I didn't know what MIME-type
to use ;-)
> Another problem is that shadows are totally black,
They shouldn't be, as I have used the ol' primitive trick of putting a
light source in the camera, to soften up the shadows. The shadows on the
vertical faces looks ok, but on the streets they seem very dark. I blame
my tarmac texture (it is a granite pigment with a granite normal), it
has behaved strangely in other respects.
On the other hand, in the digital photos I have taken of the area in
sunlight, the shadows on the tarmac are almost black, too. Perhaps it
all comes down to the low density range of digital images.
/Ib
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Jim Charter wrote:
> There is something very satisfying about richly detailed, deep red
> brickwork.
Yes, in more that one way. It is so much easier to make look, well,
'interesting' than say a plastered or painted surface. And it makes it
easy to get the dimensions right, you just count the bricks.
> Congrats on solving the moire problem,
The credit goes to Kari Kivisalo who suggested the technique.
/Ib
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Hugo Asm wrote:
> By the way, the white van looks suspeciously much like my own.
All vans look the same to me, but if we can trust the filename, it
should be a Nissan Quest.
/Ib
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Christoph Hormann wrote:
> It would be nice if you on occasion could
> give an insight into the way you model your buildings.
There really isn't much to reveal. As some has pointed out, patience is
the main ingredient. I hardly use anything but the most basic CSG
objects. I just use lots and lots of 'em.
If you want examples, I posted the source for one of the buildings in
p.b.s-f a while ago. Or you could take a look at the St Pauls dome, I
posted for the Capriccio project recently. But I warn you: it is boring
reading. :)
/Ib
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From: Ib Rasmussen
Subject: Re: Church finally finished - concerning the sky...
Date: 16 Apr 2003 10:19:31
Message: <3E9D66D9.4010100@ibras.dk>
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Thank you to you all for your kind comments.
One recurring "complaint" is that sky isn't realistic. To that I have
this to say:
I like to model buildings, and I like to try to make them look
interesting by modelling a lot of details, as opposed to doing fancy
tricks with textures. I only use bitmap textures, if I can't avoid it
(like the mosaics above the church doors).
The object of interest to me in this scene is the church. The sky,
streets, trees, cars and the other building are merely set pieces, and
it doesn't bother me much, if they look a bit artificial. After all, if
I wanted a photorealistic image, I would have used my digital camera.
So there :)
/Ib
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