![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Jim Charter wrote:
> There is something very satisfying about richly detailed, deep red
> brickwork.
Yes, in more that one way. It is so much easier to make look, well,
'interesting' than say a plastered or painted surface. And it makes it
easy to get the dimensions right, you just count the bricks.
> Congrats on solving the moire problem,
The credit goes to Kari Kivisalo who suggested the technique.
/Ib
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hugo Asm wrote:
> By the way, the white van looks suspeciously much like my own.
All vans look the same to me, but if we can trust the filename, it
should be a Nissan Quest.
/Ib
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Christoph Hormann wrote:
> It would be nice if you on occasion could
> give an insight into the way you model your buildings.
There really isn't much to reveal. As some has pointed out, patience is
the main ingredient. I hardly use anything but the most basic CSG
objects. I just use lots and lots of 'em.
If you want examples, I posted the source for one of the buildings in
p.b.s-f a while ago. Or you could take a look at the St Pauls dome, I
posted for the Capriccio project recently. But I warn you: it is boring
reading. :)
/Ib
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Ib Rasmussen
Subject: Re: Church finally finished - concerning the sky...
Date: 16 Apr 2003 10:19:31
Message: <3E9D66D9.4010100@ibras.dk>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thank you to you all for your kind comments.
One recurring "complaint" is that sky isn't realistic. To that I have
this to say:
I like to model buildings, and I like to try to make them look
interesting by modelling a lot of details, as opposed to doing fancy
tricks with textures. I only use bitmap textures, if I can't avoid it
(like the mosaics above the church doors).
The object of interest to me in this scene is the church. The sky,
streets, trees, cars and the other building are merely set pieces, and
it doesn't bother me much, if they look a bit artificial. After all, if
I wanted a photorealistic image, I would have used my digital camera.
So there :)
/Ib
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Ib Rasmussen wrote:
> So, with Gilles Tran's cars I have finally finished my church scene.
Without a doubt a true "Rasmussen": highly detailed with this particular
model-like look. Congratulations for another incredible scene! As
others already pointed out, the sky does not really fit into the picture,
but I assume that it looks like you want it to, because you entitled
the picture as finished.
Marvelous work!
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Ib Rasmussen wrote:
>
> > It would be nice if you on occasion could
> > give an insight into the way you model your buildings.
>
> There really isn't much to reveal. As some has pointed out, patience is
> the main ingredient. I hardly use anything but the most basic CSG
> objects. I just use lots and lots of 'em.
Well, i was more referring to the way you plan and do your work. You seem
to declare elements that are used several times but don't use macros a
lot. You also don't declare reoccurring measures but directly use
numbers. Do you draw a lot of things on paper or do you have all measures
in mind?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Christoph Hormann wrote:
> Well, i was more referring to the way you plan and do your work.
Oh, you mean I should plan my work? I knew I was doing something wrong :)
Well, first I pick a building. It should be something that lends itself
to my csg-only style of modelling. Brick buildings are good - Antonio
Gaudi's buildings are not.
Then I take a lot of photos of it. From the photos I draw up a ground
plan, to get the major dimensions down. With brick building this is
mainly a matter of counting bricks. At this point I usually find that I
don't have photos of all the details I need, so I take some more. (This
normally repeats itself several times during a project. I have taken
over 850 photos for the church scene.)
Once I have the overall dimensions, I may model a crude mock-up, just to
check the proportions, but that was not necessary with the church, since
the bricks gave me precise measurements over most of the building.
Now I divide the building up it some large parts, pick one and start
modelling, more or less from the ground up. Each part is divided into
smaller parts, which are again divided into smaller parts, down to a
level, where it is suitable to model as a unit. Then the parts are
assembled level for level, until assembling the whole building is a
matter of sticking a dozen parts together. Everything is declared,
modelled around origin, and moved to its place during assembly.
I do some loose sketching on paper, but mostly I use a CAD program.
I have done this long enough so I can model simpler stuff with the help
of a few lines on a piece of paper, but more complex stuff, I construct
in 2D in the CAD program, from which I can pull out the dimensions and
coordinates I need for Pov.
Not much to it, really.
/Ib
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> All vans look the same to me, but if we can trust the
> filename, it should be a Nissan Quest.
Pretty close, mine is a Nissan Serena. They look pretty much the same, as
far as I can see.. Hmm.. I'd like to get my hands on that model..
Regards,
Hugo
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hugo Asm wrote:
> Pretty close, mine is a Nissan Serena. They look pretty much the same, as
> far as I can see.. Hmm.. I'd like to get my hands on that model..
That would be difficult, as it is only a *virtual* model :->
All right, I know what you mean. I think, if you ask Gilles Tran nicely,
he will give it to you, too.
/Ib
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Ib Rasmussen wrote:
>
> So, with Gilles Tran's cars I have finally finished my church scene.
> The attached image is rendered at 5 times the shown resolution, gaussian
> effects in the brick pattern (that should please Rafal :-).
I've had this problem with both bricks and lettering at a distance.
I've solved both problems by blurring the texture, using a macro that
blurs it according to the render resolution, camera angle, and distance.
I used the technique in my current IRTC entry, which has some signs in
the background; the signs get aliased too much without the technique.
Regards,
John
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |