POV-Ray : Newsgroups : povray.binaries.images : Another building Server Time
14 Aug 2024 20:16:50 EDT (-0400)
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From: Rafal 'Raf256' Maj
Subject: Re: Another building
Date: 7 Oct 2002 05:07:24
Message: <Xns92A070E58F286raf256com@204.213.191.226>
Ib Rasmussen <ib### [at] ibrasdk> wrote in news:3DA### [at] ibrasdk

> AA. My 
> setting are aa0.01 +r6. 

try rendering simple checker plane scene, with camera observing the 
horizont and with small checker scale. It is example of almost impossible 
to get rid of alias. 
In this case You can use:
threshold 0.00001 method 2 depth 5..7
or typical AA, but render scene at x5 higher resolution and then down-
sample, but it would in fact be same as threshold 0.00001



-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Marc Jacquier
Subject: Re: Another building
Date: 7 Oct 2002 05:40:17
Message: <3da15681@news.povray.org>

Xns### [at] 204213191226...

> or typical AA, but render scene at x5 higher resolution and then down-
> sample, but it would in fact be same as threshold 0.00001

I usually blow image at twice resolution and shrink it back both with
interpolation
Marc


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From: Ib Rasmussen
Subject: Re: Another building
Date: 7 Oct 2002 11:27:16
Message: <3DA1A7CC.1090809@ibras.dk>


> If I recollect right, these are real buildings? If it is so, the ignore this
> remark, but otherwise I would like to note that the window above the left
> door seems to be placed higher than the other windows which looks odd to me.


They are real buildings (if I had designed them myself, there would be 
much more standardization, and not eg 26 different windows), so if you 
are unhappy with the design, you have to take it up with the architect. 
   As the building is from 1904, he may be difficult to reach... :)

Photo attached to prove that it really looks like that.

/Ib


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Attachments:
Download 'dscn7826.jpg' (25 KB)

Preview of image 'dscn7826.jpg'
dscn7826.jpg


 

From: Ib Rasmussen
Subject: Re: Another building
Date: 7 Oct 2002 11:28:55
Message: <3DA1A831.7000103@ibras.dk>
>>nice :) I suggest to use not-so-contrast texutre, as it produce strong
>>morey (mini-waves on wall on right side of picture)
>>
> 
> Not on my screen it doesn't. 


So I just have to get Rafal to get a screen like yours, and the problem 
is solved :)


> beautifully done.


Thank you.

/Ib


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From: Ib Rasmussen
Subject: Re: Another building
Date: 7 Oct 2002 11:37:15
Message: <3DA1AA1E.60509@ibras.dk>
Rafal 'Raf256' Maj wrote:

> threshold 0.00001 method 2 depth 5..7
> or typical AA, but render scene at x5 higher resolution and then down-
> sample, but it would in fact be same as threshold 0.00001


I don't think the threshold has much influence, it is method 2 depth 5 
that is equal to rendering at 5x and reducing. If I understand it right, 
threshold only determines whether two neighbouring pixels are different 
enough to need antialiasing. Antialiasing pixels that are almost 
identical can't do much difference in the image IMNSHO.

/Ib


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From: Rafal 'Raf256' Maj
Subject: Re: Another building - 1 attachment
Date: 7 Oct 2002 11:40:06
Message: <Xns92A0B3784F179raf256com@204.213.191.226>
Ib Rasmussen <ib### [at] ibrasdk> wrote in news:3DA### [at] ibrasdk

>>>nice :) I suggest to use not-so-contrast texutre, as it produce strong
>>>morey (mini-waves on wall on right side of picture)
>> Not on my screen it doesn't. 
> So I just have to get Rafal to get a screen like yours, and the problem 
> is solved :)


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Attachments:
Download 'waves.png' (28 KB)

Preview of image 'waves.png'
waves.png


 

From: Ib Rasmussen
Subject: Re: Another building - 1 attachment
Date: 7 Oct 2002 11:49:47
Message: <3DA1AD14.7040504@ibras.dk>
Rafal 'Raf256' Maj wrote:

Thank you for your effort, but I am perfectly aware what you mean, it is 
just that I don't intend to do anything about it, until the final 
renderings of the comleted scene. I still need to model streets and 
sidewalks, put in a dozen trees, maybe a couple of cars, some 
pedestrians - I'll get back to you in a couple of years :)

/Ib


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From: Ive
Subject: Re: Another building
Date: 7 Oct 2002 16:59:47
Message: <3da1f5c3@news.povray.org>
> Another background building for my church model.
>

Very impressive.

The only thing to complain a little: the windows do look
so, hum, dead? Maybe some image maps or only some
colored blocks behind some of the windows (not too much
and not too visible) just enough to create the impression
of  life behind the walls?

Just a thought
-Ive


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From: ABX
Subject: Re: Another building - 1 attachment
Date: 8 Oct 2002 04:45:20
Message: <tc65qugl42eqrqqlr0imn1cuk5bihthmqb@4ax.com>
On Mon, 07 Oct 2002 17:49:40 +0200, Ib Rasmussen <ib### [at] ibrasdk> wrote:
> I'll get back to you in a couple of years :)

With our patience builded with POV renderings we can wait :-)

ABX


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From: Ib Rasmussen
Subject: Re: Another building
Date: 8 Oct 2002 14:11:29
Message: <3DA31FC7.9050508@ibras.dk>
> Very impressive.


Thanks.

> The only thing to complain a little: the windows do look
> so, hum, dead? Maybe some image maps or only some
> colored blocks behind some of the windows (not too much
> and not too visible) just enough to create the impression
> of  life behind the walls?


In the final scene the windows will be reflective glass, so you can see 
a nice mirror image of opposite building, but without anything to 
reflect, my glass texture doesn't look good, so I have temporarily 
replaced it with black.

/Ib


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