POV-Ray : Newsgroups : povray.binaries.images : Loneliness, boat (WIP,27k) Server Time
15 Aug 2024 12:22:02 EDT (-0400)
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From: Christopher James Huff
Subject: Re: Loneliness, boat (WIP,27k)
Date: 17 Jul 2002 12:45:19
Message: <chrishuff-A6AD0E.11400817072002@netplex.aussie.org>
In article <3D3### [at] cshelsinkifi>,
 pto <oja### [at] cshelsinkifi> wrote:

> My first post to this NG. Every time I have planed to post I have seen 
> so brilliant images that I haven't daret to post mine. It happened 
> again, but this time I try to break the ice.

Spooky...great atmosphere. Really makes you wonder what might be in the 
bottom of that boat and why it is floating there. It doesn't look like a 
typical computer generated image. Can't think of anything to add to 
it...maybe a really dingy old ring float and rope or a brown/gray lump 
in the bottom like someone under a tarp or blanket, but the image is 
really fine as it is. Simple, but looks finished, it doesn't really need 
more.

JPEG really killed the subtle colors and shading, going to post the 
source code?

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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From: Samuel Benge
Subject: Re: Loneliness, boat (WIP,27k)
Date: 17 Jul 2002 13:33:54
Message: <3D35AA7A.8090803@caltel.com>
Whoa, nice mood... Good use of color, value, texture, etc.
I imagine a fisherman's wife might be lonely after finding out her 
husband was lost at sea... Kind of sad.

pto wrote:

> My first post to this NG. Every time I have planed to post I have seen 
> so brilliant images that I haven't daret to post mine. It happened 
> again, but this time I try to break the ice.
> 
> Suggestions please,
> pto
> -- 
> camera{look_at y+2angle 135}box{-1 9pigment{rgb .8}finish{reflection.3 
> }no_image}#macro l(a)light_source{8*a rgb a/vlength(a)fade_power 2 
> fade_distance 3}#end l(x)l(y)l(z)l(1-x)l(1-y)l(1-z)l(x+y+z)sphere{4 3 
> finish{reflection 1}no_shadow}//pto
> 
> ------------------------------------------------------------------------
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Samuel Benge
Subject: Re: Loneliness, boat (WIP,27k)
Date: 17 Jul 2002 13:38:03
Message: <3D35AB73.8020200@caltel.com>
Hugo wrote:

> It's almost a bit too foggy, but on the other hand, the details are still
> visible.. 


Too foggy? I've seen fog this thick, usually when driving through the 
central valley (yuck) of California.




-- 
Samuel Benge

sbe### [at] caltelcom


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From: Peter Hertel
Subject: Re: Loneliness, boat (WIP,27k)
Date: 17 Jul 2002 14:03:07
Message: <3d35b15b@news.povray.org>
> My first post to this NG. Every time I have planed to post I have seen
> so brilliant images that I haven't daret to post mine. It happened
> again, but this time I try to break the ice.

I really like the atmosphere too!
In an attempt to see if there were any water inside the hull (are there) I
added gamma 1.9 brightness 14% and contrast 80% in paint shop pro,
and came up with the attatched image. Which I think is quite interesting,
especially the water get a certain feel to it..And you see the great amount
of detail you've put in the boat, better.
Looks great! Welcome, and keep them coming!


--
_.-=^=-._.-=[ Peter ]=-._.-=^=-._
  _.-=[ http://hertel.no/peter ]=-._


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Attachments:
Download 'gamma and contrast.jpg' (13 KB)

Preview of image 'gamma and contrast.jpg'
gamma and contrast.jpg


 

From: Hugo
Subject: Re: Loneliness, boat (WIP,27k)
Date: 17 Jul 2002 14:16:53
Message: <3d35b495@news.povray.org>
> > It's almost a bit too foggy, but on the other hand, the
> >details are still visible..

Samuel Benge wrote:
> Too foggy? I've seen fog this thick, usually when driving through
> the central valley (yuck) of California.

Sure, it's not unrealistic but at a certain point, everyone begins to think
a *picture* is too foggy.  :o)  This one almost reach the limit, but doesn't
cross it, in my opinion.

However, the perceived quality of such a picture depend and rely largely on
monitors, and the surrounding light from the room in which we stand.. When
someone can't see a picture clearly; they will usually give it less credit /
praise.

Regards,
Hugo


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From: Slime
Subject: Re: Loneliness, boat (WIP,27k)
Date: 17 Jul 2002 20:29:15
Message: <3d360bdb@news.povray.org>
> My first post to this NG. Every time I have planed to post I have seen
> so brilliant images that I haven't daret to post mine. It happened
> again, but this time I try to break the ice.

You were afraid to post this? This is *really* good.

I think it may add some realism if you tilt the boat a little; it looks too
straight for sitting in such turbulent water. Just try tilting it a little
one way or the other. If you want even more realism, you might work on the
water at the edge of the boat, make it look more like it's splashing up
against it, maybe add some little droplets of water in the air near where it
would splash.

How did you model the water? And texture it?

 - Slime
[ http://www.slimeland.com/ ]


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From: Mr Art
Subject: Re: Loneliness, boat (WIP,27k)
Date: 17 Jul 2002 20:55:13
Message: <3D36BA95.7030903@chesapeake.net>
Slime wrote:
<snip>
> I think it may add some realism if you tilt the boat a little; it looks too
> straight for sitting in such turbulent water. Just try tilting it a little
> one way or the other. 

I don't think that this style of boat tilts much, they have a very wide
and shallow keel.


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From: pto
Subject: Re: Loneliness, boat (WIP,27k)
Date: 18 Jul 2002 03:36:33
Message: <3D367001.4010705@cs.helsinki.fi>
Great comments, Thank you a lot - You really took effort with this one!

I planed to add "the fisherman" trying to find his way back to "the 
fisherman's wife", but Your "spooky" reaction speaks against it. Perhaps 
I should try to add some subtle hints and continue in that direction 
(and avoid modelling of the fisherman =)) ?

There is small amount of water inside the boat, but not a lot. In have 
object called water_difference that can be used to remove extra water 
inside the boat.

I post the source to p.b.s.

pto
-- 
camera{look_at y+2angle 135}box{-1 9pigment{ rgb .8 }finish{ reflection 
.3 }no_image}#macro l(a)light_source{8*a rgb a/vlength(a)fade_power 2 
fade_distance 3}#end l(x)l(y)l(z)l(1-x)l(1-y)l(1-z)l(x+y+z)sphere{4 3 
finish{reflection 1}no_shadow}//pto


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From: Wolfgang Manousek
Subject: Re: Loneliness, boat (WIP,27k)
Date: 18 Jul 2002 11:31:04
Message: <3d36df38@news.povray.org>
a very nice picture - for an empty boat it sit a little bit deep in the
water ...

Wolfgang


"pto" <oja### [at] cshelsinkifi> wrote in message
news:3D3### [at] cshelsinkifi...
> My first post to this NG. Every time I have planed to post I have seen
> so brilliant images that I haven't daret to post mine. It happened
> again, but this time I try to break the ice.
>
> Suggestions please,
> pto
> --
> camera{look_at y+2angle 135}box{-1 9pigment{rgb .8}finish{reflection.3
> }no_image}#macro l(a)light_source{8*a rgb a/vlength(a)fade_power 2
> fade_distance 3}#end l(x)l(y)l(z)l(1-x)l(1-y)l(1-z)l(x+y+z)sphere{4 3
> finish{reflection 1}no_shadow}//pto
>


----------------------------------------------------------------------------
----


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From: Marc Jacquier
Subject: Re: Loneliness, boat (WIP,27k)
Date: 18 Jul 2002 19:35:02
Message: <3d3750a6$1@news.povray.org>
That kind of boat with nobody on board to pump water out should embark a
good amount of water on a rough sea, so the flotability is diminished and
she sits deeper.

3d36df38@news.povray.org...
> a very nice picture - for an empty boat it sit a little bit deep in the
> water ...
>
> Wolfgang
>
>


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