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"Samuel Benge" <sbe### [at] caltelcom> wrote :
>
> Looks kind of like architecture in some way, terrestrial or not...
Clearly it's the entrance to a Dyson Sphere. I've seen dozens just like
it while Astral Traveling.
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now that is good!
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
---
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.373 / Virus Database: 208 - Release Date: 01/07/2002
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Okay, did a search on 'Dyson Sphere'. If my image were the entrance to
one, that means the engineers used copper, because it's green.
Somebody does need to render a Dyson Sphere, though. Maybe a type 1
(non-rigid), since that is the most likely kind to be created, although
creating many different orbiting/static habitats can be a little
difficult. Need to build a good macro for that....
Bill DeWitt wrote:
> "Samuel Benge" <sbe### [at] caltelcom> wrote :
>
>>Looks kind of like architecture in some way, terrestrial or not...
>>
>
> Clearly it's the entrance to a Dyson Sphere. I've seen dozens just like
> it while Astral Traveling.
>
>
>
--
Samuel Benge
sbe### [at] caltelcom
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In article <3D3### [at] caltelcom>,
Samuel Benge <sbe### [at] caltelcom> wrote:
> Okay, did a search on 'Dyson Sphere'. If my image were the entrance to
> one, that means the engineers used copper, because it's green.
If it was the entrance, it would be in vacuum, so the copper wouldn't
oxidize. It could be they just painted it or used some exotic alloy or
composite.
> Somebody does need to render a Dyson Sphere, though. Maybe a type 1
> (non-rigid), since that is the most likely kind to be created, although
> creating many different orbiting/static habitats can be a little
> difficult. Need to build a good macro for that....
How about a criswell instead? Much more room, and you could lengthen the
life of the sun by a few million years while you are at it.
A ringworld or a lot of ring orbitals seems more plausible though...
Actually, I was just recently thinking of doing a "hollow planet" type
image with an artificial sun in the center...not exactly a Dyson Sphere,
but close enough to make this surprising...
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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"Samuel Benge" <sbe### [at] caltelcom> wrote in message
news:3D3### [at] caltelcom...
> Okay, did a search on 'Dyson Sphere'. If my image were the entrance to
> one, that means the engineers used copper, because it's green.
No, it has some of the properties of copper, but it's a non-atomic type
material, with string-like nucleus and predetermined linear electron paths.
> Somebody does need to render a Dyson Sphere, though. Maybe a type 1
> (non-rigid), since that is the most likely kind to be created, although
> creating many different orbiting/static habitats can be a little
> difficult. Need to build a good macro for that....
I've rendered several different forms, including an animation of the
construction phase of a rather simplistic one. Maybe after I finish the wall
paper sized version of your isosurface I'm doing, I will re-run one of
those. Because, of course, I just finished erasing most of my renders last
week to make room on my HD.
The problem with rendering Dyson spheres is that at the distance needed
to see any significant fraction of the object, all detail is gone.
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BTW, this artifact was clearly made by humans. If you look closely you
can see several spots where the human face is represented in the sculpture.
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Bill DeWitt wrote:
>
> I've rendered several different forms, including an animation of the
> construction phase of a rather simplistic one.
Do you have an mpeg for us to see? :)
>Maybe after I finish the wall
> paper sized version of your isosurface I'm doing, I will re-run one of
> those. Because, of course, I just finished erasing most of my renders last
> week to make room on my HD.
Um, you did do a test render first, right? I noticed the code I posted
doesn't produce the exact same image.. but it's very close <shrug> You
might also want to take the functions through the loop a few more times
for extra detail.
> The problem with rendering Dyson spheres is that at the distance needed
> to see any significant fraction of the object, all detail is gone.
That's when you focus on the foreground and let everything alse blur into the
distance. :)
--
Samuel Benge
sbe### [at] caltelcom
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I've see a few of those.....
Bill DeWitt wrote:
> BTW, this artifact was clearly made by humans. If you look closely you
> can see several spots where the human face is represented in the sculpture.
>
>
>
--
Samuel Benge
sbe### [at] caltelcom
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Samuel Benge wrote:
> Nobody else seems to be posting one, so here one is :) It's an
> isosurface plane with repeated cosine functions inside a #while loop.
> Looks kind of like architecture in some way, terrestrial or not...
Gigeresque :)
-------
-Jide
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It's an underground dome, and the big encrustations are where minerals
have seeped through and been deposited by water...
--
___ ______________________________________________
| \ |_ website: http://davidf.faricy.net/
|_/avid |ontaine email: <dav### [at] faricynet>
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