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Bill DeWitt wrote:
>
> I've rendered several different forms, including an animation of the
> construction phase of a rather simplistic one.
Do you have an mpeg for us to see? :)
>Maybe after I finish the wall
> paper sized version of your isosurface I'm doing, I will re-run one of
> those. Because, of course, I just finished erasing most of my renders last
> week to make room on my HD.
Um, you did do a test render first, right? I noticed the code I posted
doesn't produce the exact same image.. but it's very close <shrug> You
might also want to take the functions through the loop a few more times
for extra detail.
> The problem with rendering Dyson spheres is that at the distance needed
> to see any significant fraction of the object, all detail is gone.
That's when you focus on the foreground and let everything alse blur into the
distance. :)
--
Samuel Benge
sbe### [at] caltel com
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