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Hello.
I've not spent many hours working on this, but here is a small image, showing how it
is..
I'd appreciate some response here, on how to make this look better... Does anyone have
a
source to share ???
oh, it's a PNG.
The filesize is 1k larger in the PNG compared to JPEG, but the quality is far better.
The fireworks got a "blur" effect that made it all look horrible in a JPEG.
//Spider
Post a reply to this message
Attachments:
Download 'fireworks1.png' (23 KB)
Preview of image 'fireworks1.png'
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Spider wrote:
>
> Hello.
> I've not spent many hours working on this, but here is a small image, showing how it
is..
> I'd appreciate some response here, on how to make this look better... Does anyone
have a
> source to share ???
>
> oh, it's a PNG.
> The filesize is 1k larger in the PNG compared to JPEG, but the quality is far
better.
> The fireworks got a "blur" effect that made it all look horrible in a JPEG.
>
> //Spider
Good start !
Nice trailers ...
Need more density of the fire works - seems thin.
The haze should be up aroung the fire works and less towards the ground.
I have some source around here somewhere for some f'works I did once.
If I find it I'll send it your way.
--
Ken Tyler
tyl### [at] pacbellnet
Post a reply to this message
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Spider,
Damn it. I'm working on one of these right now. Damn. Damn. Looks kinda
similar to yours except mine is looking at a town on the horizon on Nov.
5th. I'll post when I'm done.
Graham.
Spider wrote:
>
> Hello.
> I've not spent many hours working on this, but here is a small image, showing how it
is..
> I'd appreciate some response here, on how to make this look better... Does anyone
have a
> source to share ???
>
> oh, it's a PNG.
> The filesize is 1k larger in the PNG compared to JPEG, but the quality is far
better.
> The fireworks got a "blur" effect that made it all look horrible in a JPEG.
>
> //Spider
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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Add me to the list of firework makers too. Not surprised Ken had done
something like this though <chuckle>.
I made a basic program fireworks animation a decade ago and a couple
years ago did a POV-Ray one. Got the script here someplace, could be
archived away, but will look. I think it may be from something someone
else did, like a Colefax spray.inc example maybe. Don't remember.
Comment: maybe not that sparse, but looks so caused by lack of motion.
Which come to think of it, why is there firework burn at every point
along the paths, yet not in the bursts? This wouldn't cover for a
time-exposure photo unless the bursts were appearing only at an instant
of ignition after already being dispersed.
Oh well, you asked for a thought on it, or was it for some real help?
Spider wrote:
>
> Hello.
> I've not spent many hours working on this, but here is a small image, showing how it
is..
> I'd appreciate some response here, on how to make this look better... Does anyone
have a
> source to share ???
>
> oh, it's a PNG.
> The filesize is 1k larger in the PNG compared to JPEG, but the quality is far
better.
> The fireworks got a "blur" effect that made it all look horrible in a JPEG.
>
> //Spider
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
Post a reply to this message
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Ken wrote:
>
> Spider wrote:
> >
> > Hello.
> > I've not spent many hours working on this, but here is a small image, showing how
it is..
> > I'd appreciate some response here, on how to make this look better... Does anyone
have a
> > source to share ???
> >
> > oh, it's a PNG.
> > The filesize is 1k larger in the PNG compared to JPEG, but the quality is far
better.
> > The fireworks got a "blur" effect that made it all look horrible in a JPEG.
> >
> > //Spider
>
> Good start !
> Nice trailers ...
Thankya... It's a rather simple macro, placing spheres and rotating around the y
axis..
> Need more density of the fire works - seems thin.
Yes, I agree.. I'll add smoe more points there.
> The haze should be up aroung the fire works and less towards the ground.
That shouldn't be to difficult.... Right now it's static..
> I have some source around here somewhere for some f'works I did once.
> If I find it I'll send it your way.
please do.
Thankyou,
//Spider
Post a reply to this message
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Graham Redway wrote:
>
> Spider,
>
> Damn it. I'm working on one of these right now. Damn. Damn. Looks kinda
> similar to yours except mine is looking at a town on the horizon on Nov.
> 5th. I'll post when I'm done.
>
> Graham.
I'll be waiting... But, why the 5th ???
As for this, I only added a sky_sphere while testing.. I think I'll add some more
later...
But, this is only a test scene ;-)
//Spider
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Bob Hughes wrote:
>
> Add me to the list of firework makers too. Not surprised Ken had done
> something like this though <chuckle>.
Neither am I *wink*
> I made a basic program fireworks animation a decade ago and a couple
> years ago did a POV-Ray one. Got the script here someplace, could be
> archived away, but will look. I think it may be from something someone
> else did, like a Colefax spray.inc example maybe. Don't remember.
I'd be pleased if I could look at it..
> Comment: maybe not that sparse, but looks so caused by lack of motion.
> Which come to think of it, why is there firework burn at every point
> along the paths, yet not in the bursts? This wouldn't cover for a
> time-exposure photo unless the bursts were appearing only at an instant
> of ignition after already being dispersed.
Hmm, I think I know what you mean, but the task of adding burst towards the glowwing
points would be a pretty mean time consumer... I think it'd be in O(n^3) or something
like
that...
Let me see... There would be approx 10*amount of points, that's linear, and then a
rotate
and fade... No, O(n^2) is more like it..
> Oh well, you asked for a thought on it, or was it for some real help?
Yes, It was a help, i was kinda stuck in my thoughts...
Anyone want source, ask :-)
//Spider
Post a reply to this message
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Spider wrote:
> > I have some source around here somewhere for some f'works I did once.
> > If I find it I'll send it your way.
> please do.
>
> Thankyou,
> //Spider
Attached you will find a small image that shows my own feeble
attempts at making fireworks. The source is your for the asking.
Unlike the propeller headed math whizzes, that hang out around
here, my version is a brute force proceedural approach. It may
not be elegant but it does have it's advantages ( I understand
my own code).
--
Ken Tyler
tyl### [at] pacbellnet
Post a reply to this message
Attachments:
Download 'firework.jpg' (31 KB)
Preview of image 'firework.jpg'
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Hey, that looks pretty good. Think of making this into a lens flare?
Ken wrote:
>
> Spider wrote:
>
> > > I have some source around here somewhere for some f'works I did once.
> > > If I find it I'll send it your way.
> > please do.
> >
> > Thankyou,
> > //Spider
>
> Attached you will find a small image that shows my own feeble
> attempts at making fireworks. The source is your for the asking.
> Unlike the propeller headed math whizzes, that hang out around
> here, my version is a brute force proceedural approach. It may
> not be elegant but it does have it's advantages ( I understand
> my own code).
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
Post a reply to this message
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Bob Hughes wrote:
>
> Hey, that looks pretty good. Think of making this into a lens flare?
I hadn't really thought about lens flares. The anti aliasing
really threw me for a loop. It wiped out a lot of the reflected
firework light on the water. Had to add some cheater light sources
to get the reflected colors seen in this image. AA also wipes out
star fields. Anybody else notice this ?
I hadn't intended on developing this any as I only pulled the
code out for Spider and polished it up a bit. Well I added the
water, positioned all of the fireworks, reformatted all of the
code, added the skyline, optimized the rotations, added extra
colors, corrected some non-fatal syntax errors, and resized all
of the individual objects that make up the fireworks. Other than
that I just located the aforementioned code so I could polish it
up a bit for Spider. That is if he even wants it.
As far as modeling goes right now I'm working on trying to
get something ready for my first entry to the i.r.t.c..
I would like to win me some of the there commercial modeling
stuff they give away to the winners. Yea right !
If anybody wants the source for this mess let me know.
--
Ken Tyler
tyl### [at] pacbellnet
Post a reply to this message
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